Hello!
Over time, by fixing one bug and correcting one mistake after another in the mod, I ended up creating my own mod.
As I worked on it, I felt the urge to share it with all of you and introduce it here.
In some places, my modifications overlap with the original creator's work. I've...
Hey all,
New release inbound. Mostly a bunch of bugfixes, but contains some balance changes to event and City-State quest probabilities. Proposals regarding these two gameplay elements are welcome in the next VP Congress session.
Special thanks to @axatin, @seroperson, @Hinin and IanE9 for...
Hello everyone,
As you may know, for most unit lines, there is a new upgrade every two tech tiers (meaning vertical columns of technologies in the tech tree ; most eras have two tech tiers), while some have an entire era passing before they get a new upgrade. This, in my opinion, can create...
Hello everyone,
I wanted to talk here about the current viability of tree-mixing policy strategies (meaning the idea of taking policies from several policy trees of the same era) and if additional elements could be added to make such strategies more viable at higher difficulties if people want...
Hey all,
3.8.4 inadvertently broke savegames. As such, I am deleting that release and merging it into 3.9, which has all the fixes from 3.8.4 plus additional bugfixes, one of which also breaks savegames.
Irritating, but necessary. Feel free to stay on 3.8.3 if you want to finish your...
This is a fork of the latest version of Communitu_79a mapscript I edited for personal enjoyment and I'd like to share to fellow lovers of exploration and big maps (and whose computer hopefully won't fry and crash because of it).
Basically I added an option to generate a larger Huge map (and huge...
3mode folder
1) Unit change:
- Unit image changes
Civilization units are somewhat weak in reflecting realistic graphic images. Improved 3D models of civilizations and improved character images. (e.g. Roman legionaries, Greek spearmen, etc.)
- SkirmisherLine_Changes
VP fundamentally lacks...
for VP 3.9 ~3.10 (Do not install from VP 4.0 ~)
NAVAL UNITS
Image change and bug fixed.
Two mods (7b1) non future mode, (7b2) with Future mode
!!!! Unpack each folder in the MODS folder !!!!
2023-08-31
teaser changed.
2023-09-15
English error fixed
Hey all,
New version inbound. Contains all of the passed proposals from VP Congress Session #5. Thanks again to everyone who participated, it's a pleasure to see so much activity and interest in Vox Populi's balance!
In addition to the proposals, there are three potentially contentious changes...
Hello,
You can find modpacks for Vox Populi here!
/!\ If you want to play alone, take a look at the "official way" to install VoxPopuli: Install VoxPopuli /!\
-->To avoid Mutliplayer crashes, you need to empty the cache folder (Documents\My Games\Sid Meier's Civilization 5\cache) on all PCs...
Hey, I'm new to Vox Populi, this forum, and (relatively speaking) civ, so I apologize if I'm just missing something obvious.
During the industrial era, all of my units got a free promotion, but I don't know why. I didn't see anything on the wiki or from a brief search here. Anyone mind...
Adapts the TreeGrowth mod by Bhruic and FiresForever for mods based on whoward's dll (vp, sapiens, etc.).
v37+ adds customization options & adds early-successional vegetation, representing growth stage of forest/jungle: ie. mod now spawns a 'shrubland' that converts to forest/jungle after 10...
Hi everyone! This is amateurgamer! I've decided on taking a large chunk of the AG Tweak Mod and make that its own modmod. The goal for the tweak mod was originally for experimental ideas and, given the development of the land combat system, it makes sense to separate it so I can try out other...
Introduces new resources (in progress).
Splits Units into subclass (like Melee into Polearm, Blade and Blunt).
Reworked and reorganized promotions.
Units given HP regen rates so some can recover faster from combat.
Early game Barbarians are much more dangerous.
The mod revolves around passive spreading. In addition, the mod will build upon the use of Faith while making changes to existing beliefs and adding new beliefs.
Mod function
pre-paratrooper recon will toggle between a pre- and post-combat state
all recon-xp eligible units (ie pre-paratrooper) function as follows:
pre/initial-combat:
invisibility
1-range attack at 50% CS
lost on combat, restored when out-of-combat for 1 turn
post/subsequent-combat...
Hey all,
New version inbound. I am exhausted so I'm just gonna drop the changelog and go. Many thanks to @Enginseer, @axatin, @seroperson, @Putmalk, @ilteroi and @KungCheops for their contributions. Special thanks to Enginseer and Putmalk in particular for some incredible UI work, including...
so I play multiple time with these mods and settings and it appears that other player (AIs) almost totally neglect building any improvement on resources. Anyone can help?
mods list:
community patch v 117
vox populi v. 16
VP eui compatibility v. 1
ui promotion tree v 22
vp community events V8...
Adaptation of Kyivan Rus for Vox Populi. Does not require the original mods.
To talk about it
Credits:
(All Rights Reserved to original authors)
Original mod Tomatekh's Kievan Rus' (Yaroslav)
Leugi: Leader screen.
janboruta: Leader, UB1, and Civ icons
Danrell: Unit graphic
Andrew Holt: DoM...
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