pineappledan
Deity
Because the Qullqa icon is a picture of a qullqa, and the Tambo icon is a picture of a Tambo.So why not use qulqa picture in tambo?
The Tambo makes sense as a Caravansary replacement - Tambos are waystations and inns for government functionaries. Tambos also administered the Qullqa storage system.
Spoiler :
UB - Tambo (replaces Caravansary):
available at Currency
200

+1

+5

When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
Land Trade Routes gain +50% Range and +3

+1

+1


Truffles +2

Cotton +1


Furs +1


+5 HP heal every turn for units stationed in this city, regardless of Action
A Coca resource appears beneath the City (2


Qullqas make sense as a granary replacement - They are effectively a network of meticulously maintained warehouses.
Spoiler :
UB - Qullqa (replaces Granary):
available at Currency
65

1

+1

15% of

+1

Allows

+5 HP heal every turn for units stationed in this city, regardless of Action
A Coca resource appears beneath the City (2

The two buildings are linked, and equally valid as unique buildings ideas. They can probably even have most of the same effects. It would just depend on how we wanted to distribute Inca's UCs.
- If we go with Tambo, then Inca has 1 ancient UC (Slinger), and 3 classical UCs (Terrace Farm, Chasqui, Tambo)
- If we go with Qullqa, then Inca has 2 ancient UCs (Singer, Qullqa), and 2 Classical UCs (Terrace Farm, Chasqui)
Advantages of Tambo:
- wider tech spread for Incan UCs (1st line ancient era to 2nd line classical era)
- pushes power curve a bit later, and coca resource doesn't come so early
- fewer art assets
Advantages of Qullqa:
- nicer icon
- UCs less stacked in classical era
- Fewer Caravansary replacements (Tambo is 3rd one, after burial tomb and Gumey; Only Mongolia has a Granary replacement)
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