mod creation help

  1. modmod

    Modding - features explained from the modding perspective

    This topic primary for complex features, which are in most cases have an extensive DLL logic in the background. Intented to use for features like: Learning by doing, the future social progress system, etc... So for: how to modify large systems. Also for complex modding which not neccesary...
  2. P

    (CIV V modding) having trouble modding social policies.

    Hey, I am trying to rebalance the social policies. I have managed to get the UI/text working. When you look at the policy screen all the changes are visible but when you actually play the game and unlock the policies non of the changes work. I have looked at other mods to try and see how they...
  3. Mantis Toboggan M.D.

    [BNW] I had an idea for a Punic Wars scenario mod and would love to hear people's opinions.

    I posted this yesterday on reddit and figured I'd share it here as well. While listening to a podcast on Ancient Rome I had an idea to make a scenario to play out the Second Punic War. I don't actually know anything about making mods so I don't know if it will happen but I'd love to hear...
  4. JrMeseeks

    [GS] Mod Help: Aqueduct

    Hi CivFanatic! Long time forum lurker here. I'm having some issues creating my mod. What I want to do is the modify existing aqueduct artdef and replace it with that of the city center. I would love your help. JM
  5. mrfrankieman

    Japanese UU A6M Zero Port

    Hello all, I'm looking to port the Unique Unit Zero from Civ V to Civ VI to behave similar to the Mustang for the American Civ but for Japan. I can't seem to understand the mod applications enough to do this myself, it seems pretty straightforward (ie: take the unit model from Civ Vi, the file...
  6. mauporte

    Requesting Help Getting Mods to be Compatible

    So I made a mod more than a year ago which represented my thoughts on how a marathon game should really play: https://steamcommunity.com/sharedfiles/filedetails/?id=1577329590. It scales down costs of different concepts with different multipliers, units being the cheapest. So on GameData.sql I...
  7. H

    Help with adding units to current mod

    So, it turns out I fail at modding ha. I have been trying to add units from one mod to another. Purely for personal use, not looking to make public. But this is what I am attempting and failing at. I am trying to add units from a full world mod (full overhaul, from ancient times to modern) to...
  8. G

    New to modding and looking for some help with farm yield changes

    So I'm new to modding and would like to make a mod for me and my friends but also people intersted in my civ I guess. I have been told not to link my code as it comes over as suspicios.. whoops. Thus here is my problem. I want to make my civ get science from farms. 1 science when the game...
  9. Scapeh

    Changing animation WMDs?

    Hi, I'm a bit stuck on finding out if it's possible to actually define what animation a WMD uses. I have currently been able to resize existing animations no problem, and add a new WMD to the game, enable it to launch from silos, add it to the top banner etc. By default this new WMD uses the...
  10. YakumoYukari

    Leader Speech setting in Wwise

    Although Asset Editor provide 'Audio' in Leader's .ast, it looks like something need to be set in Wwise. I tried to import sound in Wwise and bound with particular Event, and write Wwise's Event name in Leader's .ast. However it doesn't work. What setting I should do in Wwise? It looks like...
  11. Emperor Franz

    Potential Ports

    So I was browsing the Downloads sections when I saw some units in Civ III that I would like to see in Civ V and it got me wondering: would it be possible to port a unit from Civ III to Civ V either directly or by converting it to Civ IV first or some other third way?
  12. Emperor Franz

    Porting Help

    So I have been trying for the past several days to port a naval unit (Omaha-class CL to be exact) from CIV IV to CIV V. I have been following the tutorials people have put up as best I can and and currently trying to "Overwrite Meshes from BR2" but every time try to I get this message "Object...
  13. D

    I can't get this to work, please help

    I've been trying to make a mod to increase max border distance, border growth rate, and population growth rate. I tried almost every mod I could find to increase the max border distance and none of them have worked, the only thing I haven't tried is changing the actual globaldefines.xml in the...
  14. R

    [BNW] With the Civ 5 SDK what is the best way to create a separate pool for Great Merchants?

    I want to have Great Merchants have their own pool for spawning to make them somewhat viable in higher difficulties. I think Engineers and Scientists sharing a pool is fine. What is the best way to achieve this in the SDK?
  15. SkipperXIV

    [GS] My Mod isn't working and I have absolutely no idea why

    So I decided to try to add in a civilization to the game. I've followed the tutorials on this forum and used many of the tools here. As far as I can tell, I did everything I was supposed to do to get this thing to work. And yet, when I load it in-game, it brings up a bunch of errors. The...
  16. AzraelZephyrian

    [TERRAIN] Mod concept--[villages and forts]/[two textures on a tile exploit?] (HELP)

    I noticed that roads are able to have improvements over them. This makes me wonder: can I define a texture+model (most likely the Feitoria, mott-and-bailey, and uh...berringer crater...) as a road/railroad-style asset somehow (I know Whoward made the tunnel-borer produce a route improvement)...
  17. R

    [GS] Noob here, how to make a save update new mod values?

    Question. I made changes in my mod file that I'm using for one save, but the changes don't apply when I reload that save. It is just a value change, no line added. Only line I added was the AffectsSavedGames line in .modinfo but that didn't do anything. Any way I can make the save update the values?
  18. Ukoku

    Anyone knows where to look into to fire a combat message?

    I am making a mod with where units take damage each turn near a specific unit. I got the mechanic somewhat working, but I can't seem to figure out how to fire a combat log for the damage dealt this way. I did find the notification manager, but it seems to only show notifications on the right...
  19. Pitohui

    [GS] Where do I find modded and normal Civ files?

    I want to make my Civ have the same ability as Scotland(but with culture), how do I find the required Files and copy them into Modbuddy?
  20. E

    Problems with creating leader traits

    I've been learning modding and creating a bundle of new civilizations for civ 5 using XML. Artwork, unique units, unique buildings and the like are easy enough for me to make, but even with the help of guides I can't manage to create truly unique leader traits. I'm not talking about traits that...
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