buildings

  1. unartis

    Earth Fantasy Mod(EFM) 2020-05-01

    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Attention! This mod (EFM) contained basic errors, so I closed it. If you saw fantasy in EFM but didn't enjoy the game because of the bugs, you can give...
  2. Crimean Lord

    Late Buildings: just brainstorm's post

    First of all: it's so Great that @Leoreth added so many late buldings in 1.16:) On the same time I think it will be new experience: if new late buildings will enable particular CIVICS! By the way: we don't need new mechanic because very similar "limitor" currently works with some Wonders...
  3. Xandinho

    [GS] My ideas for more districts, buildings, improvements and policy cards

    I've been thinking about ideas to make the game more complete, adding more things to build in the game, just like new districts, buildings and improvements. Also, I thought about new policy cards, that I think that are missing and would be interesting to have in the game. I don't know if some...
  4. TheOneHitPupper

    [SOLVED] Wonder to modify building yield

    Trying to get a wonder to provide Public Schools additional science after it is built. Is there an easy way to do this or do I have to go about using Lua? *EDIT*: I found a way to do it using this table from Whowards DLL: <Building_BuildingClassYieldModifiers> <Row>...
  5. tupi

    City Capture and Destroyed City Improvements

    Maybe this info is well known, but I didn't find it in CivOne code. But maybe I didn't look closely enough. So. When you capture a city, some buildings are gone. Of course, the palace always is deleted. But 3 other improvements are also always deleted: temple, courthouse and cathedral make...
  6. sman1975

    SMAN's The World at War - Starting Armies V1 - BETA

    SMAN's "World at War - Starting Armies Companion Mod" adds a large number of Units (combat and civilian), Culture, Gold, free Buildings, and free Technologies to games starting in any of WAW's Eras (from La Belle Époque/Industrial through the Future War Era). The mod has no effect to games...
  7. Yudishtira

    Buildable Mission Rewards

    This is a copy of Pepper's units file altered to give costs to Mission Reward units so they become buildable. Without this, you can never get them except on space scenarios. And without Mission Rewards, a variety of World and National Wonders (and even the odd 'normal' building) are not...
  8. J

    Medieval

    I wanted a mod limiting play to medieval era. Got some good ideas but nothing substanial online, so had a go creating my own! Games have the same number of turns, but end shortly after 1500AD (assuming time victory is selected of course!) witth a raft of new buildings, techs, units etc...
  9. Dark-Light

    [GS] Ideas for next DLC/game Civics, Policy cards, Religions, Religious beliefs, Techs, Buildings & Units

    New things can bring the longevity of a game to a height not for seen. Some of these ideas will play on other ideas I have had in other threads that I've started. To keep the thread "short" I will only discuss new policy card, religious beliefs, tech, buildings and unit ideas. I will make...
  10. T

    [BNW] SQL Building to automatically change yields to all other x buildings?

    I'm trying to create a world wonder, and while i have all the effects i want and the art ready i wanted to give it a special effect, which would be to give +1 gold for every gold producing building (e.g market, bank) it would be extremely tedious to do by hand for each building so i remembered...
  11. killmeplease

    How to loop a city's buildings?

    city:GetBuildings() returns an object which i cant loop through like player:GetCities() it can say if the city has a particular building -- bs:HasBuilding(idx) but i want to get the full list...
  12. Arkatakor

    Ancient Techs Rebalanced (v6)

    I have had for quite a while a mod on steam that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and the wood working techs and adds new buildings / wonders associated with those techs. As I have heard that there are players who have an aversion to using steam, I...
  13. UncivilizedGuy

    [BNW] Saga Of Man 2

    This thread is dead. New thread and new project here--------->>>> Historical Timeline Project This thread is about the development of my newest project, Saga of Man 2. My original mod is available on Steam. For download information and details of my original creation please go here: Saga Of...
  14. UncivilizedGuy

    Saga Of Man Alpha 1

    Link to discussion A major expansion that improves historical accuracy and immersion. This is an Alpha version. Just wanted to get this out there for some feedback. Yes there is an older, complete version available on Steam. This new version is an overhaul that I'm creating from the ground up...
  15. N

    NUT9931's Twaek mod v0.1 2018-11-25

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] ---- Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills...
  16. Shiroifushicho

    Radiant Light National Wonders 1.1

    ~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~ Before starting, you guys must know that this mod only exist thanks to Magil's Wondrous Wonders mod (check link below in special thanks). I think i wouldn't ever have the idea myself to make these National Wonders. By looking at his mod many...
  17. merijn_v1

    Merijn's graphic modcomps

    After learning how to convert blender models to nif files (Tutorial), I created a few wonders, initially for RFC Dawn of Civilization. I uploaded them to the forums as well. You can find the links in this thread. I do take requests. But depending on my scedule, it can take a while before it is...
  18. D

    China Modpack v.1

    China Modpack: R.E.D Modpack is required for Jet Fighter unit. Type-99 (Updated) fixed textures to make it look more authentic to the PLA Woodland style camo. ZBD-04 (Updated) fixed textures to make it look more authentic to the PLA Woodland style camo. Chengdu J-20 (New) Unique Jet Fighter...
  19. Shiroifushicho

    Radiant Additional Base Buildings 2.1

    ~~~~~~~~~~~~~~~~~~~ UPDATE STATUS ~~~~~~~~~~~~~~~~~~~ Updated on the 08/09/2018 ~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~ Don't you ever feel like an idiot when you have your great persons standing like idiots and waiting for a theater building to be built so you can use them ...
  20. Kyriakos

    Large - or largish... - renders of buildings

    Large - or largish... - renders of buildings: The first one being my WIP of a render of my own model of the Hagia Sophia, the monumental medieval Greek (Byzantine) cathedral. @Vuldacon @nick0515 @Sandris I'd also like to ask if people know of sites where i could upload the finished renders...
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