vox populi

  1. hokath

    The Garamantes for VP v 2.1

    Based on the mod by Tomatekh Discussion thread: https://forums.civfanatics.com/threads/the-garamantes-for-vp.693426/
  2. B

    Culture victory too good ?

    Hi all, First time posting. I love VP, I've been playing this mod for way too long, and most of the things bothering me were always fixed with updates. There is one thing that is still here after years, and I have no idea if it's just me (the way I play), or if it's intentional or not : 90% of...
  3. jarcast2

    Jarcast and pineappledan's Marajoara for VP 2

    Discussion thread.
  4. hokath

    (8-41) Sweden Icon

    In the next version of VP Sweden will have a new Unique Building, (UNW) - Nobel Committee (replaces Foreign Bureau) In the proposal I showed a proposed icon. However apparently everyone hates it. Hates me. Wants me to stop. Etc. So I had to process that with my therapist BUT NOW I'm better so...
  5. hokath

    (VP) Harmony Ideology v 0.7

    See thread at https://forums.civfanatics.com/threads/harmony-ideology.692808/ Installation Instructions: if you don't play with EUI, delete the VP3a folder. if you play with Devotion, follow these steps to fix lua overrides 0) it's important the load order is correct so clear the cache folder...
  6. hokath

    Harmony Ideology

    A New Ideology called Harmony Download link (v 0.5) Installation Instructions: if you don't play with EUI, delete the VP3a folder. if you play with Devotion, follow these steps to fix lua overrides The theme is postmodern peaceful and counter-cultural movements -- International Aid...
  7. V

    Can you disable Espionage in VP?

    I am new to VP, and playing my first game with it. When I set up the game, I checked the box for No espionage, but yet I am now receiving notifications that civs are using spies against me (most recently can't build anything in my capitol for 5 turns.). What gives? are you not able to disable...
  8. jarcast2

    [Custom Civ] Jarcast's Italy for VP

    Italy DOWNLOAD Leader - Umberto I UA - Il Bel Paese +1 :c5production: Production from Specialists, increasing by +1 in Medieval, Industrial, and Atomic Eras. Receive a unique Great Work of Architecture (+3 :c5culture: Culture, +3 :tourism: Tourism) when constructing a Great Person...
  9. jarcast2

    Jarcast's Italy for VP 2.4

    Discussion thread.
  10. jarcast2

    [Extension] Additional Luxury Resources for VP

    This mod adds 3 new luxury resources. The intention is to propose the integration of those 3 resources into main VP when the next congress comes. Resource Terrain Base Yield Improved Yield Building Yield Monopoly Bonus Corporation Alpaca Hills +1 :c5food: Food, +1 :c5production: Production...
  11. jarcast2

    Additional Luxury Resources for VP 3

    Discussion thread.
  12. jarcast2

    [Custom Civ] Jarcast and pineappledan's Marajoara for VP

    The Marajoara DOWNLOAD Leader - P'küee UA - Terra Preta Farms, Villages and Great People Improvements do not remove features. Upon entering a new Era, worked tiles gain a Forest or Jungle, if possible. Every second Era, improved land tiles gain +1 :c5food: Food. UU1 - Nheengaibas...
  13. Recursive

    New Version - 4.16.2 (October 6, 2024)

    Hey all, New version inbound. Contains essentially no balance changes, just new functionality and bugfixes. A special shoutout to @KungCheops and @Rekk for their major contributions in said new functionality and bugfixes, and to @axatin for fixing the gamebreaking hang/freeze bug (plus some...
  14. H

    Military Gameplay - Terrain Effects in Naval Combat

    Hello everyone, In this thread, I would like to discuss the opportunity of putting into place a movement system that makes movement in naval combat more dynamic without having to add new 3d models or tile types. Indeed, one of the things I find most unappealing with naval combat in Civ V is...
  15. H

    Military Gameplay - Specializations instead of Promotion trees

    Hello everyone, :) In the continuation of my first "Military Gameplay" thread, I also wanted discuss around another idea : replacing the current promotion trees with what I call "specialization", but would just be promotions providing a sum of bonuses and maluses to the unit and would be...
  16. H

    Military Gameplay - Doctrines instead of "Morale"

    Hello everyone, I wanted to start some conversations about unit promotions and the military in general. In this one, I'll start with "Morale" as a promotion, its impact and how it could be changed. Current situation - "Fire and Forget" Morale What is the "Morale" promotion currently. To me...
  17. Recursive

    New Version - 4.14.1 (July 21, 2024)

    Hey all, New version inbound. After a great deal of recent bugfixing, I believe this version can once again be declared stable. With the integration of 4UC beginning soon, I'm aiming to end off 2UC with a stable release so that anyone coming back will still have a reasonably enjoyable game...
  18. jarcast2

    Jarcast's Pikeman Tweak (VP) 2

    Features: Pikeman class gain +3 :c5strength: (capped at 22 :c5strength: ) New unit Phoulkon (16 :c5strength:) between Spearman (12 :c5strength:) and Pikeman (20 :c5strength:). Discussion thread.
  19. jarcast2

    [Extension] Jarcast's Pikeman Tweak

    Inspired by Hokath's Pikeman rework here's my attempt to fill the gap between Spearman and Pikeman but in a lighter and less revolutionary way, while keeping some historical accuracy. Features: all Pikeman class units gain +3 Combat Strength (capped at 22 :c5strength:). Base Pikeman: 17 => 20...
  20. H

    [Custom Civ] (WIP) Hinin's France - Louis XIV for Vox Populi

    Incoming civilization - Don't hesitate to commentate on the design while I'm working on it. The code is entirely sql and all the art is there, so this shouldn't take much time. France - Louis XIV => art by Janboruta from this mod by JFD UA - Grandeur +2 :c5production: Production and...
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