units

  1. Matsuda123

    [GRAPHICS] What If Unit Thread: Matsuda123, Kine100, and Mattem's Latest Additions

    That's right. After much talk, there have been some results. Matsuda123 (Models), Kine100 (Textures), and Matttem (Animation) have teamed up to create great new units for the Civilization IV community! :) The premise is as such: What would units (and possibly architecture) look like if cultures...
  2. Shirotora Kenshin

    Civ6 - Wildlife Mod 0.4

    This Mod is an attempt to bring Wildlife to Civ6. The mod is not completed yet, but i thought i upload it, so that everyone who wants can test it and will hopefully give feedback. The mod is created mostly by me, but would have never got that far without @Deliverator ( you know why) and...
  3. Arkatakor

    Increasing Total Military Unit Cap

    I would like to know which XML / Lua / SQL file I need to modiify to increase the max military unit cap. One has a set number (less than 10 I think) upon game start and one gains at least 1 unit supply cap per founded city. I would like to modify both those values. I have searched extensively...
  4. Z

    More Miniatures for MGE 2019-05-15

    Miniatures scaled down even further, large mountain chains and new terrains. Some rule changes and one map to demonstrate the mountains. From builders moving the sphinx to tribal hordes sweeping the steppe, these miniatures are as small as I could make them while keeping them fun. I have...
  5. Matsuda123

    "What If" Units Creation Center, Ideas Requested

    Hello, I've begun developing ideas for units from other cultures. Civ IV is a game all about rewriting history in any way you want, yet unfortunately most unit upgrades lead down the same path to designs we have in real life. I'd like to help change that. I've begun conceiving what it would...
  6. V

    Two Units per Tile 1.1

    This a short and edited version of Gedemon's Combat and Stacking Overhaul mod - this one keeps only the part that makes the game 2UPT: one melee/cavalry and one ranged unit can share the same tile... AI also use this 2UPT... I also kept some changes of the original CSO that relates to combat...
  7. R

    RPPB Units Martyred Screen 2.0

    RPPB Units Martyred Screen -------------------------------------- 11/05/19 After getting a massive number of requests to be able to edit names of units at any level, I tried to find a solution for it. Despite trying various ways to achieve it, I couldn't find an exact solution for it, the...
  8. AzraelZephyrian

    [MOD] My first real mod! Industrial Combat Overhaul--yes, I'm making an overhaul

    Here it is! Bandicam 2019-04-16 04-23-50-499 by AzraelZephyrian posted Apr 16, 2019 at 4:30 AM Adds some new units, new fortifications--foxholes and foxhole outposts (which can be used to claim land with your millitary units), extends range of several gunpowder units, makes stock gunpowder...
  9. D

    Creating Teleporters in Extended Original Game

    Hello all, I was a heavy player of Civ II back when it was first published, and though I bought Test of Time eventually, I never got used to the graphics and gave up. Fast forward to 2019 and I decided to try Test of Time out on a Win2k Virtual Machine. Right off the bat I wanted to play the...
  10. J

    Medieval

    I wanted a mod limiting play to medieval era. Got some good ideas but nothing substanial online, so had a go creating my own! Games have the same number of turns, but end shortly after 1500AD (assuming time victory is selected of course!) witth a raft of new buildings, techs, units etc...
  11. Dark-Light

    [GS] Ideas for next DLC/game Civics, Policy cards, Religions, Religious beliefs, Techs, Buildings & Units

    New things can bring the longevity of a game to a height not for seen. Some of these ideas will play on other ideas I have had in other threads that I've started. To keep the thread "short" I will only discuss new policy card, religious beliefs, tech, buildings and unit ideas. I will make...
  12. UncivilizedGuy

    Strategic Industry - Gathering Storm 2019-02-24

    The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units. Features Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo. Nearly all units including uniques have...
  13. A

    next expansion focusing on the ocean. underwater cities, terrain ,farming, mining and units?

    can we get the next expansion focusing on the ocean next. underwater cities, farming, mining and units? with the ocean rising. i think it's going to be a really good fit and logical with the rising oceans. i have bin waiting to see this for years in a civ game. make my dream come true.
  14. Amadhe

    Request Aerostat Unit Line for VP; Read for more info.

    I would like to request a mod that adds a couple of new units to Vox Populi. These new units would form a new unit line, that I will tentatively dub as the Aerostat unit line. I assume that this should not be too hard, I think this because although VP is constantly being updated, the tech tree...
  15. sman1975

    SMAN's The World at War - Irregular Units V1

    The World at War – Irregular Units (WAW-IR) is a companion mod to the main World at War mod that adds Militia and Partisan units to the game. These units represent local citizenry joining the fight, when it starts getting close to home. There are Irregular Units in all Eras, from the Ancient to...
  16. sman1975

    SMAN's The World at War Scenario - The War to End All Wars V2

    At eleven o’clock this morning came to an end the cruelest and most terrible War that has ever scourged mankind. I hope we may say that thus, this fateful morning, came to an end all wars. David Lloyd George, British Prime Minister, November 11th 1918 World War One. The Great War. The War to...
  17. UncivilizedGuy

    Saga Of Man Alpha 1

    Link to discussion A major expansion that improves historical accuracy and immersion. This is an Alpha version. Just wanted to get this out there for some feedback. Yes there is an older, complete version available on Steam. This new version is an overhaul that I'm creating from the ground up...
  18. sman1975

    SMAN's World at War - Unique Units Companion Mod V5 Hotfix 2

    The 'World at War – Unique Units' Companion Mod adds 150+ unit models to 12+ different Civilizations that come with Brave New World. These new unit models are based on historical units and seek to provide a more rich, immersive gaming experience. The main 'World at War' mod is required for...
  19. sman1975

    SMAN's The World at War V5, Hotfix 3

    The World at War (WAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the second half of the game. Usually when I play Civ V, I'm often taken aback at how quickly the last few Eras fly by. There is little time to experience what should be the most...
  20. sman1975

    SMAN's The World at War -- Testers Needed!

    Greetings, I'd like to announce the rough Beta release of a family of mods designed around global conflict in the 20th Century and beyond.... Currently available at Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1562440077 There are several companion mods, as well: Unique...
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