vox populi

  1. CAYM

    CAYM Tweaks for VP 7

    2023-09-16 fixed 4mode folder 1) Unit change: - SkirmisherLine_Changes VP fundamentally lacks understanding of archer mounted units. Ranged mounted units must be able to use "hit and run" tactics. Therefore, melee combat power was reduced and survivability was increased(Promotion...
  2. CAYM

    NAVAL UNITS for VP 2023-09-16

    for VP 3.9 ~3.10 (Do not install from VP 4.0 ~) NAVAL UNITS Image change and bug fixed. Two mods (7b1) non future mode, (7b2) with Future mode !!!! Unpack each folder in the MODS folder !!!! 2023-08-31 teaser changed. 2023-09-15 English error fixed
  3. Recursive

    New Version - 3.8.3 (August 27, 2023)

    Hey all, New version inbound. Contains all of the passed proposals from VP Congress Session #5. Thanks again to everyone who participated, it's a pleasure to see so much activity and interest in Vox Populi's balance! In addition to the proposals, there are three potentially contentious changes...
  4. Agiwan

    VoxPopuli Modpacks (Update: 4.22)

    Hello, You can find modpacks for Vox Populi here! -->To avoid Mutliplayer crashes, you need to empty the cache folder (Documents\My Games\Sid Meier's Civilization 5\cache) on all PCs every time before launching the game !!! NEW: On 4.22 version with EUI I have added the new techtree from Link...
  5. A

    All units promoted simultaneously, why?

    Hey, I'm new to Vox Populi, this forum, and (relatively speaking) civ, so I apologize if I'm just missing something obvious. During the industrial era, all of my units got a free promotion, but I don't know why. I didn't see anything on the wiki or from a brief search here. Anyone mind...
  6. Tekamthi

    TreeSuccession 44

    Adapts the TreeGrowth mod by Bhruic and FiresForever for mods based on whoward's dll (vp, sapiens, etc.). v37+ adds customization options & adds early-successional vegetation, representing growth stage of forest/jungle: ie. mod now spawns a 'shrubland' that converts to forest/jungle after 10...
  7. amateurgamer88

    AG Land Combat Mod for AGYRM

    Hi everyone! This is amateurgamer! I've decided on taking a large chunk of the AG Tweak Mod and make that its own modmod. The goal for the tweak mod was originally for experimental ideas and, given the development of the land combat system, it makes sense to separate it so I can try out other...
  8. amateurgamer88

    AG Land Combat Mod for AGYRM v0.2

    Introduces new resources (in progress). Splits Units into subclass (like Melee into Polearm, Blade and Blunt). Reworked and reorganized promotions. Units given HP regen rates so some can recover faster from combat. Early game Barbarians are much more dangerous.
  9. amateurgamer88

    AG Passive Belief Mod for AGYRM v0.2

    The mod revolves around passive spreading. In addition, the mod will build upon the use of Faith while making changes to existing beliefs and adding new beliefs.
  10. Tekamthi

    Counter-Reconnaissance (for VP) 44

    Mod function pre-paratrooper recon will toggle between a pre- and post-combat state all recon-xp eligible units (ie pre-paratrooper) function as follows: pre/initial-combat: invisibility 1-range attack at 50% CS lost on combat, restored when out-of-combat for 1 turn post/subsequent-combat...
  11. Recursive

    New Version - 3.7.12 (August 4, 2023)

    Hey all, New version inbound. I am exhausted so I'm just gonna drop the changelog and go. Many thanks to @Enginseer, @axatin, @seroperson, @Putmalk, @ilteroi and @KungCheops for their contributions. Special thanks to Enginseer and Putmalk in particular for some incredible UI work, including...
  12. jarcast2

    Extraction Outpost for VP 3

    Discussion thread.
  13. @

    (help needed) ai don't improve resources

    so I play multiple time with these mods and settings and it appears that other player (AIs) almost totally neglect building any improvement on resources. Anyone can help? mods list: community patch v 117 vox populi v. 16 VP eui compatibility v. 1 ui promotion tree v 22 vp community events V8...
  14. gwennog

    Tomatekh's Kyivan Rus' (Yaroslav the Wise) for VP v.6

    Adaptation of Kyivan Rus for Vox Populi. Does not require the original mods. To talk about it Credits: (All Rights Reserved to original authors) Original mod Tomatekh's Kievan Rus' (Yaroslav) Leugi: Leader screen. janboruta: Leader, UB1, and Civ icons Danrell: Unit graphic Andrew Holt: DoM...
  15. gwennog

    [Custom Civ] Tomatekh's Kyivan Rus' (Yaroslav the Wise) for VP

    Kyivan Rus' (Requires VP4.8 at least for full compatibility) (Tested operational up to 4.21.2) Download Here Leader - Yaroslav the Wise UA - From the Varangians to the Greeks :trade: Trade Routes with :c5citystate: City-States generate +1 :c5influence: Influence per turn per each owned...
  16. M

    vox populi EUI help

    the small box above the map detailing terrain type, improvements and resources seems to have been removed by the EUI mod. Is it possible to enable it because fallout does not always appear for me so I often rely on that box when looking for it, roads are also blocked by improvements sometimes so...
  17. jarcast2

    Jarcast's Duchy of Amalfi for VP 8

    Discussion thread.
  18. jarcast2

    [Custom Civ] Jarcast's Duchy of Amalfi for VP

    Amalfi DOWNLOAD Leader - Manso I UA - Prima Repubblica Marinara Receive :c5culture: Culture and :c5greatperson: Great Diplomat points when expending Great Merchants and Admirals. Coastal and Merchant Buildings and Wonders provide +2 :c5production: Production, +2 :c5culture: Culture, +2...
  19. TheOneHitPupper

    Add "DistressFlatReduction" column to VP CityEventChoices table?

    Hello, I'm trying to make a mod incorporating more Events into the Vox Populi mod, specifically using the Unhappiness system to make events more realistic. An example is a bank robbery CityEvent that when the CityEventChoices is picked, the city produces -1 Unhappiness from Distress. I see that...
  20. Recursive

    Vox Populi Diplomacy Feedback

    Remaking this thread to collect additional feedback on Vox Populi's Diplomacy AI. This is a companion thread to a series of tutorials/guides that I will be posting in this stickied thread: https://forums.civfanatics.com/threads/vox-populi-diplomacy-guides.683886/ These guides will explain how...
Back
Top Bottom