modding

  1. ImaRRgam

    Creating religions from the start of scenario

    Hello! I have my custom map scenario with starting cities on it already and I wanted to add religion to them. Simply, when I start scenario I want that there will be 3 religions founded already, specify which cities subject to them and also I want to block a possibility of founding new religons...
  2. Shiroifushicho

    A mod that display the specific promotion tree pop-up icons (see description)

    Lately playing civ6, i have been pissed of by one serious issue (to me) concerning UI and promotions that never been solved nor imroved. It might not be really important for you, but some sec lost here and here because of that ... If you are a mod creator and you are brave enough to code it...
  3. G

    [BTS] Creating Custom Game Options

    Hello all, I'm not sure if this has already been asked or not(If so, I apologize), but I would like to know(if possible at all) which XML files do I have to edit to add new options to custom games in Civ 4 BTS(options like Raging Barbarians etc.)
  4. F

    Give all units a promotion as a trait?

    I want to give all units the Amphibious promotion as a trait, is that possible?
  5. F

    [Vanilla] My unique district won't replace the original district.

    When I research the required technology, I can build the original and the replacement. It also looks like it is tagged like a trait, and not a district, because in Civilpedia it shows it as a trait and not as a district. XML: <?xml version="1.0" encoding="utf-8"?> <!-- Gerudo_Bazaar --> <!--...
  6. F

    [Vanilla] R&F support, lua scripting & MORE

    Hugh... Where should I begin? So I'm new to Civ 6 modding, and the XML part is relativly easy, but the LUA is a little bit more complicated. So here's my questions? Question 1: My mod doesn't work with R&F So when I'm using R&F my civ won't show up, but if I turn it off it does show up. Do I...
  7. M

    [BNW] Help with UA Idea

    I'm trying to mod a new civ and I'm trying to create a Unique Ability that gives a combat bonus equal to the percentage of tourism the civ has over another, so it would be different for each opposing civ equal to tourism influence. Additionally, I was wondering if it's possible to give a burst...
  8. Ryuholy749

    Applying Unique Effects to Other Buildings

    So, I'm very new to the whole Civ modding scene, and I apologize if I'm asking something obvious, but I've been having trouble figuring this out on my own. If I wanted to copy a special ability (say, the ability to instantly move units from one airport to another) to another building, how would...
  9. E

    Mod won't update database

    I'm having an issue with my mod, I have everything in place correctly, referring to other mods that work just fine. I have the .xml files set to update OnModActivated, yet everytime I can load up the mod fine without crashes, yet whenever I try to select my custom civilization it says that it...
  10. E

    Custom Trait help?

    I'm currently working on adding a custom civilization. I've gotten pretty far, I have all the descriptions, Icons and such in place. I just need to get the Civ's trait working but I've no idea where to start on getting it to work. What I'm looking for is for the empire to benefit from having...
  11. T

    [BNW] Civilisation 5: Civilisation Not Working

    Hey guys, I need some more Civ 5 modding help. I've done a remake of an old civilisation I once created and yet now it doesnt seem to work. (Does not appear when you choose to select a civilisation) However I have experimented with adding some new things, like starting with the sailing tech...
  12. C

    Modding Religion?

    So, I started editing and adding new stuff to the religion xml files in civ 5 but when I start to play a game, its says that a religion as already been founded and enhanced, so I can't found a pantheon but 5 religions (in a standard size map) can still be founded. So, like, what's happening? did...
  13. Huy1996

    Declare war ai to another ai by Firetuner

    No need
  14. Crimson_Raider

    Help porting Beyond Earth Models

    I am currently trying to port in the SABR model from Beyond Earth. I was successfully able to obtain the textures, gr2 files, and the fxsxml, but I noticed that in the fxsxml there were some lines of code for the SABR that read as follows: <BoneUsage> <Bone name="FX_Scanner_Bone"/> <Bone...
  15. Philasimes

    [Vanilla] Issues with Civ Template

    So, I have tried using Toussaint's Template for creating new civs and have carefully followed the instructions. For starters, I have simply tried to get the example civ into the game, without changing anything yet. When I start the game and add the mod, I can see the civ in the civ selection...
  16. Shiroifushicho

    A Civ6 R&F Call to modders here !

    Hello there anyone that reads me, I am sometimes a bit doubtful about the concept of spamming cities in this game. Whenever it is AI or me going with the AI flow by trying to catch em up / prevent them to win. I play since civilization 1st and i am a huge fan of the serie, but that part really...
  17. F

    [Vanilla] Add a formal war?

    Is it possible to add a formal war? And if so, for a specific civilization? For example like India in R&F, where they can declare a "War of Territorial Expansion". So this is what I want to do: * Add a formal war which can only be used by a specific civilization * (lua) Can check if a...
  18. F

    [LUA] My lua script doesn't work!

    I simply get this error: [16495.250] Runtime Error: Assets\DLC\Expansion2\UI\InGame\InGame.lua:1262: attempt to index local 'addinFile' (a nil value) [16495.250] Runtime Error: Error loading Assets\DLC\Expansion2\UI\InGame\InGame.lua. * The LUA script is not imported as VFS. I've done this...
  19. tjs282

    [C3C] (How) Would you nerf Republic?

    Just looking for ideas for a mod-in-progress here. I want to keep most of the basic (C3C) gameplay and tech/unit progression in place, but at the same time help the AI to make 'better' decisions (so it gets harder to beat without needing stupid-generous production/research bonii), and also (if...
  20. Prester John 2

    Should Government change and Reformation induce loyalty dip?

    I welcome the idea to introduce the loyalty mechanism in R&F. What I wondered - because I haven't heard anything about it - is if actions like changing a government should induce a temporary decline in loyalty across the empire? This would reflect the turmoil associated with a revolution. After...
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