modding

  1. Chrisy15

    C15's CMM Troubleshooting Guides

    Archive of Troubleshooting articles written for the Civilization Modding Monthly since although publishing them there allows them to be presented to a wider audience, it's less useful for people searching for answers and for directing questioners. Some of these articles can , or may in some...
  2. E

    Problems with creating leader traits

    I've been learning modding and creating a bundle of new civilizations for civ 5 using XML. Artwork, unique units, unique buildings and the like are easy enough for me to make, but even with the help of guides I can't manage to create truly unique leader traits. I'm not talking about traits that...
  3. Omirta

    Editing the rate at which Tech Diffusion is calculated

    Hi, Is there a way of editing the rate at which tech diffusion is calculated? It's a bit too high for my taste. I've looked in A_New_Dawn_GlobalDefines.xml and GlobalDefines.xml and also the BUG mod options screen in game but I can't find anywhere to change the TD rates.
  4. T

    [BNW] SQL Building to automatically change yields to all other x buildings?

    I'm trying to create a world wonder, and while i have all the effects i want and the art ready i wanted to give it a special effect, which would be to give +1 gold for every gold producing building (e.g market, bank) it would be extremely tedious to do by hand for each building so i remembered...
  5. 'Stache

    [SOLVED] Custom requirement does not trigger

    Hello! I wrote this code. The game accepts it, without error messages, but it seems although the ability is functioning, the game never thinks the requirements are met. I can't see the mistake. Granted, I am still new to modding civ. Is there any way to check if the game is checking for the...
  6. yung.carl.jung

    [RD] You have the opportunity to design your Dream Game!

    Dear CivFanatics, A few months ago I made a thread asking what your dream RPG would look like, and it received hundreds of enthusiastic answers. Now I've decided to really do it, and I am asking you for help and creative input. Anything, be it a spell, a talent, a playstyle, a boss encounter...
  7. 'Stache

    Ability active in own territory

    Hello! I made this .xml file for my civ, that should give my units a +10 attack bonus in their own territory. There are no error messages in my Database.log and the game runs fine, yet the effect never appears. I think the game swallows my code, but it never thinks its conditions are met...
  8. 'Stache

    [SOLVED] Adding ignore hills ability to the trait of a new civ

    Hello, I am currently trying to make my first own civ in civ 6, I have used Josh Atkins YouTube tutorial and used his template. Now I am stuck at adding the ability to my new civ, that enables all units to ignore hills. I have written this code so far. Here it is as xml: <?xml version="1.0"...
  9. C

    Mod Comaptibility Error

    Hello, I recently deleted all my mods to get rid of outdated and no longer continued mods and then redownloaded everything that I remembered and liked from the popular workshop site. https://steamcommunity.com/sharedfiles/filedetails/?id=1620540941 These are all my mods, now somewhere there...
  10. F

    Civ(ilians) Live and die - New population model, feedback wanted

    Warning: Massive block of text follows. TLDR; this is a different way of accounting for population in Civ, where population points die, and their creation is not based on food, along with a bunch of other stuff to revamp the game. Intro: So, this idea is for a wholesale change for how the...
  11. hayling

    [R&F] Custom Civ/Leader Trait Issues - "Error - 3045188730"

    EDIT: Holy smokes. Wow. I think I figured it out. It was a semi-colon, closing the whole sequence out early, when I should've had a comma. Learning curve, I guess. Hello, First I'd like to say that I appreciate any and all help, and I thank you for taking the time. Anyway, I'm creating a...
  12. F

    [Solved] Civ and leader icons not appearing in game.

    I am working on my first mod and have managed to get it to work, but I cannot figure out why the leader and civ icons and background aren't appearing in game, despite the unit and district icons showing up just fine. They all appear during the civ select screen while creating a game, only the...
  13. F

    Remove civilizations from DLC?

    [DELETED] Please delete [DELETED]
  14. G

    [Vanilla] Projects as Traits for custom civs?

    Hey guys, i have successfully created my own civ and project (If i dont want to have it as a trait i can produce it without any problems). Now i would like to add this created project as a trait for my custom civ. I could already add custom buildings as a trait for my civ. I have tried to use a...
  15. Shiroifushicho

    I need a little help here T .T (to get a useful effect for one of my mod)

    (RUTI is the name of my mod) My goal is to make an effect on improvement which generate +1 Food (on improvement, not on resource) per each adjacent resources which have the tag = "CLASS_FOOD" (only the resources, nothing else). Such resources provide already a minimum of 1 food, and are all...
  16. S

    Add city modifier based on number of suzerains

    Hello there, I want to create a new leader, and as part of his unique ability, every city shall get +1 food and production for every city state he is the suzerain of. The only modifiers I could find that change a yield based on how many city states you control are...
  17. T

    Need help with settler mod

    Hello all, I am needing some help from fellow modders in making a settler mod. I am making a settler than is available at colonialism that can travel further and see further. I also want it so when it settles a city, it starts with 3 population and a monument and a granary. I already have it so...
  18. thombran

    GOVERNMENTBONUS

    Hi all, Currently working on a mod, mostly tweaking Expansion1_Governments.xml The flat inherent bonuses to governments (not replicated in their wildcard policies) are set as "GOVERNMENTBONUS_X" Values. The xml file in question allows you to modify their percentage values, but not the type of...
  19. GrumboMumbo

    Modding AI for multiplayer civ 5

    So as I understand it the AI in multiplayer civ5 is actually much worse than the AI in single player (still stupid but not terrible). To give a quick background, myself and a couple of friends like to play civ multiplayer, but playing with 3 players doesn't really give the same civ experience...
  20. Shiroifushicho

    There is a specific icon type in game i can't get my hands on

    Hello fellows, I was having fun creating new building for my next mod in civ6. While everything is working fine, there is one thing that was messy and out of my understanding. I did myself 2 art for these buildings. Put them in .dds (DTX5 + alpha + mimaps) in an art folder. I heard that the...
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