So now we have a pretty complete game with the addition of GS and the game still remains incredibly easy to beat. First off, this has nothing to do with difficulty level. The AI behaves the same whether you play on easy or deity. All the difficulty level does is give them mega buffs. It does NOT...
Edit: So as it turns out this was very doable and someone was kind enough to teach me how to code it. I will be posting it on here and steam in the future. Thanks again! This thread can be closed.
I have no clue if this is an error, or a mishandling on my part or something, but i disabled all the military, diplomacy and even city strategy ai tweaks in the CommunityOptions.sql, CommunityPatchDLLChanges.xml, and Core Tables/CustomModOptions.xml too, but AI on Emperor (didn't test with other...
Hi, using your latest upload on Github (uploaded about 8am 17.2.2019 CET) started game with 42 civs and 15 CS - but some Civs (about 20 - not sure) are blank. Just like in picture and their unit dont have marker pin.
Also LOVE your mod, keep up the good work, cannot wait for full release. Hope...
I am currently trying to use Whoward's pick n mix mods, since I don't want to play with the community patch(the minimal gameplay changes are just not my type, while it is a wonderful mod).
However, smart ai doesn't seem to work for me. When I have artificial unintelligence mod on, archers move...
Has anyone else noticed the issue, that when AI uses nukes, it only nukes one city over and over again? I Think this might be a bug in the code, as on my recent deity game Greece has bombed my city each turn with three nukes, even though there are many other cities near by they could wipe off...
This has been discussed a few times, I believe, but not very fruitfully IMO.
The issue: the AI still overvalues using Great Diplomats for Influence.
In my current game I have managed to create 7 City State Embassies so far (late Modern), making up a third of my World Council votes (and I'm the...
Hi, just want to say I LOVE Vox Populi and have been playing iterations of it for a good while now. The one thing though that I really miss though from the previous versions/vanilla Civ is being able to gift units to AI. I realise/have read that this was removed as the potential there was for it...
Been playing Civ 6 on the Switch for a few weeks now, and kinda frustrated that you can’t seem to reduce the number of AI nations in relation to map size, like you can on the PC version. If I’m wrong, please tell me how to do it!
I hate having nations surround my capital before I even have...
New version 2.3 as of 7.05 - AI should be more aggressive, especially in later eras.
A quick overview only. Go to the discussion thread for more details.
Different approach to make AI better, a mixture of Lua "thinking" and tuning of AiLists.
Before you start
- Real Strategy (RST) works with...
Available in English and French.
UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod.
Main features of UAM:
- Escorts and Armies stacks to easily move your units all around the world ( for AIs...
I've spent months perfecting my flagship mod, Soli Deo Gloria, and its kin. SDG overhauls religion such that all civs (except Kongo) can found a religion, and each civ can earn multiple great prophets. The subsequent great prophets are used to evangelize new beliefs, and, as such, a civ's...
just simple Ai Mother Has Died mod
science, culture boost 8%->37.5% (duety ai bonus 32%->150%)
production, gold boost 20%->25% (duety ai bonus 80%->100%)
faith boost 8%->25% (duety ai bonus 32%->100%)
combat bonus boost 1->2 (duety ai bonus +4->+8)
and
add food boost 0%->25% (duety ai bonus...
I am checking some mechanisms available already in the game that would allow to implement more sophisticated strategies for the AI. Basically the idea is to be more mindful about the situation in the game especially what opponents are doing and better evaluate our chances. Based on that the AI...
Finally, I've found the way how to mod AI to use fighter class air units to attack ground targets.
In this short video biplanes actively and effectively attack infantry and a tank:
(sorry for video quality and audio seems out of sinc. I am crap at capturing videos)
I had a question regarding the state of the AI, or more specifically, the state of multiplayer AI.
A friend and I used to play (way back to civ 2) multiplayer 'co-op', just us together with bunch of AI's around. Now the base civ 5 game completely screwed this over, since the AI isn't great in...
Hey
I play on Immortal and for the past few games, ANY AI I met, very early who fights me has this bonus:
"+8 Combat Strength against melee, Anti Cavalry and Light Cavalry units"
I have mods, but nothing in any of them has any info about adding this to all AI. And I never seen this bonus on...
1. AI ability to purchase and attack with an unit at the same turn. Makes the game sometimes so f...ing irritating. Ai has an archer in a city and purchases a Quadrireme. Those two absolutely wrecks an archer and there is nothing you can do about it.
2. Ultra aggression when expanding. Sometimes...
Hello everyone, I was wondering if anyone knows why with IcyFire's Slavery mod, I get 100s of AI slave units appearing all of a sudden? It only happens with the AI, but after a little while, a 10X10 hex of solid slave units appears in the AI territory and surrounding area. I would like to get...
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