Dear Civ players, This is my first post ever on civfanatics, although I have been playing the series extensively since Civ 3 and although I'm a relativity good player (I beat deity in most games I play). I had to post this idea because I think that it could vastly improve the Civ gaming experience. I would like to see if you guys agree with me and if we could maybe sent a petition to Firaxis. Civ 6 has tons of different systems, mechanics, scenarios, civilizations, customization options, and more. Standard game settings feature enough room for each player to create a lot of cities, features a lot of civilizations for trading, religious conversion, military conquest, etc. That's all good and nice - in theory - but in reality, I think that this is the root cause of many problems we are all aware of: The Artificial Intelligence is super weak, often making extremely poor choices in all aspects of the game - city placement, units management, trading... If less content would be created, more time could be dedicated to the AI, and there would be less mechanics and situations for which the AI needs to be programmed. This would surely lead to a drastically improved AI, which is the main hurdle for serious players. An average game takes too much time, and the feeling is especially slow in mid and late game. Why is the feeling especially slow is mid and late game? Well, that's when all of the systems and mechanics kick in, that's when we've build/conquered all of the cities that we could, and that's when we're mostly just waiting for the game to end, but every turn takes a lot of time because we have tons of things to manage. With less content (less game mechanics, less civilizations per map, less tiles per civilization, less turns per game), the mid and late game would be much faster. Sure, we can change the game speed, map size, sea levels, etc. when customizing the game, but this creates imbalances and further confuses the already confused AI. There is no truly meaningful, convenient, ranked multiplayer. If the game would take less time and if there would be less civilizations per map, then fewer players would leave the game and the turns wouldn't have to be fully simultaneous. With less content, maybe a meaningful, ranked multiplayer games could be introduced in-game? Some examples of the game systems that could surely be either removed, automated, or reduced (less units/slots/events but more impact per unit/slot/event) are: gossip, art buildings theming, espionage, religion, world congress, trading routes, trading with other civs, citizen/tile management, natural disasters, etc. Also, there could be less citizens per city, less districts per city, less buildings per district, less technologies, less policies, less wonders - less everything, but more impact of everything, reducing micromanagement, increasing fun. I think that this would really create a smoother and more interesting mid and late game, while also allowing for a much better AI, a much better multiplayer, and an overall better experience of the game. Do you guys agree with me?