I welcome the idea to introduce the loyalty mechanism in R&F. What I wondered - because I haven't heard anything about it - is if actions like changing a government should induce a temporary decline in loyalty across the empire? This would reflect the turmoil associated with a revolution. After...
Hi everyone!
When it comes to games I always get a feeling of wanting to play around with customisation and create stuff.
That's one of the things, in fact, a major thing, that was interesting about the Civilization series of games. But I also know that people mod a lot of other games too.
I...
I downloaded whoward's airbase mod. For some reason it can only be build on a jungle or forest tile. When I press the build airbase button, after clearing the forest/jungle, it just refused to continue building the airbase leaving the tile empty. What should I do?
Hello,
I am very new to modding in Civ V and Lua script as a whole, and I've been interested in making my own Civ.
I loaded up a file of the Celts and began to modify it.
Right now, I wanted to load my mod up and test it in its very unfinished state.
When I load it up in Civ V, it is...
I am currently working on a huge MOD for Civ Fanatics, using three custom nations.
I want to create some custom wonders, to replace wonders such as the Great Lighthouse, and the Leaning Tower of Pisa.
Can I modify those graphics, and still use them in game?
Additionally, I want to create...
Hey,
I'm trying to get a custom wonder to appear as a 3d model ingame. In the building's tags I've set the ArtDefineTag as
<ArtDefineTag>TEST</ArtDefineTag>
I've tried looking through the games files to see how it normally done. This is what I use right now:
<GameData>...
Hi, all. I have never made any mods for any game before, and I have only minimal programming knowledge. I want to make a mod civ which should be incredibly easy to program, since it only uses resources already found within the game.
What I want to do is create a unified Roman civ, which...
I know this probably isn't the point of the forums, but...
I just made this. I didn't do what I said I would at all, but I did use the assets to help with wording, and I was wondering if people could point out any potential flaws.
I'm not able to test my mod because I know things aren't complete...
I need help understanding some of this code. I know almost nothing about this sort of thing, so to progress in my modmaking I need to learn the lingo.
I'm trying to make a civ ability, and I arrive at the 'traits' section and find this:
INSERT INTO Traits...
I was thinking of using the Varu's defense debuff ability as a civ trait, i.e. enemy units lose 5 military strength against any of my units, only when they attack me (or maybe the other way, if I attack them). I know it seems OP but I could tone it down to about 3 MS. I have found all the code...
Soooo, things I've been using to help build my mod have been talking about using the Base/Assets folder in the Civilization VI folder on my computer to get icons/art/models/code etc. However, I have checked time and time again in my folder and I don't have a Base folder. My folder jumps to...
So I'm new to the modding scene. I've never done any kind of programming, coding, code editing or anything of the like in my life. But I decided to throw my hat in the ring and try for making a basic mod using the ModBuddy in the Development tools.
I'm following the guides I can find and using...
When I load up the mod and try to select my custom civ, it gives me an error about not being able to find the texture for the leader icon.
VFS = True is set for all 3 leader icons
I've tried just the base filename(SunAtlas_128.dds) as well as "art/SunAtlas_128.dds", and neither have worked
Hello --
This would, in-fact, be the first time that I actually post on this forum (though I have lurked here for years) so I apologize in advance if I make a mistake as I fairly sure I am posting in the correct place.
I have been working on a mod for Civilization IV: Colonization and it has...
I'm making a new improvement, but I want it's behaviour to be a little more complex than the improvements in the game right now. Specifically, I want to make a town whose yield is based off of it's neighbouring tiles' yields. I've done all the XML, but how would I do it in Lua?
Hello,
I was able to create a first modifier and indeed see it in the game (yeehaw) but I'm struggling with another one. I'd like to give the ability ABILITY_CAPTIVE_WORKERS to units of this new civilization, this ability is yet defined une the UnitAbilities file of the game.
Even though there...
Hi, I'm in the process of making my first mod, and I cannot find any modding guide for the area of Civ 6 code that I want to edit. I want my mod to set the maximum number of players in both single player, LAN multiplayer, and online multiplayer, to the total number of leaders the player can...
If you're wondering why this isn't in a more specific subforum, it's because I'm more asking for advice here than anything. The mod is still a WIP. If I've erred in posting it where I have, feel free to move it (as if I could stop you).
Something that has incessantly bothered me in all the...
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