vox populi

  1. Recursive

    New Version - 4.19.1 (February 8, 2025)

    Hey all, New STABLE version inbound for a change! (Let's hope, but it should crash far less than the beta, if at all.) We're still going to be using the new assertion and precondition error messages in future releases - they've caught several major bugs so far - and many issues reported on...
  2. E

    Scenarios dont work with vox populi?

    I spent several hundred hours making earth with accurate start locations and such, but it doesnt work with vox populi and now i feel deeply distressed. Is there a fix to this? surely theres a way to play vox populi with a scenario right? I even tried uploading it to the workshop, ill link it in...
  3. A

    New BETA Version – 4.18.4 (January 21, 2025)

    Hi everyone, new version inbound. This version fixes the crashes and some other bugs that occurred in 4.17. Also, Community Patch and Multiplayer now work again. The AI handling of enemy submarines and the AI behavior when fleeing from danger have been improved, and improvements have also been...
  4. hokath

    (VP) Semper Fidelis -- Ideologies Expansion Pack v 1.1

    See the discussion thread here: https://forums.civfanatics.com/threads/semper-fidelis-ideologies-expansion-pack.693449/ Installation Instructions: if you don't play with EUI, delete the VP3a folder. Incompatible with Bare Necessities (Prayer process)
  5. Recursive

    New BETA Version - 4.17.8 (December 16, 2024)

    NOTE: The Community Patch Only version of the mod does not work in this release. Hey all, The long-awaited new version is finally here. This will likely be the penultimate 2UC release, not the final one, as a lot of work remains to be done on 4UC integration. But substantial progress has been...
  6. hokath

    [Extension] Semper Fidelis -- Ideologies Expansion Pack

    After what must be over half a year of database work, playtesting, and making a stupid number of icons, Hokath Industries is proud to present DOWNLOAD 3 Brand New Ideologies for the Religious Victory Find the Religious Victory here. Mods run fine independently of each other. Devotion --...
  7. hokath

    The Garamantes for VP v3

    Based on the mod by Tomatekh Discussion thread: https://forums.civfanatics.com/threads/the-garamantes-for-vp.693426/
  8. B

    Culture victory too good ?

    Hi all, First time posting. I love VP, I've been playing this mod for way too long, and most of the things bothering me were always fixed with updates. There is one thing that is still here after years, and I have no idea if it's just me (the way I play), or if it's intentional or not : 90% of...
  9. jarcast2

    Jarcast and pineappledan's Marajoara for VP 2.1

    Discussion thread.
  10. hokath

    (8-41) Sweden Icon

    In the next version of VP Sweden will have a new Unique Building, (UNW) - Nobel Committee (replaces Foreign Bureau) In the proposal I showed a proposed icon. However apparently everyone hates it. Hates me. Wants me to stop. Etc. So I had to process that with my therapist BUT NOW I'm better so...
  11. hokath

    (VP) Harmony Ideology v 0.7

    See thread at https://forums.civfanatics.com/threads/harmony-ideology.692808/ Installation Instructions: if you don't play with EUI, delete the VP3a folder. if you play with Devotion, follow these steps to fix lua overrides 0) it's important the load order is correct so clear the cache folder...
  12. hokath

    Harmony Ideology

    A New Ideology called Harmony Download link (v 0.5) Installation Instructions: if you don't play with EUI, delete the VP3a folder. if you play with Devotion, follow these steps to fix lua overrides The theme is postmodern peaceful and counter-cultural movements -- International Aid...
  13. V

    Can you disable Espionage in VP?

    I am new to VP, and playing my first game with it. When I set up the game, I checked the box for No espionage, but yet I am now receiving notifications that civs are using spies against me (most recently can't build anything in my capitol for 5 turns.). What gives? are you not able to disable...
  14. jarcast2

    [Custom Civ] Jarcast's Italy for VP

    Italy DOWNLOAD Leader - Umberto I UA - Il Bel Paese +1 :c5production: Production from Specialists, increasing by +1 in Medieval, Industrial, and Atomic Eras. Receive a unique Great Work of Architecture (+3 :c5culture: Culture, +3 :tourism: Tourism) when constructing a Great Person...
  15. jarcast2

    Jarcast's Italy for VP 2.4

    Discussion thread.
  16. jarcast2

    [Extension] Additional Luxury Resources for VP

    This mod adds 3 new luxury resources. The intention is to propose the integration of those 3 resources into main VP when the next congress comes. Resource Terrain Base Yield Improved Yield Building Yield Monopoly Bonus Corporation Alpaca Hills +1 :c5food: Food, +1 :c5production: Production...
  17. jarcast2

    Additional Luxury Resources for VP 3

    Discussion thread.
  18. jarcast2

    [Custom Civ] Jarcast and pineappledan's Marajoara for VP

    The Marajoara DOWNLOAD Leader - P'küee UA - Terra Preta Farms, Villages and Great People Improvements do not remove features. Upon entering a new Era, worked tiles gain a Forest or Jungle, if possible. Every second Era, improved land tiles gain +1 :c5food: Food. UU1 - Nheengaibas...
  19. Recursive

    New Version - 4.16.2 (October 6, 2024)

    Hey all, New version inbound. Contains essentially no balance changes, just new functionality and bugfixes. A special shoutout to @KungCheops and @Rekk for their major contributions in said new functionality and bugfixes, and to @axatin for fixing the gamebreaking hang/freeze bug (plus some...
  20. H

    Military Gameplay - Terrain Effects in Naval Combat

    Hello everyone, In this thread, I would like to discuss the opportunity of putting into place a movement system that makes movement in naval combat more dynamic without having to add new 3d models or tile types. Indeed, one of the things I find most unappealing with naval combat in Civ V is...
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