Hey everyone,
After moving up a difficulty, we're getting clobbered by AI scientifically in the early game. However, we still want to pack a punch since we are playing with military civs (France and England, one of us went authority, the other progress, we're playing as one team against teams...
Well, Civ 7 has finally been announced. I'm sure everyone has their personal wishlist, wanted to include mine:
1. Revamped Unit Recruitment: You shouldn't have to use your production queue to build units. It has never made sense to me to have to choose between building a library and recruiting...
So what are folks’ experiences with Always War? Tips? Preferred maps, etc.? First time I tried it I thought it would be everyone at war with each other - a free for all. But no, it’s just you vs. all, lol. :wow:
Thoughts?
So, as the release date is swiftly approaching, I am considering whether I should buy Humankind. I have some concerns about it, as I know there are aspects I will probably dislike, such as the concept of pre-defined regions. I also didn't get much out of Endless Legend, and not for lack of...
I am trying to write a small mod that targets the issue with the combat experience of aircraft carriers. I got a mod set up, got the event hook for the combat initialized but the object that the event provides is not really helpful at the moment.
Thanks to this event documentation I have an...
Hello everyone.
in my opinion, the current combat system needs changes. surely many had it when one Native warrior destroyed the Line Infantry or the Veteran Infantry Soldier. and the Native Warrior took no damage. or when the Privateer could sink the Frigate. I had it all.
I think this is...
TL;DR: I'm trying to add appropriate combat bonuses to anti-air guns and mobile SAMs. Having trouble with diplomatic visibility combat bonus, terrain defensive modifiers, and Victor governor's Garrison Commander promotion.
I'm very new to the modding community and happy to be here! Last year...
I always found it odd that all land Units can move freely in Desert and Tundra/Snow Tiles, and that without suffering any Consequences. I mean, Desert and Tundra/Snow are really trying Terrains if you're not used to that Climate. And same thing counts also for Jungle/Rainforest.
So we can't...
So i want to create unit which receive + 5 strength when fighting against units of civilazation with more technologies and + 5 strength when fighting against units of civilazation with less Civics.
So my questions are: Is it possible and if yes then
Is it by creating custom requirement.
Or...
Firstly much love and appreciation to all those who work on this project!
One of my absolute favourite things in older versions of VP was playing Authority Aztec (or any civ as Authority to a lesser extent) and seeing the kill yields appear over the unit's tile when you kill them. Now that the...
Skirmish War: Generates 40 grievances, ends automatically after 5 turns. Units may engage with other units, and capture civilian targets. Units may not enter enemy territory or attack enemy cities. Open borders agreements are terminated. Does not prevent normal war or another skirmish war once...
Hello again,
I'm planning a fairly ambitious new mod (by my humble standards) which is going to completely overhaul the combat values of just about every unit in the game. One of the primary goals is to provide some more nuance—especially in the ancient era—where it's difficult to make minor...
As I recall, Civ IV (including BTS) would zoom to show your units when they are being attacked. The version I have now is not doing that, so I am still choosing what to build next in my cities while my troops are dying. Any idea why? How to fix?
I'm playing multiplayer LAN games, the 'final...
As I recall, Civ IV (including BTS) would zoom to show your units when they are being attacked. The version I have now is not doing that, so I am still choosing what to build next in my cities while my troops are dying. Any idea why? How to fix?
I'm playing multiplayer LAN games, the 'final...
Okay I'll start with an interesting one:
Heroes:
When a unit is attacked and destroyed it has a 5% of not dying and creating a hero. (Chance is increased by 1% for every enemy unit within two tiles.)
If it becomes a hero it will become one of these three tiers:
(60% of heroes) Brave Leader...
I can almost never seem to win wars against the AI, even though I play on low difficulty (Warlord). The same thing always happens every time I play; I have the misfortune to spawn next to an aggressive leader like Shaka or Ragnar, and never make it to the end of the game because I get tired of...
Not to reopen another discussion on anti-cavalry units but I wanted to share the experience I had (currently having) using anti-cav units. In the previous and long discussion, I came to the opinion that AC units were designed to be a decent defensive option in the game alongside their role of...
Hey devs, couldn't you just make your game so that AI don't stupidly sacrifice their great people, instead of once again punishing the player for having a brain?
I've got a whole bunch of navy units on alert, on an islands map, I'm at war but playing defensive. I want to know when enemy ships...
As the title says. Following a lengthy and rich discussion over why anti-cavalry (AC) units suck (or are underutilized) here as well as a deep analysis that is partly in the thread and partly in this reference I posted on relative unit strengths and costs, I believe I have managed to figure out...
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