wonders

  1. Shiroifushicho

    Radiant Light National Wonders 1.1

    ~~~~~~~~~~~~~~~~~~~ INTRODUCTION ~~~~~~~~~~~~~~~~~~~ Before starting, you guys must know that this mod only exist thanks to Magil's Wondrous Wonders mod (check link below in special thanks). I think i wouldn't ever have the idea myself to make these National Wonders. By looking at his mod many...
  2. merijn_v1

    [TUTORIAL] Using Blender to create building art: From scratch to ingame buildings

    Some introduction text that I still have to write. Requirements - Blender (make sure you download 2.79. The niftools plugin doesn't work on newer versions) - niftools blender plugin - Nifskope - GIMP with DDS plugin (Or any other image editor which can edit dds files) 0. Installation -...
  3. Xandinho

    What are the 12 wonders you'd most like to see included in DLCs and the second expansion?

    With the first expansion launched, and with exactly 12 wonders included after the launch of the base game (8 in expansion and 4 in DLCs). I now propose the second version of "choose 12 wonders", and this time with new names, I included some wonders that have been quite popular in the elimination...
  4. A

    How to restrict buildings to AI/human?

    Goal: I'd like to duplicate a few wonders where one version is only available to a Human player and the other to the AI players. Why? Well, there are certain wonders I always build first and I'd like to give one AI player the same benefits (without giving up my wonder!) One fairly easy way to...
  5. Nahimi

    [R&F] Specific Wonders for specific Civs

    I am trying to make a mod based on the steam workshop mod: Civ Specific Wonders (Which is only available on the steam Workshop). But I need help creating it :3 --------- The mod should disable wonders to certain civs that do not reflect real history. Ej: France cannot build the Stonehenge, only...
  6. Nahimi

    [R&F] Civ Specific Wonders??

    Does anyone have enough modding ability to create an immersion mod which stops civs from building wonders that do not reflect the historical truth. Rome building the Statue of Liberty... Or maybe someone could tell me what xml file I should modify to do myself?
  7. Nahimi

    [R&F] Civ Specific Wonders??

    Does anyone have enough modding ability to create an immersion mod which stops civs from building wonders that do not reflect the historical truth. Rome building the Statue of Liberty... Or maybe someone could tell me what xml file I should modify to do myself?
  8. Nahimi

    Civilization Specific Wonders mod?

    On Steam, there can be found this very, VERY useful, immersive mod which basically stops random civs from building Wonders that do not reflect real life events in history. It is so annoying to see Rome build the stonehenge or in my case; America built the Eiffel Tower while I was France???? HELL...
  9. nzcamel

    Wonder variability

    So in VI we have Civs, City States, and Natural Wonders that vary in appearance. The obvious reason being that (depending on map size) there is an optimal amount to have in game. I'm pretty sure from memory the earlier editions of Civ didn't add as many man-made Wonders after the vanilla...
  10. Arkatakor

    Ancient Techs Rebalanced (Vox Populi) 1.2

    I have had for quite a while a mod that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and wood working. Monument and shrine buildings require these new techs and scouts / pathfinders require hunting. New buildings include furrier, carpenter, fish traps, apiary and...
  11. Infixo

    Vox Populi Wonders Expanded 2.0

    CivFanatics mod homepage (post comments here) 29 more World Wonders for Vox Populi Al-Masjid an-Nabawi (Prophet's Mosque) Anitkabir Arecibo Observatory Brooklyn Bridge Chartres Cathedral Forge of Damascus Gripsholm Castle Hollywood Itsukushima Shrine Karnak Kinkaku-ji (Golden Pavilion) Krak...
  12. Infixo

    Vox Populi Wonders Expanded

    New version 2.0 - balance changes, Solomon's Temple! This project is aimed at adding new Wonders to Vox Populi in a way that doesn't destroy the balance but makes each game more unique and more interesting. Version 2.0 - posted 2018-02-07 Download from CivFanatics Download from Steam 29 new...
  13. Bangra 7

    [BNW] Creating unique wonders.

    I am currently working on a huge MOD for Civ Fanatics, using three custom nations. I want to create some custom wonders, to replace wonders such as the Great Lighthouse, and the Leaning Tower of Pisa. Can I modify those graphics, and still use them in game? Additionally, I want to create...
  14. Mister_Spaceman

    Barbarians are exploiting my custom units.

    I am trying to make a mod wherein you can build world wonders that give you +1 happiness and a special unit. These units are all unique and only one can exist every game. However, I've noticed Barbarians can also use these units, which is not the intent. They are way too powerful. I have looked...
  15. B

    Wonders production cost penalty

    Hello everybody. First off, let me thank all the creators of these awesome mods and patches; I'm through the first run with korea and the game feels completely new and fresh. I only play in single player, and I'm not the a person who seeks for a challenge (bear in mind i usually play in Prince...
  16. trickyd

    A filter for Civ 6 Wonders

    I thought it would be timely to share this right above the Are wonders worth it? thread I don't know if Wonders are always strategically the best path, but I have a lot of fun building them. This filter, along with excessive use of pins, helps me pre-plan and specialize my cities so that I...
  17. Exterrestrial

    Are wonders worth it?

    (I'm sure there already exists some kind of thread with this question, but I searched a bit and couldn't find anything in the forums. If my thread is obsolete, that's okay. Just link me a thrad where this has been discussed.) So, I've always been into building as many wonders as I can (in Civ5...
  18. IgorS

    Wonders per Civ

    I like it that in Civ VI there is this feeling that the developers are trying to add wonders from as many civs as possible. So I was thinking, which world wonders would you consider should be in civ so that each civ would be represented by as many as possible? Let's try to compile a list, and...
  19. Grzemek

    Each World Wonder granting different adjacency bonus; Spawn resource/feature around a Natural Wonder

    Hello, after failing to figure out this stuff myself, I come to ask for some help. 1) How can I set district adjacencies, varying from one World Wonder to another? I'd like to achieve something like this (disregard values for any other purpose than illustration): Stonehenge grants +1 Faith...
  20. Orange1861

    Wonders Balancing Thread

    Hello, I think the community should talk about balancing the wonders since they are very unbalanced (Huey Teocalli vs Forbidden City). I will be putting all good suggestions in this post. Firstly, all wonders should gave +2 culture to make most of them more useful. The Hanging Gardens should...
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