Civ VI modding really impressed me. Was playing with YnAMP, Rosetta Naming, Sukritact’s mods, Tomatekh’s religion mod, (not to mention them all) and the experience of the game is really something else now! I don’t think it would be too hard, and I’ve seen an alternate victory type mod before for...
Adds additional great people to the game so that the breakdown is
4 Available great admirals, generals, engineers, merchants, scientists and artists per era
5 available great writers per era starting in the Classical Era
First Great Artists are available in the medieval era
Notes
No new...
I was recently thinking of ways make wonders smaller on the map and not take up a whole tile while still keeping the requirements necessary for them in the base game. I'm not a fan of how big some of the wonders look in the game because of how it makes one building look bigger than a city, plus...
I have no clue if this is an error, or a mishandling on my part or something, but i disabled all the military, diplomacy and even city strategy ai tweaks in the CommunityOptions.sql, CommunityPatchDLLChanges.xml, and Core Tables/CustomModOptions.xml too, but AI on Emperor (didn't test with other...
Hi there,
I installed Vox Populi a few months ago and have played through about 6 or 7 games since then. In every single one of them, I've noticed a running theme: My distress levels in my cities would go from being perfectly fine to suddenly skyrocketing somewhere in the Medieval era. This is...
As can be seen from https://forums.civfanatics.com/threads/why-cant-i-build-some-cathedrals.640507/, gauging where you are at in terms of how many temples you have/are required to build cathedrals and monasteries is rather vague and unreliable. What I need is the ability to see:
How many...
As you can see from the screenshot, there are 4 types of cathedrals I (sort of) can build, in this city, but 2 are disabled. For the Hindu Mandir there's an explanation of why I can't build it, but for the Christian Cathedral, there's none. So why can't I build the Christian one? My religion...
One of the tier 1 naval promotions is Bombardment. The description says "+7 Combat strength vs. district defenses". AFAIK, the city center is not considered a district, therefore the only district that has district defenses is the encampment. That means that you only get that +7 when engaging...
I have this Civ game of Vox Populi running and I conquered a city with several huge lakes around it, which I thought would make convenient canals. However, I found out that while they are quite convenient, the cities themselves on the lake tiles cannot make ships. I couldn't find a post about...
There are a few things that I think would help make playing easier and more fun.
1. Highlight available ruins and shipricks when selecting your archaeologist (just like the way great people and their associated structures works)
2. Make figuring out where you can build National Parks...
Let me preface this with the fact that I almost never go for Religious Victories, so I'm still not too sure about the mechanics.
As far as I know you can win by converting 50% of all civs' cities to your religion. Also, you can win by converting all the other Holy Cities in the game, right...
I've played all the civs. But never played online against others. Looking for someone or group to play a game. I prefer long games ( getting into future tech and all that). My steam id is chrisq8099.
Hit me up, I can't wait to play other players.
City loyalty does not change. All cities are permanently loyal and will never revolt. This mod changes the Palace building and may be incompatible with other mods that do so.
This mod doesn't actually disable the loyalty system itself, it simply attaches a modifier to the Palace present in...
Reduces the distance that cities generate loyalty pressure as well as the maximum loyalty pressure possible. This mod is intended to be used with smaller maps where players are grouped closely together. See below for how to make your own changes.
This mod changes the following values...
New version 2.4.3 as of 1.09 - Can be used with CQUI.
Supported languages: English, Português do Brasil, 汉语/漢語 (Simplified Chinese).
Adds a new gameplay mechanics - Natural Disasters - in the form of randomly happening events that damage some area. Implemented disasters: Earthquake, Flood...
OUTDATED VERSION!
Current version on Steam or http://catalogue.smods.ru
Numerous tweaks add more strategic depth into the game.
-Player is forced to care more about city location and citizens’ management as food is not so abundant now.
-Increase in units and buildings maintenance costs makes...
Me Tvattbjorn79 playing the game Civilization VI.
I am not a pro player just playing for fun. I comment on the game and other stuff. It´s not a how to guide! Se how I try to guide the Japanese empire on a quest to be the greatest nation of them al. This is a game is on emperor difficulty...
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Description:
A minimalist mod that enhances a number of Religious Beliefs to be more worthwhile and balanced. Also reduces the cost of Religious Units. For balance, Saladin's ability (Righteousness of the Faith) is also nerfed.
Full list of changes (original...
My mod, Civilization Traits x10, scales all traits of leaders and civilizations by 10.
So every trait is 10 times stronger, bigger, and more powerful.
I also implemented some mod civs. It works with or without the DLC/mods.
Inspired by JFD's BalanceGoldPrime++ mod for Civilization 5 and the...
This mod revamps the promotion/experience system to be both more meaningful and more realistic.
Steam Link
I recommend using this with CQUI if you are not already as the Launch Bar uses code from there for compatibility reasons.
How Doctrines Work
* Units automatically receive strength...
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