banzay13
King
Anyone use Vassalage now? With such strong civic as Theocracy, witch give you happiness, production and synergy stability bonus with Clergy...
In theory it has very good synergy with Manoralism and a few other civics. In practice i'm not from food-for-troops gang (i'm from a whip enjoyer gang), maybe Hickman888 made it work (we respectfully argued if whipping is better way to convert food into production than Monarchy + Feudalism in 1.17).Anyone use Vassalage now? With such strong civic as Theocracy, witch give you happiness, production and synergy stability bonus with Clergy...
Theocracy seems good, but it requires initial investment into religious buildings to see it begin to pay back out. I've never liked building religious buildings too much in DoC, only if needed for a UHV or a Great Prophet. But Vassalage, paired with Monarchy has some real potential. I haven't really played with them on the new map/civic patch yet, but as TsimTsigal said, I find that ability to be so powerful. Hookup all the nearby food resources, grow your cities to 4-6, and use all that surplus food for military production.Anyone use Vassalage now? With such strong civic as Theocracy, witch give you happiness, production and synergy stability bonus with Clergy...
Correct, food-for-troops is probably my single favorite ability in the game, and with the new Monarchy buffing that ability even more: Wow. Additionally, I think Despotism also received a nerf with the new civic patch (which I don't think it was needed, what with Monarchy being buffed so much). So things have never looked more favorably for the food-for-troops meta than they do right now, IMO.In theory it has very good synergy with Manoralism and a few other civics. In practice i'm not from food-for-troops gang (i'm from a whip enjoyer gang), maybe Hickman888 made it work (we respectfully argued if whipping is better way to convert food into production than Monarchy + Feudalism in 1.17).
Food for troops makes early European conquest all the easier. As England I'm able to conquer France Italy and Portugal. Similarly for others.Theocracy seems good, but it requires initial investment into religious buildings to see it begin to pay back out. I've never liked building religious buildings too much in DoC, only if needed for a UHV or a Great Prophet. But Vassalage, paired with Monarchy has some real potential. I haven't really played with them on the new map/civic patch yet, but as TsimTsigal said, I find that ability to be so powerful. Hookup all the nearby food resources, grow your cities to 4-6, and use all that surplus food for military production.
Correct, food-for-troops is probably my single favorite ability in the game, and with the new Monarchy buffing that ability even more: Wow. Additionally, I think Despotism also received a nerf with the new civic patch (which I don't think it was needed, what with Monarchy being buffed so much). So things have never looked more favorably for the food-for-troops meta than they do right now, IMO.
i think its implied that the unhappiness from secularism is intended to be counteracted by also running nationalism which gives a lot of happiness and since the +10% science from secularism is powerfulIs it intended that Secularism now causes unhappiness from religions now? This causes very high unhappiness from adopting Secularism in multi-religious cities (like those caused by immigration, or in various places in Asia), which seems off? Secularism would now be a pretty meh civic even without this issue.
I think it was implicitly stated that the new version aims to less meta, more pro-choice civics with lesser clear synergies. And tbh there are better options than 10% beakers. I assume that Secularism was a bit overnerfed - it was no-brain choice in 1.17, which i honestly liked (it makes sense that Secularism should be prefered civic for the lategame).i think its implied that the unhappiness from secularism is intended to be counteracted by also running nationalism which gives a lot of happiness and since the +10% science from secularism is powerful
I don't think it reflects actual patterns in secular countries - most religious people are not angry fanatics upset the government is not taking it upon itself to propagate their religion (with maybe some exceptions, sure). I also think in general Secularism should be the preferred civic in the late game... last patch it was obviously overtuned and got a deserved nerf, but right now it hardly even fills that role. I'm seriously considering adopting Syncreticism as America right now because the unhappiness is getting kinda brutal.I don't think it's unfitting for Secularism to get unhappiness from many religions but it should maybe have some to compensate. Maybe a flat bonus, or a bonus from some buildings (Zoos? Observatories?).
Though Secularism has also been bumped a bit earlier in the tech tree so it's expected it'd get a bit weaker.
10% research is pretty marginal really. The real reason one wants to switch to Secularism is to make diplo easier in the modern era, as urbestfriend says above. 10% research is imho weaker than any other bonus from the category except maybe +50% GP birth rate (not as good as it sounds).i think its implied that the unhappiness from secularism is intended to be counteracted by also running nationalism which gives a lot of happiness and since the +10% science from secularism is powerful
It is really good if you stack it with other modifiers. You can get insane gp spawn rates if you build around that (perfect for some UHVs)10% research is pretty marginal really. The real reason one wants to switch to Secularism is to make diplo easier in the modern era, as urbestfriend says above. 10% research is imho weaker than any other bonus from the category except maybe +50% GP birth rate (not as good as it sounds).
Wonders that require a state religion, yes.Is it intentional that under Secularism you can't build any religious wonders at all anymore?
Honestly Syncretism deserves some kind of drawback (because its bonuses are too thematic). Maybe more unhappiness from the state religion?Really enjoying Syncretism with post UHV Byzantium! No anarchy religion switch for wonders is doing...wonders! The only side effect is religion disappearing after the change...
The USA started with tolerance in the old version IIRC because while it was secular in constitutional theory, in legal and societal practice it was very much a protestant state, with peoples of other faiths routinely and systematically disenfranchised and marginalizedSyncretism is fun, but they do vanish from areas they not belong, like Buddhism outside East-Persia vanishes fast.
A lot of wonders now demand state religion even 1900s ones, like Crystal Cathedral if you hover over it. Does this mean the USA in 1955 was a state religion state? As their constitution state, they not have an official religion. Brazil also since 1891 not has an official state religion, like the Christo Redendor demands you need. I'm unsure if the USA start secular?