Tholish said:
I eagerly anticipate this mod, and am so glad someone is seriously working on a
sci fi mod for Conquests. Smoking Mirror, you seem to be very up on the Hard Science Fiction and putting a lot of thought into this mod. However, all I see is tantalizing. I see a lot of units. I see screenshots of terrain. Can't you release what you've got so far? We can be playtesting in the interim.
Some of the early stuff shown here has been lost due to a corrupted CD I was storing it on, but hopefully it should soon be at a point where we can make a playtesting version.
One of the things I could do with are civlopedia and diplomacy chat txts, if anyone knows how to do them. For the moment I'm going to sugest using the modern version of a few leaderheads already in CIV III to save on upload space.
I'll prolly post a back story document, and we can pick the factions from there.
Things we need for a playtest version;
#1 Finished terrain
#2 city and terrain buildings.
#3 a few military units, at least one satelite defender unit and one attacker
#4 a worker unit
#5 a settler unit
#6 basic civlopedia texts
#7 a map
I'm about half way through the terrain, citys and buildings shouldn't be too difficult. We've got a few units, should make a defender satelite though.
I've finished the model for the settler, but its not animated yet. The map should be the easiest bit, but will have to wait till the terrain is done.
At the moment the satelite is set to look like a normal satelite, but I may change it. I'm actualy quite keen on making a combination of the microwave satelite and the rail gun satelite, rather than having two seperate units.