The Saxons under Widukind are a defensive civ with high faith yields while their cities are defended from foreign religious influence. In the early Medieval Era they gain a military advantage with the Degan and a religious bonus with the Irminsul that compliments their defensive bonuses. To...
Hello everyone, I am here on behalf of my wife who loves to play CIV5. She used to play on her old laptop which runs too slow. Lately I built a new PC with better specs for her to play but for some reason, all text are not loading in the game.
Screenshots...
Bohemia under Wallenstein is a heavily military and Gold-focused civ whose truest opportunity for advancement arrives in the renaissance era with the unlocking of both unique units. If he is able to achieve a strong Gold income by the unlocking of Gunpowder, Wallenstein can leap upon the world...
So, before I release a finished product I decided I'd release a version for others to test. It should have finished Lua, but if there's any errors please let me know.
(This version is mostly meant for testing use, and will not be kept up-to-date as the mod progresses.)
Hi all,
So I want to make a mod civ with a building that gives a small amount of influence per turn with a city state that you have a trade route with. Trouble is, I have no idea how to go about this.
I've noticed, however, that basically the same thing exists as a policy in Vox Populi in...
How to install: Extract the zip and place the folder in Documents\My Games\Sid Meier's Civilization 5\MODS
Screenshots
Credits: Doggo (Design, Research, Code, LeaderScene, UC icons), Grant (Map, Civ Icon, Lua, Mod Support, Decisions)
A Trilogy Complete - Adds Ninten to lead the United States of America.
UA: Of Love, Oh Love - +3% to all Empire-wide yields during Golden Ages for each Golden Age ever experienced (max 24%). During your 8th and all following Golden Ages, Magicant appears.
Magicant causes all terrain worked by...
Installation notes: Extract the zip and place the folder in Documents\My Games\Sid Meier's Civilization 5\MODS
Steam workshop: link .
Pictures
For comments and suggestions you can reply in the dedicated thread.
Note: Only during the Ancient era the blessings can be obtained trough...
From Nowhere comes young Lucas, poised to lead Tazmily Village to greatness!
UA: Hidden Sanctuary - Cattle, Sheep, and Deer are treated as luxury resources. Units, Buildings, and Routes are maintenance-free so long as more than 75% of the world's culture remains unknown to Nowhere, or until the...
The PSI Powerhouse, Ness of Eagleland, makes his way to Civilization V!
UA: Eight Melodies - +1 to all yields from Natural Wonders. Receive bonuses for every eighth of the world's Natural Wonders you find.
UU: Psychic - Unique Unit that does not replace anything. Becomes stronger as the player...
Hello everyone, I'm Viralvoid, an avid reader on this forum. Last year, I decided to try all civilization available because I'm getting tired of playing the same civ over and over again. I tried playing as "random civ", which doesn't go well. Although unnecessary, I decided to make a write up on...
The first question is my difficulty to get my mod actually working in game. I use ModBuddy and have the XML's of all the civs. So what I do is go in, create a new project, add the XML's into the project, edit what I what, debug, then set up activation, then build it. However, the only time I've...
:espionage:Espionage Mafia:espionage:
:c5culture:Information: This is a game of mafia. Players accuse each other and at the end of day one player is lynched. You can voice your preference on the lynch by voting. The correct form is Vote: Player's name. This game in particular is inspired by...
Hello everybody !
I create this thread (hope it's the good place) in order to keep track of the progress of a modpack I'm creating, as well as to ask help, feedbacks, advices, etc.
Who is this dude anyway ?
To start off, I'm a junior game designer, just graduated from my school (in France)...
Hello everyone, as suggested by @CppMaster I am opening this thread to discuss and receive feedbacks about improvements and balance of my civ when playing with Vox Populi. :)
You can find the latest update on CivFanatics or on Steam Workshop (March 26, 2019).
3rd and 4th unique component for all civilizations. VP compatible (7-15)
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All changes in Changelog.txt file.
All credits in Cretits.txt file.
Thank you for all of you who contributed to this mod.
Hello everyone. I was hoping someone here could assist me or point me in the right direction for this error I've been experiencing.
I'm creating my own little scenario on Worldbuiler, and as I load the unfinished scenario for a brief test run, I see the trade caravans are acting very strangely...
Hey guys,
I need some more Civ 5 modding help. I've done a remake of an old civilisation I once created and yet now it doesnt seem to work. (Does not appear when you choose to select a civilisation) However I have experimented with adding some new things, like starting with the sailing tech...
This is a reworked version of the original civ by Vicevirtuoso uploaded with his permission.
Major changes concern the UA and the addition of support to common mods.
Installation notes: Extract the zip and place the folder in Documents\My Games\Sid Meier's Civilization 5\MODS
Enjoy. :)...
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