ai

  1. Z

    So they still haven't fixed the AI with regard to war.

    So now we have a pretty complete game with the addition of GS and the game still remains incredibly easy to beat. First off, this has nothing to do with difficulty level. The AI behaves the same whether you play on easy or deity. All the difficulty level does is give them mega buffs. It does NOT...
  2. A

    Declared Friends ignore Troops on Borders during Joint Wars

    Edit: So as it turns out this was very doable and someone was kind enough to teach me how to code it. I will be posting it on here and steam in the future. Thanks again! This thread can be closed.
  3. T

    AI Wars and spams units constantly

    I have no clue if this is an error, or a mishandling on my part or something, but i disabled all the military, diplomacy and even city strategy ai tweaks in the CommunityOptions.sql, CommunityPatchDLLChanges.xml, and Core Tables/CustomModOptions.xml too, but AI on Emperor (didn't test with other...
  4. W

    [GS] Blank AI Civs

    Hi, using your latest upload on Github (uploaded about 8am 17.2.2019 CET) started game with 42 civs and 15 CS - but some Civs (about 20 - not sure) are blank. Just like in picture and their unit dont have marker pin. Also LOVE your mod, keep up the good work, cannot wait for full release. Hope...
  5. V

    [GS] AI behavior feedback info to help future patches

    Let's have a thread here to give useful feedback on AI behavior here....
  6. M

    [BNW] Help! Civ 5 Smart AI v3 mod not working!

    I am currently trying to use Whoward's pick n mix mods, since I don't want to play with the community patch(the minimal gameplay changes are just not my type, while it is a wonderful mod). However, smart ai doesn't seem to work for me. When I have artificial unintelligence mod on, archers move...
  7. nauberry

    [R&F] AI Nuking only one city repeatedly

    Has anyone else noticed the issue, that when AI uses nukes, it only nukes one city over and over again? I Think this might be a bug in the code, as on my recent deity game Greece has bombed my city each turn with three nukes, even though there are many other cities near by they could wipe off...
  8. civplayer33

    Great Diplomats, AI and Paper

    This has been discussed a few times, I believe, but not very fruitfully IMO. The issue: the AI still overvalues using Great Diplomats for Influence. In my current game I have managed to create 7 City State Embassies so far (late Modern), making up a third of my World Council votes (and I'm the...
  9. CrimsonIdol

    re-enabling unit gifting to AI players

    Hi, just want to say I LOVE Vox Populi and have been playing iterations of it for a good while now. The one thing though that I really miss though from the previous versions/vanilla Civ is being able to gift units to AI. I realise/have read that this was removed as the potential there was for it...
  10. J

    Too many AIs!

    Been playing Civ 6 on the Switch for a few weeks now, and kinda frustrated that you can’t seem to reduce the number of AI nations in relation to map size, like you can on the PC version. If I’m wrong, please tell me how to do it! I hate having nations surround my capital before I even have...
  11. Infixo

    Real Strategy (AI) 2.3.1

    New version 2.3 as of 7.05 - AI should be more aggressive, especially in later eras. A quick overview only. Go to the discussion thread for more details. Different approach to make AI better, a mixture of Lua "thinking" and tuning of AiLists. Before you start - Real Strategy (RST) works with...
  12. R

    UAM Another World: Ultimate edition 2021-12-10

    Available in English and French. UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod. Main features of UAM: - Escorts and Armies stacks to easily move your units all around the world ( for AIs...
  13. dbergan

    Getting the AI to build my mod's new terrain improvement

    I've spent months perfecting my flagship mod, Soli Deo Gloria, and its kin. SDG overhauls religion such that all civs (except Kongo) can found a religion, and each civ can earn multiple great prophets. The subsequent great prophets are used to evangelize new beliefs, and, as such, a civ's...
  14. N

    Ai Mother Has Died(A.M.H.D) difficulty 1.0

    just simple Ai Mother Has Died mod science, culture boost 8%->37.5% (duety ai bonus 32%->150%) production, gold boost 20%->25% (duety ai bonus 80%->100%) faith boost 8%->25% (duety ai bonus 32%->100%) combat bonus boost 1->2 (duety ai bonus +4->+8) and add food boost 0%->25% (duety ai bonus...
  15. Infixo

    Strategy guidelines for AI

    I am checking some mechanisms available already in the game that would allow to implement more sophisticated strategies for the AI. Basically the idea is to be more mindful about the situation in the game especially what opponents are doing and better evaluate our chances. Based on that the AI...
  16. FearSunn

    I've trained AI to use fighters against ground units

    Finally, I've found the way how to mod AI to use fighter class air units to attack ground targets. In this short video biplanes actively and effectively attack infantry and a tank: (sorry for video quality and audio seems out of sinc. I am crap at capturing videos)
  17. Rauzer

    Vox Populi Multiplayer AI

    I had a question regarding the state of the AI, or more specifically, the state of multiplayer AI. A friend and I used to play (way back to civ 2) multiplayer 'co-op', just us together with bunch of AI's around. Now the base civ 5 game completely screwed this over, since the AI isn't great in...
  18. Kurnn

    +8 Combat Strength against melee, Anti Cavalry and Light Cavalry units

    Hey I play on Immortal and for the past few games, ANY AI I met, very early who fights me has this bonus: "+8 Combat Strength against melee, Anti Cavalry and Light Cavalry units" I have mods, but nothing in any of them has any info about adding this to all AI. And I never seen this bonus on...
  19. N

    What i'd change (Deity)

    1. AI ability to purchase and attack with an unit at the same turn. Makes the game sometimes so f...ing irritating. Ai has an archer in a city and purchases a Quadrireme. Those two absolutely wrecks an archer and there is nothing you can do about it. 2. Ultra aggression when expanding. Sometimes...
  20. T

    Help Fixing Slavery Mod

    Hello everyone, I was wondering if anyone knows why with IcyFire's Slavery mod, I get 100s of AI slave units appearing all of a sudden? It only happens with the AI, but after a little while, a 10X10 hex of solid slave units appears in the AI territory and surrounding area. I would like to get...
Top Bottom