Just published, a consolidation of my favorite mods, with an intent to expand late-game playability, overcome resource deficits, etc. It's basically a significant expansion on the admirable Crazy Scotsman's Omnibus Mod - the mod that actually made me like Civ V in the first place... :D...
This mod is a consolidation/reconciliation of several mods I normally use to play Civ V. When I first started playing BNW, I didn't enjoy it very much. My son recommended trying a few mods. I'd never done this before, but after a little bit of research/experimentation, I found a few that greatly...
Hey guys. I'm new to this mod and since CIV's 6 AI is horrendous I decided to give this a try!
So far I've been enjoying it a lot.
However I've stumbled upon a couple of problems. Hopefully someone can answer them :)
1. I bought/produced (2 different city's) the building used for trading and...
As you can see the buildings in my encampment are overlapping. I've made replacements for the Barracks and Armory and want to use different art, so I set them to use University and Synagogue respectively. The problem is that they seem to know where they want to be, rather than in the place of...
WARING: This post is going to change often* due to mod development.
Current version: 0.1.0
Description:
This mod adds more buildings, often mutually exclusive with existing ones, and reworks building paths for every district. Goal is to give player more choice in districts of the same type and...
First off, do "production-specific" buildings increase the production of everything (assuming you have access to salt for the tannery) or does the boost only apply to the specific types of things they list in their descriptions? The cannon forge, for example says the actual increase in...
Additional new buildings in austrian style. 10 new buildings available. Version 2 will have overall 20 buildings./
Zusätzliche neue Gebäude im österreichischen Stil. 10 neue Gebäude verfügbar. Version 2 wird insgesamt 20 Gebäude haben.
New buildings/Neue Gebäude:
Voest Alpine
P 3 and 3 %, G 1...
+25 new buildings ingame:
Hairdresser
C 2 and 1 %, 1 ET, Greatperson Musician 1
Prison
P 1 and 1 %, MT 1, HS 2, CS 2
Psychiatry
F 2, S 1, PG 5 %, MT 2, HS 1, CS 1
Police Department
MT 2, ET 1, HS 1, CS 1
Fire Department
MT 2, ET 1, HS 1, CS 1
Hospital
F 5, S 3, PG 10 %, MT 2, HS 1, CS 2...
As of right now I find the Aqueduct to be an atrocious waste of a tile while also being a painful tech boost. If however this building had 3 buildings and citizens in it like other districts it would be much more worthwhile. My idea is to gear the Aqueduct toward being an optional choice for...
Enlightenment Era is now fully compatible with Vox Populi. Techs are streamlined, Units and Buildings re-balanced and integrated with VP. The mod also includes RER. Enjoy!
CivFanatics mod homepage (post comments here)
Steam Workshop
Enlightenment Era is now fully compatible with Vox Populi. Techs are streamlined, Units and Buildings re-balanced and integrated with VP. The mod also includes RER. Enjoy!
The mod was initially created by Xony. I've continued the work to (hopefully) a successful finish. Special thanks to...
Unique Buildings for RT Updated Quests
This is a minor updated to FramedArchitect's excellent Unique Buildings for RT that fixes the quests. This is particularly important for spy agency quests if you want full spy functionality. I did discuss this briefly with FA (who has gone back to mainly...
DARKLEAF's SLAVERY MOD!
Yes, it's true! The project from HERE Has finally arrived!
The aim of this MOD is to accurately depict Slavery as a cultural, religious, and historical importance for mankind. Conscript or capture Slaves to use for a variety of purposes.
I've also added Palace...
Hello,
I have long discussed creating new Citysets for CIV IV. This dream is now beginning to become a reality, however, I am unsure of where to go from here. I have begin modifying the Asian city into a new, Tibetan/Bhutanese/Nepalese inspired cityset, but mostly I created it to be used in an...
Halves all unit and building production costs (both building and buying). Does not change maintenance costs.
Installation Instructions
Download and unzip to your mods directory, enable in the additional content menu within the game.
This mod adds Vinland as a playable civilization, with Freydís Eiríksdóttir, the daughter of Eric the Red, as the leader.
It is compatible with YnAEMP.
Will soon become part of a large North American Exploration Scenario I'm working on.
Ancient Era Buildings:
Statue - 1 Culture and 1 Great Artist Point
Trappers Hut - 1 Food, Furs and Deer provide +1 Food and +1 Production.
Herbalist - 1 Gold, Truffles and Gypsum provide +1 Gold
Tavern - 1 Housing, 1 Amenity, 1 Gold, -1 Production, Wheat and Wine provide +1 Gold
Training...
Strategic Industry
(Version 10.01, Uploaded Nov 14, 2017)
Three new Strategic Resources:
Copper, Composites and Propellant.
Copper gives +1 Production.
Copper, Coal, Niter, Oil, Aluminum now spawn on a wider variety of terrains.
New Projects
Can only be built once.
Firearm Enhancements...
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