A common trend throughout history seems to be the waxing and waning of centralized power as opposed to more local authority. We can juxtapose modern Greece with the rabble of culturally related but politically independent city-states it was in ancient times, with the Delian League perhaps...
In this post I am going to be detailing how to play Arabia on deity victory as shown in this video
series:
Arabia is one of the original civs that came out with civ 6 vanilla. Arabia, to this day, is one of the strongest hybrid civs in the entire game. They might not be the strongest at any...
I anyone please tell where can i find a asia map that was used in RFCA? I couldn't find any blank rfca map! The only Asia map i found was the one that doesn't include India subcontinent. Please somebody help me i couldn't found blank rfca map! :(:wallbash: :run:
Periphery is a deceptively simple mod for Civ 6 which renames all base game and DLC city-states after their real-life current and historical nations.
This is by renaming the mini-'Civ' which owns the city-state- so what appears in the city-state menu- but not the actual city owned by said...
I tried to Change Karolin unit art but when i tried to changed it the civilopedia just disappear.
Help me guys!!! I just want to change a art for a Karolin unit to make it better!!
I recently made a map to play with my friends in world builder but when i host a lobby using that map it says they are missing the mod. I was wondering if there was anyway to play these maps online.
New-ish to this site, wanted to write down my jumbled ideas for a future civ game and hear other people's thoughts. Thanks for reading!
Ages and Strategic Resources:
In order to clear up the confusion regarding the names of eras (e.g. "Renaissance" and "Modern" making no sense), I think that...
It's what it sounds like. I really want a mod that changes the look of walls to match the culture of your civ (sandy for eastern civs and so on) like we had in civ 5. I don't know if this is super difficult to do, i'm not a modder sadly. But i would love it, and i'm putting the idea out there
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README:
AOM is a complete overhaul of CTP2. Many new features and concepts...
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README:
The Cradle of Civilization mod by hexagonian has over time become one...
NOTES:
Below is the original readme so some urls may no longer work.
This is a 7zip re-pack of the original full install zip from Wes's website to save space. No other changes have been made.
The Medieval Pack II combines the Medieval mod with customized versions of Harlan's Graphics mod...
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README:
Also named the "Play CTP as it should be" Mod. Lots of lots of small...
NOTES:
Below is the original readme so some urls may no longer work.
This re-pack contains the Medieval Mod 4.0 files from the Apolyton downloads section with the 4.13 update from Wes's website installed over top (although all mod screens & documentation still says 4.0 or 4.1).
Wes's pack...
NOTES:
Below is the original readme so some urls may no longer work.
Below changes to player number & player switch cheat are NOT required if map loaded in Call to Power 2 Apolyton Edition Addon ...
PLEASE NOTE: New 2025 release now available here:
https://forums.civfanatics.com/resources/call-to-power-ii-apolyton-edition.31939/
NOTES:
Below is the original readme so some urls may no longer work. The Apolyton Edition source code now resides here: https://github.com/civctp2/civctp2
This...
NOTES:
Below is the original readme so some urls may no longer work.
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README:
The...
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