gameplay

  1. G

    Questions and concerns about "Distress"

    Hi there, I installed Vox Populi a few months ago and have played through about 6 or 7 games since then. In every single one of them, I've noticed a running theme: My distress levels in my cities would go from being perfectly fine to suddenly skyrocketing somewhere in the Medieval era. This is...
  2. U

    Effenciently get a listing of religious buildings in your civ and temple requirements to make more

    As can be seen from https://forums.civfanatics.com/threads/why-cant-i-build-some-cathedrals.640507/, gauging where you are at in terms of how many temples you have/are required to build cathedrals and monasteries is rather vague and unreliable. What I need is the ability to see: How many...
  3. U

    Why can't I build *some* cathedrals?

    As you can see from the screenshot, there are 4 types of cathedrals I (sort of) can build, in this city, but 2 are disabled. For the Hindu Mandir there's an explanation of why I can't build it, but for the Christian Cathedral, there's none. So why can't I build the Christian one? My religion...
  4. A

    Bombardment: What are district defenses?

    One of the tier 1 naval promotions is Bombardment. The description says "+7 Combat strength vs. district defenses". AFAIK, the city center is not considered a district, therefore the only district that has district defenses is the encampment. That means that you only get that +7 when engaging...
  5. Amadhe

    Is it possible to make lakes have the ability to make ships?

    I have this Civ game of Vox Populi running and I conquered a city with several huge lakes around it, which I thought would make convenient canals. However, I found out that while they are quite convenient, the cities themselves on the lake tiles cannot make ships. I couldn't find a post about...
  6. Sir Albert Einstein

    Civ 6 playability improvements

    There are a few things that I think would help make playing easier and more fun. 1. Highlight available ruins and shipricks when selecting your archaeologist (just like the way great people and their associated structures works) 2. Make figuring out where you can build National Parks...
  7. Wyvern_Parade

    Question about Religious Victory through converting Holy Cities

    Let me preface this with the fact that I almost never go for Religious Victories, so I'm still not too sure about the mechanics. As far as I know you can win by converting 50% of all civs' cities to your religion. Also, you can win by converting all the other Holy Cities in the game, right...
  8. Sammy carter

    New to online. Vet player

    I've played all the civs. But never played online against others. Looking for someone or group to play a game. I prefer long games ( getting into future tech and all that). My steam id is chrisq8099. Hit me up, I can't wait to play other players.
  9. totalslacker

    Loyalty Disabled 1.0

    City loyalty does not change. All cities are permanently loyal and will never revolt. This mod changes the Palace building and may be incompatible with other mods that do so. This mod doesn't actually disable the loyalty system itself, it simply attaches a modifier to the Palace present in...
  10. totalslacker

    Reduced Pressure From Loyalty 1.0

    Reduces the distance that cities generate loyalty pressure as well as the maximum loyalty pressure possible. This mod is intended to be used with smaller maps where players are grouped closely together. See below for how to make your own changes. This mod changes the following values...
  11. Infixo

    Real Natural Disasters 2.4.3

    New version 2.4.3 as of 1.09 - Can be used with CQUI. Supported languages: English, Português do Brasil, 汉语/漢語 (Simplified Chinese). Adds a new gameplay mechanics - Natural Disasters - in the form of randomly happening events that damage some area. Implemented disasters: Earthquake, Flood...
  12. FearSunn

    More Strategy Mod v.1804_global_affairs

    OUTDATED VERSION! Current version on Steam or http://catalogue.smods.ru Numerous tweaks add more strategic depth into the game. -Player is forced to care more about city location and citizens’ management as food is not so abundant now. -Increase in units and buildings maintenance costs makes...
  13. Eric Lindvall

    Let´s Play of Civilization VI - Japanese Emperor Hojo

    Me Tvattbjorn79 playing the game Civilization VI. I am not a pro player just playing for fun. I comment on the game and other stuff. It´s not a how to guide! Se how I try to guide the Japanese empire on a quest to be the greatest nation of them al. This is a game is on emperor difficulty...
  14. D

    Better Beliefs 2017-10-25

    Subscribe On Steam Workshop Description: A minimalist mod that enhances a number of Religious Beliefs to be more worthwhile and balanced. Also reduces the cost of Religious Units. For balance, Saladin's ability (Righteousness of the Faith) is also nerfed. Full list of changes (original...
  15. U

    Civilization Traits x10/x3

    My mod, Civilization Traits x10, scales all traits of leaders and civilizations by 10. So every trait is 10 times stronger, bigger, and more powerful. I also implemented some mod civs. It works with or without the DLC/mods. Inspired by JFD's BalanceGoldPrime++ mod for Civilization 5 and the...
  16. Ewok-Bacon-Bits

    Military Doctrines / Promotion System Rework 1.703

    This mod revamps the promotion/experience system to be both more meaningful and more realistic. Steam Link I recommend using this with CQUI if you are not already as the Launch Bar uses code from there for compatibility reasons. How Doctrines Work * Units automatically receive strength...
  17. ChilledEmber

    Regicide++ 1.0

    Adds the Regicide gamemode from Civ III along with various options. IMPORTANT: It is HIGHLY recommended that you use an AI mod in addition to this mod. This mod was tested with AI+ ( https://steamcommunity.com/sharedfiles/filedetails/?id=878717347 ) however I imagine any AI mod such as...
  18. vonJahgmann

    Cities at least 9 hexes away 1.0

    Simple GamePlay mod that DRASTICALLY REDUCES city spam. New cities now need to be 9 hexes apart instead of the default of 4. NOTE 1: This mod can renders some maps unplayable (due to the ridiculously large city spacing). NOTE 2: This is a recreation of the previous resource/mod noted by the...
  19. vonJahgmann

    Cities at least 8 hexes away 1.0

    Simple GamePlay mod that SIGNIFICANTLY REDUCES city spam. New cities now need to be 8 hexes apart instead of the default of 4. NOTE 1: This mod can impact the playability of some maps. NOTE 2: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change...
  20. vonJahgmann

    Cities at least 7 hexes away 1.0

    Simple GamePlay mod that GREATLY REDUCES city spam. New cities now need to be 7 hexes apart instead of the default of 4. Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
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