1205 AD on GEM

Halt,

Now the right version is up. I doublechecked and the changes are there. I didnt include all the GEM standard changes though, just some.
Specifically:

- Movements increase on water and road.

- Maintenance gold per unit (2 golds per unit).

- All the changes regarding terrains, improvements and those included in the globaldefines.xml but none of those regarding units (see Kai's excel file in GEM for each bonus description).

- Harbor & Cothon commerce changes are included plus those regarding Market, Bank, Grocer, Apothecary and Roman Forum about the increase in trade routes number.


In game terms, Portugal's economy is now much stronger (at noble, at 50% research, right at game starts, without touching civics, it gets a solid +23gold/turn) as water tiles are equally good. Also Venice and Japan benefited from the change. I have the impression that to different extent, all the civs gained something. Right now it is way easier to expand overseas, especially if you build a grocer and later a bank in your capital city.

Have fun if you try your luck with Portugal! :)
 
Cool! Ya when I tried to play at Portugal, Japan, or even one of the American Leaders it was clear their economies could not compete with a straight Military conquest approach.
Thanks!
 
When I open the game, there is error message said
Failed to read worldbuilder file "Mods/AClashofKingdoms\PublicMaps/AClashofKingdoms5.1.CivBeyondSWordWBSave"

I notice there is a mistake in folder address ---> \PublicMaps/

How to fix this? Please
 
When I open the game, there is error message said
Failed to read worldbuilder file "Mods/AClashofKingdoms\PublicMaps/AClashofKingdoms5.1.CivBeyondSWordWBSave"

I notice there is a mistake in folder address ---> \PublicMaps/

How to fix this? Please

Is it the first time you download the mod?
Let me know if previous versions worked before on your pc.

If you have the BTS 3.19 patch installed you should simply put the ClashofKingdoms folder under MOD.

Arent you by any chance trying to load the mod directly, or via GEM?
 
Last time it didn't work because I tried to load the mod directly.

This time I open the game BTS first then load a mod
when it's loaded I chose "Play scenario"
then i chose clashofkingdom5.1 and thing works well.

Thanks so much for your great work. It looks marvelous.
 
Traiano, playing your mod is very addictive.
If we don't have to wait that long during each turn, it will be perfect.

Do you have any suggestion to improve waiting time?
 
Slaton - Waiting times are a function of your processor speed, amount of memory Graphics and overall and Graphics Card.

No idea of your set-up.
 
Slaton - Waiting times are a function of your processor speed, amount of memory Graphics and overall and Graphics Card.

No idea of your set-up.
And data to be processed of course.
This mod has a good amount of data, because it is pretty extensive. It will slow down many a system, mainly while "waiting for other civilizations" just because there are a lot of them.
 
Traiano, playing your mod is very addictive.
If we don't have to wait that long during each turn, it will be perfect.

Do you have any suggestion to improve waiting time?

If you have an old processor it can be tricky.
The key, beside the ram (I recommend 4gb), is the processor. I used to have 4 GB of Ram but an old processor with just 1.5 Ghz, on a 32 bit system with windows 7. The game was going ok. Faster than when I had vista, but not too quick.

I recently improved to 64 bit, 6 GB Ram and 2.80 Ghz processor, with windows 7, and the increase in speed left me astonished.

Anyway, this is what I suggest:

- Plug in an external memory stick (1 GB) and use it just to boost the memory.
It helps a little bit.

- Lower graphics settings to low. It helps significantly.

- Most importantly, when you load the mod, select task manager, then right click on the civ4 application, and change the priority from low to high. Your pc will then run civ 4 related processes ahead of everything else.

I hope it helps.
 
how does one do this? direct the memory to use the external memory stick I mean...

It is easy.
Just plug the stick in and you will be promptly asked, among the many options, to, either
1) open folders or
2) speed up my system using windows readyboost.
 
I have found two new Lhs that I will include in the scenario. One is Richard the Lionheart for England (from civ gold) and the other is a slightly better version of Robert the Bruce of Scotland. I plan also to add the Republic of Novgorod civ.
 
I tried with the graphic setting and task manager and saw the difference. Thanks a lot.

Now how to refrain from playing 4 hours a day and increase to 10 hours during weekend?
 
5.2 uploaded, with the Republic of Novgorod and 3 new Leader heads - Richard the LionHeart for England, Sviatoslav for Lithuania and a better version of Robert the Bruce for Scotland. I think this should be the final update for Clash.

Why?

As I'm starting to consider the possibility to create a new medieval scenario in the future...
 
Oh, oh! Rise of Islam! Well, either that or an 800 A.D. senario. Personally, I think it would be great to re-enact the Muslim Conquests or beat them back as Persia or the Byzantines. Plus, it would give rise to the Franks, and the Germanic nations of the Western Empire. OR a 1000 A.D. senario. It's really up to you,just my two or three cents.
 
When I open the game, there is error message said
Failed to read worldbuilder file "Mods/AClashofKingdoms\PublicMaps/AClashofKingdoms5.1.CivBeyondSWordWBSave"

I notice there is a mistake in folder address ---> \PublicMaps/

How to fix this? Please

I am getting this same issue with 5.2 which I just downloaded.. It is not my computer
 
Oh, oh! Rise of Islam! Well, either that or an 800 A.D. senario. Personally, I think it would be great to re-enact the Muslim Conquests or beat them back as Persia or the Byzantines. Plus, it would give rise to the Franks, and the Germanic nations of the Western Empire. OR a 1000 A.D. senario. It's really up to you,just my two or three cents.

I made up my mind.
It will be a 1400 AD on Gem with approx 42 civs and about 20 new leader heads.


EDIT: playable directly on GEM, therefore using the other mods already incorporated (Dale Combat Mod, Autoplay etc).
 
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