So only Caravans proc Waag? That is a shame. Maybe coastal cities should automatically get the +3


so the typical cities I settle on 1 tile islands to secure a unique, hard to get luxury to trade don't permanently lose out on yields? It's not particularly impressive yields for the era anyway, there's ancient era/early classical era UBs with more or comparable yields that don't need you to do anything. That's why I suggested it to give more than 3 before, it just doesn't seem impressive at all for something that will be hard to be applied everywhere. Many cities just won't get the bonus at all if you go wide Netherlands which is valid because of two great UUs, lots of Gold, great benefit from puppets and vassals for the civ, demanding luxuries has great synergy. AI might hate me if I do well anyway, they might as well have valid reasons related to my inclination towards conquest.
Concerning
Goedendag it's already the best pikeman replacement, outclassing the Macedonian Phalangitae and superior to the Polynesian Maori. Granted, it's good since Pikemen suck - were a Longsword or Knight to get features like these, it'd likely be broken but for a Pikeman it only makes him a very good UU.
Halting growth was unique and not all that bad - 50% of the food is converted into Production, so the boys got up fast. I often built them in cities under attack and they did come fast enough to make a difference. I liked it myself when I played the civ. It might've been making it weaker, but the unit is really very strong, especially for its cost. I'd keep that as it were.
I understand the change to Burg if it's a LUA problem, but this idea with +10CS is a bit weird. I can abuse it to go Shock, +1 Movement, build roads and quickly remove any non-melee foe AI sends near my cities by having a turn of one super Tercio in early medieval, a Rifleman in Renaissance and Rifleman at 45, almost the 50 of the next unit in the row. AI might find it a problem, I can even use roads + potential citadels to quickly assault with an unit that acts an era above for a turn. Interesting thing, will not be OP due to inconsistency and needed preparation and the amount of units it'll affect, but it seems like I'd prefer the old Burg. I will have to get used to the new one and give it a try.
The Waag was the bad one in the civ, and it's a sidegrade of what it was at best, trading more and easier Great People% and more

for a few distress reduction points and better yields, but only at a condition that might prove impossible to fulfill if it's only Caravans - many cities might not be getting anything special out of the UB
A coastal city on Tiny-Island-Who-Knows-Where won't spawn a GP anyway and that 8-12% from the UB is unlikely to be even one GP point before you work 3-4 GPs, it won't benefit from the defense, if it gets spied upon I won't care - only less production cost and -distress work. The yields not being applicable sucks.
Conquerors benefiting from the Waag yields means conquering the Netherlands is even more profitable than it was. It'll probably be harder to do now, though.
My thoughts on what the changes shape up to be:
The Goedendags were really great for Authority Netherlands focusing on conquest with lots of trade with decently sized and not completely destroyed vassals as they are, I don't see a point in that halting growth change. I found it cool when playing them, useful at the right times. Something to consider for sure, I wouldn't just spam tons of them permanently - but that's fine, they were very good with all these promotions and this cost, they should have a drawback that sometimes is positive.
Waag should give the improvement with the yields to all coastal cities unconditionally, 3


with Caravan only needed for landlocked cities.
Does Polder putting Marshes underneath the tiles mean all the tiles without Marsh effectively get +1

from Polder because the Marsh is created? Like, Grassland/Plains river Polder has +1 from the Marsh even if it wasn't there before? What about Flood Plains where Marshes do not spawn? It's a fine change anyway, Polders aren't the best compared to other UIs. They're just spammable, which means Autocracy's +3

really does them favours, and +1

at this point in the game won't do much.