Been playing Civ 6 on the Switch for a few weeks now, and kinda frustrated that you can’t seem to reduce the number of AI nations in relation to map size, like you can on the PC version. If I’m wrong, please tell me how to do it!
I hate having nations surround my capital before I even have...
New version 2.3 as of 7.05 - AI should be more aggressive, especially in later eras.
A quick overview only. Go to the discussion thread for more details.
Different approach to make AI better, a mixture of Lua "thinking" and tuning of AiLists.
Before you start
- Real Strategy (RST) works with...
Available in English and French.
UAM: Another World is a total conversion mod that brings comletely new features and mechanisms to the game! Here is the fourth major release of the mod.
Main features of UAM:
- Escorts and Armies stacks to easily move your units all around the world ( for AIs...
I've spent months perfecting my flagship mod, Soli Deo Gloria, and its kin. SDG overhauls religion such that all civs (except Kongo) can found a religion, and each civ can earn multiple great prophets. The subsequent great prophets are used to evangelize new beliefs, and, as such, a civ's...
just simple Ai Mother Has Died mod
science, culture boost 8%->37.5% (duety ai bonus 32%->150%)
production, gold boost 20%->25% (duety ai bonus 80%->100%)
faith boost 8%->25% (duety ai bonus 32%->100%)
combat bonus boost 1->2 (duety ai bonus +4->+8)
and
add food boost 0%->25% (duety ai bonus...
I am checking some mechanisms available already in the game that would allow to implement more sophisticated strategies for the AI. Basically the idea is to be more mindful about the situation in the game especially what opponents are doing and better evaluate our chances. Based on that the AI...
Finally, I've found the way how to mod AI to use fighter class air units to attack ground targets.
In this short video biplanes actively and effectively attack infantry and a tank:
(sorry for video quality and audio seems out of sinc. I am crap at capturing videos)
I had a question regarding the state of the AI, or more specifically, the state of multiplayer AI.
A friend and I used to play (way back to civ 2) multiplayer 'co-op', just us together with bunch of AI's around. Now the base civ 5 game completely screwed this over, since the AI isn't great in...
Hey
I play on Immortal and for the past few games, ANY AI I met, very early who fights me has this bonus:
"+8 Combat Strength against melee, Anti Cavalry and Light Cavalry units"
I have mods, but nothing in any of them has any info about adding this to all AI. And I never seen this bonus on...
1. AI ability to purchase and attack with an unit at the same turn. Makes the game sometimes so f...ing irritating. Ai has an archer in a city and purchases a Quadrireme. Those two absolutely wrecks an archer and there is nothing you can do about it.
2. Ultra aggression when expanding. Sometimes...
Hello everyone, I was wondering if anyone knows why with IcyFire's Slavery mod, I get 100s of AI slave units appearing all of a sudden? It only happens with the AI, but after a little while, a 10X10 hex of solid slave units appears in the AI territory and surrounding area. I would like to get...
So as I understand it the AI in multiplayer civ5 is actually much worse than the AI in single player (still stupid but not terrible).
To give a quick background, myself and a couple of friends like to play civ multiplayer, but playing with 3 players doesn't really give the same civ experience...
I often notice that when I capture enemy cities they already have trade routes to cities that are very far. I'm sure that they couldn't make them with caravans (never seen any enemy caravans). How do they make them?
Hello,
I'm working on a mod that adds a bunch of units throughout the tech tree. As such, it would be nice if the AI would actually upgrade some of their units during the game, so the human player isn't facing Classical units in the Info Era...
I've written a little function to accomplish...
Just discovered how frustrating it feels to be called a Warmonger by the AI after one of the AI declared war on me, invaded with an army, and I defeated their army and went and took a few of their nearby cities (wouldn't give me a good deal for peace). Anyway, I went nowhere near their capital...
Cause i always get this Issue.
I noticed when starting any game with the basic settings "Random AI Civs" unless it's just bad luck for me i almost always get the same Civs as opponents.
For size i usually pick standard (Because if it was a very large map size of course you would see the same...
I'm trying to make a cheat mod on the workshop for Civ 6 but the only issue currently is that the AI is able to build it so it no longer becomes a cheat mod and becomes more normal
The building is in the City Center and can be obtained at the start of the game, I'm new to the game and can't...
People frequently complaining about AI air combat capabilities. Could someone please explain me what exactly is the problem? Because in my games computer: a) builds air units (bombers and fighters), b) uses them offensively and defensevely. In my current game I was slow with air defenses and...
Here I come with the usual test:
Game setting (no mods):
deity
standard speed
pangea
duel size
high sea water
information era start
no barbs
no villages
no CSs
domination only
I am Egypt
PLAY: meet Aztec and declare war - no own units, no builds - only capital city
I have to say, things...
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