ai

  1. TheOneHitPupper

    Diplomacy Extended

    350+ New responses! Overview Growing a little bored with the repetitiveness of the AI and how they interact, I decided to start a collection of new dialogue lines to bring more flavor into the game. This mod adds 350+ new responses for most of these interactions. I kept the tone of Civ5 in...
  2. D

    Diplomacy seems geared towards hostility.

    It seems that the diplomacy modifiers in Vox Populi are developed to steer the AI into wars with the player. I don't know if I just have a mod conflict, or it's just a "feature" of Vox Populi, but certain diplomatic boosts aren't being registered by the AI from player actions. According to the...
  3. F

    Faster grievance accumulation?

    The new update has done a lot of good, but one thing it hasn't done is make the ai less timid. I'm wondering if making existing grievance action add more "points" would let the ai reach a causebeli more often? I looked around the game files but couldn't find anything. Any ideas?
  4. F

    [GS] More aggressive AI

    Hi team! How we can do AI more aggressive? I've palyed lots of games (with mods and without - AI+, Real Strategy). But anytime I faced biggest problem - AI don't want produce war-units.increasing difficulty not help as I want. Maybe some parameters could be change? Thank you!
  5. Steve Eric Jordan

    [GS] Is the AI finally better at war in GS?

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  6. sa1vy

    Does the AI know the difference between other AIs and a human player?

    Will the AI treat a human player any differently than it would other AIs? Examples such as trading, or denouncing, or willingness to forward settle, or plans to declare war. Anything really. Any ideas? I'm not talking about difficulty-related bonuses, such as increased combat strength, or extra...
  7. Infixo

    Real Balanced Pantheons (AI) 2.3

    New version 2.3 as of 12.06 - Earth Goddess and Initiation Rites has been fixed in the May 2020 Patch. Overview Changes and tweaks to Pantheons to help AI choose better and in the process make some of them attractive also for human players. RBP is a result of my testing on how AI chooses...
  8. Fabars

    (1.0.0.314) Exploiting AI and strategic resources

    Seems to be an error where if you gave the AI 1 iron and the AI gave you 5 gold and you raise the number of iron you give to them they will reduce the number of gold they give you. Also if you give them 1 iron and take the gold and then return with another iron they will give you the same gold...
  9. F

    AI not expanding

    Hi guys I´m trying to play this awesome mod again, but it seems to be that the AI doesn´t like to expand his territories :( even tho i´m playing at monarch dificult. To test this problem i let the AI auto play 100 turns in blitz - monarch, but it barely seems to reach two cities Is there any...
  10. T

    Adding New Project- How to set AI priorities?

    Hi all, Context: I'm working on a mod that adds a couple projects to the game that can add trade routes/envoys. The idea is for them to be prohibitively expensive (~1.5x - 2x Wonder Cost/Trade Route) but provide a means for trade-based civs to play a little taller. In the future, I'll probably...
  11. D

    Really bad AI. Anyone else experiencing this?

    Playing through a game on eternity game speed on a very large map on Prince, and I've noticed the AI is behaving very bizarrely/poorly in terms of even basic functions. On turn 3000, they'll leave cities completely undefended, have less than half their tiles developed with only maybe 3 or 4...
  12. Z

    So they still haven't fixed the AI with regard to war.

    So now we have a pretty complete game with the addition of GS and the game still remains incredibly easy to beat. First off, this has nothing to do with difficulty level. The AI behaves the same whether you play on easy or deity. All the difficulty level does is give them mega buffs. It does NOT...
  13. A

    Declared Friends ignore Troops on Borders during Joint Wars

    Edit: So as it turns out this was very doable and someone was kind enough to teach me how to code it. I will be posting it on here and steam in the future. Thanks again! This thread can be closed.
  14. T

    AI Wars and spams units constantly

    I have no clue if this is an error, or a mishandling on my part or something, but i disabled all the military, diplomacy and even city strategy ai tweaks in the CommunityOptions.sql, CommunityPatchDLLChanges.xml, and Core Tables/CustomModOptions.xml too, but AI on Emperor (didn't test with other...
  15. W

    [GS] Blank AI Civs

    Hi, using your latest upload on Github (uploaded about 8am 17.2.2019 CET) started game with 42 civs and 15 CS - but some Civs (about 20 - not sure) are blank. Just like in picture and their unit dont have marker pin. Also LOVE your mod, keep up the good work, cannot wait for full release. Hope...
  16. V

    [GS] AI behavior feedback info to help future patches

    Let's have a thread here to give useful feedback on AI behavior here....
  17. M

    [BNW] Help! Civ 5 Smart AI v3 mod not working!

    I am currently trying to use Whoward's pick n mix mods, since I don't want to play with the community patch(the minimal gameplay changes are just not my type, while it is a wonderful mod). However, smart ai doesn't seem to work for me. When I have artificial unintelligence mod on, archers move...
  18. nauberry

    [R&F] AI Nuking only one city repeatedly

    Has anyone else noticed the issue, that when AI uses nukes, it only nukes one city over and over again? I Think this might be a bug in the code, as on my recent deity game Greece has bombed my city each turn with three nukes, even though there are many other cities near by they could wipe off...
  19. civplayer33

    Great Diplomats, AI and Paper

    This has been discussed a few times, I believe, but not very fruitfully IMO. The issue: the AI still overvalues using Great Diplomats for Influence. In my current game I have managed to create 7 City State Embassies so far (late Modern), making up a third of my World Council votes (and I'm the...
  20. CrimsonIdol

    re-enabling unit gifting to AI players

    Hi, just want to say I LOVE Vox Populi and have been playing iterations of it for a good while now. The one thing though that I really miss though from the previous versions/vanilla Civ is being able to gift units to AI. I realise/have read that this was removed as the potential there was for it...
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