mechanics

  1. G

    Great People in Civ VII

    At the 1:15:00 mark, Carl mentions that "great people are unique to certain civs" which seems to imply that some civs cannot get any great people. How do you feel about this? I had no issue with civ specific great people but I hate the idea of only certain civs having access to great people from...
  2. B

    7 ideas for Civ 7-Unit training, group alliances, shared military, and more

    Well, Civ 7 has finally been announced. I'm sure everyone has their personal wishlist, wanted to include mine: 1. Revamped Unit Recruitment: You shouldn't have to use your production queue to build units. It has never made sense to me to have to choose between building a library and recruiting...
  3. Solidirio

    Proposal: Nationalities and Migrations

    Hi, first of all this is my first post in this awesome community, and im here since the amount of people who still create stuff for this game is trully amazing - :c5capital: Basically something like what was done in the Cultural Diffusion mod, by giving the citizens of each city a nationality...
  4. Zegangani

    Collecting Ideas for a Rise and Fall of Civs, Dynasties, Cultural Pressure or Ethnicity Mod for Civ6

    I'm currently working on a Mod Series that introduces many new Mechanisms/Systems to the Game (and altering some existing ones), which work like the NFP Game Modes (that you can enable/disable as you desire), but are more fleshed out/detailed and interconnected with the Game's existing...
  5. DrCron

    What happens if a full army hun/mongol horde pillages a tile?

    What the title says. Assuming you get enough food from pillaging for a new unit, do you lose the extra unit or does it spawn as a new army? I'm about to try huns/mongols but I'm not sure how this works. Also, how does the Ordu build units? These hordes seem very powerful in the hands of the...
  6. E

    Some ideas for game mechanics

    Sorry if I made any spelling or grammatical mistake, english isn't my mother language. These are some ideas I was wondering if would be good (or even possible) to add for this mod. I'm not really good with programming, so I don't know what is and isn't feasible in Civilization IV. They're...
  7. anonxanemone

    Historical Concepts Translated to Gameplay and Mechanics

    What are some gameplay and mechanics that represent concepts of history well? Are there any concepts that should be implemented or (if already implemented) should be implemented better? Personally, my favorites are the eureka/inspiration and district adjacency mechanics introduced in...
  8. Mantis Toboggan M.D.

    [BNW] I had an idea for a Punic Wars scenario mod and would love to hear people's opinions.

    I posted this yesterday on reddit and figured I'd share it here as well. While listening to a podcast on Ancient Rome I had an idea to make a scenario to play out the Second Punic War. I don't actually know anything about making mods so I don't know if it will happen but I'd love to hear...
  9. M

    Research Agreements

    I haven't been able to find a good detailed guide on the inner workings of research agreements in civilization 6. Here are the mechanics I'm aware of (some might be wrong please correct me or post additional info if you have it.) You need to be friends or allies with another civ to start one...
  10. oSiyeza

    [NFP] Scaled Diplomatic Favor Penalty

    The recent patch included a penalty for owning a capital as a negative permanent modifier of -5DF per turn. Probably to prevent Domination to be used as a DV path. However, the penalty is not well balanced for the following reasons: If a player that is not a warmonger but also not a pacifist...
  11. Sirsquier

    New Units (Combat based)

    Okay I'll start with an interesting one: Heroes: When a unit is attacked and destroyed it has a 5% of not dying and creating a hero. (Chance is increased by 1% for every enemy unit within two tiles.) If it becomes a hero it will become one of these three tiers: (60% of heroes) Brave Leader...
  12. Jes Stone

    For King(Queen) and Country?

    To start, I am not a modder. I've seen many mods and used some, but I was wondering, as an RPG player mainly, is it possible to create a King's (Queen's) Avatar (not the anime or the web novel) within the game, as part of the mechanics? Let's say, for example, I am playing as Oda of Japan and...
  13. K

    Comparing to Paradox Games

    I was in th Crusader King 3 discord talking about the things I disliked and wanted in a Crusader game, and I was told, what I wanted sounded a lot like Civilization. In fact, I think they are correct, to a degree. But the thing is, I HATE sandboxes. I loved Civ 2 but only for the highly...
  14. aguaacrobata2

    Political pressure

    I find it really strange when, late in the game, all my neigbouhrs have different governments and blocks with same type of gevernments are really hard to form, and when they do they consist most of the times of civs pretty far from each other. Looking at the real world and it's history and...
  15. monstercat

    Enhancing the current combat mechanics

    Possible concepts for either a 3rd xpac or Civ 6 VP, concerning the expansion of current combat systems, to make warfare itself more tactically demanding 1. Unit differentiation Historically many units were better at attacking enemy positions rather then holding their own. Therefore all melee...
  16. B

    Stacks + 1UPT = Commanders

    Hi everyone, It's my first post here, so I apologies if something like this was suggested before. Background & Rationale Now, I've been playing this game since CIV II, and unlike some, I think CIV VI has brought some amazing depth to the game, especially with the 1UPT rule. It makes combat...
  17. Wyvern_Parade

    Question about Religious Victory through converting Holy Cities

    Let me preface this with the fact that I almost never go for Religious Victories, so I'm still not too sure about the mechanics. As far as I know you can win by converting 50% of all civs' cities to your religion. Also, you can win by converting all the other Holy Cities in the game, right...
  18. Wielki Hegemon

    [R&F] Last 3 Civs (a little bit different approach)

    So far we were trying to figure out every new Civilization in expansion on a basis of leaks, geography, importance, era, last appearances or even a female leader probability. But somehow we have missed a quite important thing. One, I think, very important for devs and at the end, quite important...
  19. Spirictum

    Rethinking the Trade Routes System

    Following what we've been talking in the 'I want to help this mod' thread, I started this thread so we can come together with ideas for redesigning the Trade Routes System. For non-modders: Simply put, it takes too long when the number of routes per city gets high enough, and the number of...
  20. Leugi

    Leugi's Panem et Circenses 2017-02-08

    (Please note the mod requires the Community Patch to work)
Top Bottom