buildings

  1. C

    When adding a specialist to a building, how to make the new specialist appear in the clicked slot?

    And not in the rightmost slot regardless of the slot clicked on? I'm creating a mod and having trouble finding how to do this or even where in the code to find where the game decides to magically produce the specialist in the first slot to the right.
  2. Infixo

    Real Natural Disasters 2.4.3

    New version 2.4.3 as of 1.09 - Can be used with CQUI. Supported languages: English, Português do Brasil, 汉语/漢語 (Simplified Chinese). Adds a new gameplay mechanics - Natural Disasters - in the form of randomly happening events that damage some area. Implemented disasters: Earthquake, Flood...
  3. C

    BUGs C2C v39

    Hello, I began my party on V37 and used some SVN, i play on last v38 svn (or pre 39 LOL) and i'm near transhuman era. I noticed some annoying bugs : - there no lithium on my map, nowhere - i need guinea pigs or sheep to build bacterian forge but there is none on map (i'm sure i had guinea pigs...
  4. UncivilizedGuy

    Neighborhood Infrastructure - Rise and Fall 2.00

    Various Buildings that require the Neighborhood. All buildings gain +1 Housing with a Governor in the city. Buildings are relatively inexpensive and have a prerequisite building from another district. Buildings Police Station: +2 Loyalty per turn, +10 Outer Defense Strength. Requires...
  5. UncivilizedGuy

    Modern Buildings - Rise and Fall V. 7.00

    Modern Buildings This is a fourth tier of buildings for each district. Megachurch: +1 Citizen Slot, +4 Faith. Can only be purchased with Faith. Available at Mass Media. Prerequisite= Religious buildings (Cathedral, Mosque, etc.) Recycling Center: +1 Citizen Slot, +4 Production, +1 Great...
  6. UncivilizedGuy

    Loaded Districts - Rise and Fall V. 3.01

    48 new buildings to maximize immersion. Most of these buildings give new bonus yields that are equal to the adjacency yield of the District. (Similar to how the Shipyard works) All new buildings have a prerequisite building in another district and have +1 Citizen Slots. An effort was made to...
  7. rattatatouille

    More mutually exclusive buildings?

    In Civ VI, one thing that came with city unstacking is delineating building lines alongside districts. Thus, we have the Library > University > Research Lab line within the Campus, the Market > Bank > Stock Exchange line within the Commercial Hub, and so on. One special case is the Encampment...
  8. Arkatakor

    Ancient Techs Rebalanced (Vox Populi) 1.2

    I have had for quite a while a mod that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and wood working. Monument and shrine buildings require these new techs and scouts / pathfinders require hunting. New buildings include furrier, carpenter, fish traps, apiary and...
  9. M

    Weather modification warfare

    So I was thinking.. in Civ III, the climate would change after too many uses of atomic weapons.. so how about creating a HAARP weapon tech and unit that would modify a target's land at will? changing grasslands to tundra, or plains to flood plains, or locally making shores disappear by changing...
  10. UncivilizedGuy

    Loaded Districts V 1.01

    46 new buildings to maximize immersion. Most of these buildings convert District adjacency yields into new bonus yields. (Similar to how the Shipyard works) All new buildings have a prerequisite building in another district and have +1 Citizen Slots. An effort was made to evenly distribute...
  11. Arkatakor

    [MOD] Help with buildings

    I am adding some new buildings to a mod of mine and wanted to ask about how to achieve the following: 1) Have a building that does 10 damage a turn to units within 2 squares from a city 2) Have a building that offers +2 production and + 1 science when city is connected to the capital For #1...
  12. UncivilizedGuy

    Bonus Buildings 2017-11-26

    Bonus Buildings !!This is not compatible with Loaded Districts. These buildings are included that mod!! Buildings that produce bonus yields equal to the adjacency bonus yields of their districts. New Buildings Funeral Home: Bonus Gold equal to the adjacency Faith bonus of its district. +4...
  13. UncivilizedGuy

    Defense Contractors V. 1.02

    Defense Contractors Various Buildings produce Strategic Resources. These buildings can only be purchased. They are all constructed in the Industrial Zone. They are intentionally unlocked in the eras following the reveal of the Strategic Resources so that improved resources still have...
  14. Eiskalt

    German buildings - Gregor 1

    Additional new buildings in german style (Germany). 15 new buildings available. Subscribe me also in Youtube for more buildings :) . New buildings: BMW Industrial, P 3 and 3 %, G 2, ET 2, Greatpersionpoints Engineer 1 Volkswagen Industrial, P 3 and 3 %, G 2, ET 1, Greatpersionpoints Engineer 1...
  15. esosorcdc

    Beginner's Guide To 3D Art Assets - Buildings Oct. 12, 2017

    This guide is a step-by-step tutorial that will walk you through how to create 3D art and add it to your ModBuddy project. It focuses on the 3D art for buildings in districts, including buildings in the city center district. At the end of this guide you will have a 3D Model of a building that...
  16. D

    Dags Campus Buildings Mod 2017-08-31

    Adjusts how you get science from campus buildings. Eliminates "free" science just for building the building. Campus - +1 science for being adjacent to a river. No other adjacency bonuses from terrain (Still get +1 science if adjacent to two other districts) Library - Adds +1 science for each...
  17. A

    Make flags, banners and standards great again

    Throughtout history flags has been the symbol of identity, history and spirit for civilizations,armys units, ships and organisations, on the battlefield its a battlecry, a rallying point with the power to raise or brake morale, sometimes just raising a flag, a banner or the shiney glimps of a...
  18. Bluemofia

    Sim City 2000 Industrial Buildings 2017-07-15

    The Hydroelectric Dam and the Harbor Crane have 2 different Civpedia icons. See main thread: https://forums.civfanatics.com/threads/sim-city-2000-buildings-conversions.619925/
  19. Bluemofia

    Sim City 2000 Commercial Buildings 2017-07-13

    See main thread: https://forums.civfanatics.com/threads/sim-city-2000-buildings-conversions.619925/
  20. sman1975

    SMAN's Omnibus Mod

    Just published, a consolidation of my favorite mods, with an intent to expand late-game playability, overcome resource deficits, etc. It's basically a significant expansion on the admirable Crazy Scotsman's Omnibus Mod - the mod that actually made me like Civ V in the first place... :D...
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