custom civ

  1. pineappledan

    Cambodian Civilization for VP 17

    Adds The Cambodian Empire for Vox Populi. More details can be found in the discussion thread Credits: pineappledan Text, leader and civ icons Sukritact: Design inspiration, Prasat and Tromeak icons aa0905766k: 3D leader screen Iska: Khmer map and Loading Screen Janboruta: Artwork Leugi: Tromeak...
  2. pineappledan

    Colonialist Legacies’ Inuit for VP

    The Inuit Does not require original mod Download Here Not compatible with custom map scripts like Communitas. UA - Qauijimajatuqangit Non-Specialist Citizens consume 33% less :c5food: Food. Improved Fish Resources adjacent to Tundra or Snow are converted into Seals, a luxury resource...
  3. pineappledan

    Colonialist Legacies' Inuit for VP 20

    Credits: TPangolin: Concept Neirai: XML and Lua, Concept, adapted Pedia entries JFD: XML and Lua help LastSword: XML and Lua help Leugi: Leaderscreen, Icons, Inuksuk Graphics, Concept Regalmanemperor: Map Civitar: Unaaq graphics Viregel: Pedias Pervandr: Seals Icon adapted from "On the Ice"...
  4. Sandthresher

    Civilization request

    I'm not sure if this is where to put it but here it goes. I have been trying to build up a civilization based on the Legend of Spyro series. I've gone through tutorials and read along suggestions but I'm about ready to start pulling teeth with how much it just backfires again and again on me. I...
  5. pineappledan

    Colonialist Legacies' Tlingit for VP

    The Tlingit Does not require original mod Download Here UA - Ku.Éex': +100% :c5culture: Culture, and :c5science: Science from :trade: International trade routes. :trade: Internal Trade Routes provide the Target City with 2:c5food: Food for each Fishing Boat, and 2:c5production: Production...
  6. J

    [BNW] Looking to make custom trait and unit ability...

    I'm making a custom civ, and want to give it a custom trait and ability for it's unit. The trait would be +1% science for each unique luxury resource. The ability would be to the knight, where it would gain additional attack power when near other knights. How would I go about doing either of these?
  7. pineappledan

    Colonialist Legacies' Canadian Dominion for VP 27

    Adds Canada -- led by Lester B. Pearson -- to Civilization 5. A modified version of Colonialist Legacies' Canada, made compatible for use with Vox Populi/Community Balance Patch UA - Northwest Passage UB - Hudson's Bay Company UU - Coureur des Bois More details found in the discussion thread...
  8. E

    Modifying tile improvement

    Hey, so I've been trying to work on creating a custom civ with help from the tutorial at https://forums.civfanatics.com/threads/how-to-create-your-own-civilization.621377/ . This is my first attempt at modding civ 6 but it's going pretty well. I've got most of what I want working, but I've been...
  9. Nickify

    [BNW] Having issues with a custom civilization. Can trade artwork for help!

    I've lurked on these forums for some time now. I've been using them as a resource to learn about the game and to start the process of making my own civilizations and mods for Civ V. Lately I've tried my hand at making custom civilizations for me and my friends to play with in our custom games...
  10. pineappledan

    Tomatekh's Timurids for VP 19

    Adds the Timurids, led by Timur as a playable civilization Unique Ability - Jewel of the East Unique Building - Registan Unique Unit - Tumen More details in the discussion thread This Mod is a modifed version of Tomatekh's Timurids custom civ. It has been tweaked for compatibility with Gazebo's...
  11. pineappledan

    Tomatekh's Timurids for VP - 4UC compatible 15

    Adds the Timurids, led by Timur as a playable civilization Unique Ability - Jewel of the East Unique Building - Registan Unique Unit - Tumen Unique Improvement - Deh Unique Unit 2 - Farsakh Cannon More details in the discussion thread This Mod is a modifed version of Tomatekh's Timurids custom...
  12. pineappledan

    Modding help - lua for trade routes

    Hi there, I'm working on a compatibility patch for the Canadian civ, and I am getting a crash when using a code for their UA What it does: On move, Internal land trade routes claim tiles The Code: function YorkFactoryExpress(iPlayer, iUnit, iX, iY) local pPlayer = Players[iPlayer]...
  13. D

    Want to make new civ's cities look like Korea's

    I'm making a mod for a fantasy civ of mine, the Duchy of Lochshire. They're a society of monastic recluses who get Armagh's unique tile improvement, the monastery, a 'Secluded Cities' trait which just duplicates the Mother Russia trait with custom text, etc. All those abilities seem to be...
  14. Daemonist

    [R&F] Mod creation failing, even when using templates

    Hello! I am getting a plethora of errors after both using the Jasper Kitty template and failing that a fresh template meant to go along with the Youtuber Josh Atkins tutorial. As such the build is failing and I can neither use the mod ingame nor subsequently troubleshooting it. First set of...
  15. StormBringer0520

    Custom Civilization Unique Units Not Working

    Alright so I'm creating a custom civilization, and everything works except the unique units. They simply don't appear at all in game. What I'm trying to do is create a custom civilization based off the America Civ, and I've attempted to change the American B17 unique unit to the Stealth bomber...
  16. JMN4444

    So I tried out Faction Editor....

    Faction: Disciples of Cleanliness I'll admit it, I'm a noob at creating factions. I tried making a faction with a certain cartoon character as the leader just for fun. It just so happens that I made it somewhat too overpowered :undecide:. To list a few things: It is based on the Lord's...
  17. T

    Custom Civ Mods all crash on Loading Screen

    Every mod (Civ 6) I've tried that adds a custom Civilization crashes on the loading screen right after the "Start Game" message shows up. (I believe it may be at the when it loads the Leader Screen.) A dialog pops up reporting error 3045188730. Any ideas why this might be, or how I can fix...
  18. HungryForFood

    JFD's Civilizations - Great Britain (Victoria) for Vox Populi (v 5)

    JFD's Civilizations - Great Britain (Victoria) for Vox Populi Does not need the original mod (steam workshop) (link to original mod) Sun Never Sets (UA) +1 :c5moves: Movement for Naval and embarked Units, and -25% Naval Unit :c5gold: Gold maintenance. +1 additional Trade Route slot for...
  19. pineappledan

    Tomatekh's Timurids for VP

    Tomatekh's Timurids for Vox Populi Does not need the original mod Download here Timur (Leader) Jewel of the East (UA) Gain Free copies of Buildings from captured cities in your :c5capital: Capital. When you Destroy a City, gain +1 to All Yields in the :c5capital:Capital for every 2...
  20. pineappledan

    Leugi's Israel for VP 18

    Changes and updates Leugi's Israel civ for vox populi. Does not require the original mod. Leader: David Unique Ability: Chosen of YHWH Unique Wonder: Solomon's Temple (Grand Temple) Unique Unit: Maccabee (swordsman) more details in the discussion thread Credits: Ekmek: 3D Leaderscene...
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