vox populi

  1. Recursive

    New Version - 2.1.1 (April 26, 2022)

    Hey all, New version inbound, just in time for 4/20 - whatever that may mean to you! Includes a few cool new features as well as some AI changes and key bugfixes, courtesy of @ilteroi, @Milae, @Rekk and myself. Changelog: General - City cycling with Venice now includes puppets - Internal...
  2. gwennog

    Reforestation for VP v.5

    It's the same mod as the original with some modifications for VP Can't plant on snow. Workers can plant a forest and/or a jungle depending on the latitude. Small chances of having a resource that appears but only for camps, plantations or lumbermills. Credits: framedarchitecture ...
  3. Recursive

    New Version - 2.0.3 (April 1, 2022)

    Hey all, New version inbound. The Great Merge has arrived, merging the (2) through (5) mods into a single mod, after massive community support for the move. This release will be version 2.0 to recognize this major change. Also contains some other cool stuff, like major tactical AI...
  4. Recursive

    Mod Dependency Issues with VP 2.0

    The 2.0 version of Vox Populi, due to The Great Merge, will create some temporary compatibility issues with some modmods. For modmodders: I suggest using (2) Vox Populi as a dependency if your mod requires the full VP package to function, and (3a) EUI Compatibility Files if the changes from our...
  5. Hinin

    Hinin's Hisatsinom (Ancient Puebloans) for Vox Populi

    The Hisatsinom Download here (requires Vox Populi 1.4.6 or later) Leader - Po'Pay UA - Glyphs of the Fourth World Starting Units gain +2 :c5moves: MP and Vision for 5 turns and Military Units within 3 tiles of a Natural Wonder gain +25 % :c5strength: Combat Strength. +1 :c5science: Science...
  6. Hinin

    Hinin's Hisatsinom for Vox Populi 5

    Adds The Hisatsinom (Ancient Puebloans), led by Po'Pay. For use with VP and optionally MUCfVP. To talk about it. Artistic Credits (All Rights Reserved to original authors) : Fernando Cellicion : Hopi Lullaby (1993) Louis Delmar : Chaco Canyon Dreams (2019) Rawsasquatch (aka Kramer) ...
  7. Recursive

    POLL: Should we merge the (2) through (5) mods into a single mod?

    Hi everyone, Exactly what the title states. Should we merge: (2) Community Balance Overhaul (3) City-State Diplomacy for VP (4) Civ IV Diplomatic Features for VP (5) More Luxuries for VP Together into a single mod? I am for this and so is @Gazebo, but we wanted to poll the community to see...
  8. Hinin

    G&H's Louisiana for Vox Populi

    Louisiana Download here (requires Vox Populi 4.2 or later) Leader - Joseph "Beausoleil" Broussard UA - The Grand Settlement Spawn a random Unique Unit every 20 turns. :c5citystate: Allied City-States and Cities in :c5angry: Resistance increase the amount spawned and grant XP to units (half...
  9. gwennog

    G&H's Louisiana - Joseph "Beausoleil" Broussard for VP v.8

    Adds Louisiana, led by Joseph "Beausoleil" Broussard. For use with VP and optionally MUCfVP To Talk about it Common Aspirations and Influence : Senshi and RawSasquatch: The Cajuns (Beausoleil) Octoski: Acadia (Beausoleil) Sir Ocean: Louisiana Artistic Credits (All Rights Reserved to...
  10. Hinin

    (concept) What could we do for our beloved Barbarians ?

    Hello everyone, After some discussions, I would like to use this thread to talk about ideas I have for barbarians : how they work now, what role do they play in a game, what we could do to make them more interesting, and some more wonky concepts. I think this thread can work as a gathering hub...
  11. Hinin

    (modmod concept) Mercenaries & Militias

    This thread is a concept presentation that could be transformed into a full-fledged modmod project if the feedback is good enough. The idea is to introduced two new units lines : A Mercenary unit line, which would complete the current 3 we have right (Free Company, Foreign Legion, Mercenaries)...
  12. Recursive

    New Version - 1.4.6 (February 18, 2022)

    Hey everyone, New version inbound after a great deal of sweat, tears and sweeping. Shoutouts to @Rekk, @balparmak and @ilteroi for their invaluable assistance in cleaning up the code and fixing numerous bugs, as well as IanE9 for his support in implementing several cool new features, @Milae for...
  13. Hinin

    (proposal) Create a hybrid Spying system

    Hello everyone, :scan: Following numerous comments about the current Spying system, and its flaws despite of the advantages it brought in term of code optimization and possibilities for future modifications, I have been thinking a bit about it. One comment some time ago mentionned Tomatekh's...
  14. TheOneHitPupper

    No Pointless Dialogs and Diplomacy

    If you're unfamiliar, No Pointless Dialogs and Diplomacy by whoward69 was a small mod that did just as the title says - removed all pointless AI inter-turn diplomacy like "You settled my land" and "I'm denouncing you". The Diplomacy_StfuResponses table used in the mod is coded into whoward's...
  15. pineappledan

    pineappledan's Chola 8

    Adds the Chola, led by Rajendra I, to Civ 5. Requires the Community Patch and Vox Populi Leader: Rajendra I Unique Ability: Vira-Valanjiyar Unique Building: Thirvai (Customs House) Unique Unit: Marakkalam (Standalone) more details in the discussion thread Credits Firaxis - Leader model...
  16. Recursive

    New Version - 1.3.4 (December 27, 2021)

    Hey all, New version inbound, just in time for the holidays! Most of this is just bugfixes, nothing too exciting, but there are some cool features in here. Special shoutout to balparmak for his awesome work for this release, including making buildings invest-able later on, reducing the size of...
  17. jarcast2

    Jarcast's Sardegna Empire (Azur Lane) 1.0

    Steam workshop link
  18. Recursive

    POLL: Should faith purchased units start with half as much XP as trained units?

    Should units purchased with Faith start with half as much XP as produced units, like Gold purchased units currently do?
  19. Recursive

    POLL: Should gold purchased units start with half as much XP as trained units?

    Exactly what the title says. Currently if a unit is purchased with Gold instead of trained or purchased with Faith, they start with half of the XP that they would normally get (from Barracks, etc). Should we keep this mechanic?
  20. Recursive

    AI Development: What is a forward settled city?

    As far as I know there is no function in the DLL for the AI to know what counts as a "forward settled city", and I'm having trouble coming up with one. Relevant information the DLL can provide: - The current owner of a city - The original owner of a city - The previous owner of a city (before...
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