>3 Gold Start

And before people start spamming, "Oh Marathon/Huge is so easy," keep in mind that you started as the Romans with 5 gold. Marathon/Huge multiplies early advantages AND early disadvantages significantly.
Out of curiosity, I downloaded your save and checked it in WorldBuilder.

On a normal deity huge start, the game would include 10 AI opponents. I noticed in your save you have added 6 more to make a total of 17 opponents. Whenever you crowd the AI, limiting their expansion, you also limit their tech speed, development and ability to produce units.

Depending upon how many cities the AI is limited to makes Deity less daunting for the human player.
 
Out of curiosity, I downloaded your save and checked it in WorldBuilder.

On a normal deity huge start, the game would include 10 AI opponents. I noticed in your save you have added 6 more to make a total of 17 opponents. Whenever you crowd the AI, limiting their expansion, you also limit their tech speed, development and ability to produce units.

Depending upon how many cities the AI is limited to makes Deity less daunting for the human player.

Yes.

HOF-testing. Standard policy on Marathon/Huge to add civs to make it easier. You're expected to do it, just as you're expected to have an excellent start.

Mmm. You're not Obsolete by any chance?
 
Marathon/huge isn't just 'easy'. It's an entirely different game, and it makes early UUs stronger. As many people here are capable of pulling off a successful rush, you could say that makes it easier.
One thing must be mentioned : this isn't possible on Normal/Normal ;)
 
Marathon/huge isn't just 'easy'. It's an entirely different game, and it makes early UUs stronger. As many people here are capable of pulling off a successful rush, you could say that makes it easier.
One thing must be mentioned : this isn't possible on Normal/Normal ;)

The thing is that normally you CAN'T rush very early. Or you can, but there's no point. It destroys your economy and you can take land easily with settlers anyways.

The purpose of rushing is to grab land. Since land is abundant at Marathon/Huge, and the amount of expansion you can do is limited by commerce....

Most of the important wars are late-classical, medieval era wars.
 
Yes.

HOF-testing. Standard policy on Marathon/Huge to add civs to make it easier. You're expected to do it, just as you're expected to have an excellent start.

Mmm. You're not Obsolete by any chance?
In the whole debate I have been reading about here for some time, this has not been mentioned and it is not an insignificant factor. Just thought I would point it out as germane to the conversation.

:hmm: I hope you know who I am by now.
 
In the whole debate I have been reading about here for some time, this has not been mentioned and it is not an insignificant factor. Just thought I would point it out as germane to the conversation.

:hmm: I hope you know who I am by now.

Fair enough. I assumed it was well-known to add civs to increase the power of early attacks.
 
Fair enough. I assumed it was well-known to add civs to increase the power of early attacks.

depends on target victory condition. For domination/conquest crowding the map is better since you have higher odds for rush and since in BtS capitals are normalized with succesful rush you're guaranteed 2 cities above average. (first one you have under control with map finder, 2nd is capital of AI which are almost never bad)

For diplomacy (and I mean true diplomacy)/culture having less AI's is better.

Not sure about SS.
 
84 turns, lost 2 warriors to fluky fights, then a barb archer came and destroyed my 2 gold mines.

Maybe I'm not ready for deity yet :p Never played marathon before and I don't think I will again after that. Yuck, everything takes so long. If the game is going to end horribly I'd rather find out about it sooner rather than later.
 
I took a look at the game Mari, and found that you picked some very unusual Oponents that make the game significantly harder than it could be imho. For example you picked Charles and Sitting Bull, which are both Protective, making their Archers or even LBs and XBows much stronger, then you have Industrial Civs in it like Ramesses, Financial Civs like Wilhelm (being Creative too, worst Combo imho!) and Wang Kong (being also Protective *uargh*) and you got the full scale of Top-Warmongers like Monty, the Greeks, the Mongolians a. s. o. And where the heck is Mansa? How are you supposed to get techs by trade if the Romans get -1 to -2 on relations from the start and him being not there? :crazyeye: :crazyeye:

I think your next game would be A LOT easier if you picked these opponents:

  • Asoka, Ghandi, Justinian (peaceful Religion developers, no trouble from them, easy to conquer)
  • Cyrus, Frederick, Elizabeth, Joao, Lincoln, Mehmed, Napoleon, Suleiman, Catherine, Peter, Washington, Victoria, Sulei, Zara Yaqob (all not real Warmongers and more peaceful, especially the Americans have been extremely weak in all of my games, Cathy and Sulei can be a threat but they're still far better then Alex or Monty)
  • Brennus, Isabella, Hatty (Religion developers that can easily be bribed to war against another Civ, make them your friends)
  • Take one Extortionist, bestly Genghis (as he's IMP so his cities will give many GG's when conquered) and you will wonder what will happen in Diplomacy (EVERYBODY is gonna hate him more than you, cannot get better, and you got someone you can easily bribe in addition)
  • And of course Mansa Musa, you need that tech-trade-whore!

This is a handpicked list of the imho weakest AI's against the Romans who can't found a Religion, you will have no PRO, you won't have IND either (makes getting Wonders and Failgold even easier), you have few CRE (so don't worry about :culture:) and you will have a hate-target for everyone that can even save your ass when bribing him against someone who wants to DoW you!

Think about those.

Greetz, Sera

P.S.: As you can only take 17 opponents for HoF I would leave out Cathy, Zara and Hatty for being CRE or Sulei, Victoria and Victoria for being strong.
 
And next time plz turn the Barbs off -.-

Getting a WM2 Warrior for Worker Stealing is great, I even got a WM3 one for HE, but there are Barb-Cities all around me, one took the Iron, I have 5 Warriors doing a heavy job defending but Archers keep pillaging the tiles over and over. Charles even has lvl 5 promoted Archers in his cities now!

And btw, great job with 30 cities at 810 BC, that's even more then I had in my HC-Games. Guess I gotta learn some new strategies.
 
Just curious how long it takes for the AI to move. One of the reasons I don't play large maps is because the turns take so long especially in the late game. Maybe my computer isn't fast enough.

I haven't found it to be too much of a factor actually and I'm on my laptop.

As for Huge map vs Normal map. I tend to play them the same way with the same strategies. It usually works. I just build more cities, cap a few to ensure my dominance in land area and pop and I can usually win. The map size doesn't make it that different for me, the speed does. Quick games are insanely hard to win on Diety.
 
P.S.: As you can only take 17 opponents for HoF I would leave out Cathy, Zara and Hatty for being CRE or Sulei, Victoria and Victoria for being strong.

I know Victoria was a bit weighty, but counting her for two...
 
Not sure about this. In SGOTM07, two of the top three teams won by diplo. The game was a crowded Deity, played in vanilla.

not in arguing mood much... but I watched/watching the challenger series and I don't think that crowding map is the universal pattern for that games.

In fact some people reported games which were less crowded and provided better results.

The fact is that crowding map is better for warmongers ;-)
 
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