Valvts
A Plant
- Joined
- Sep 20, 2014
- Messages
- 373
What if I replace all the folders aside the england one?Definitely not. v43 removed the white tower and replaced it with a completely new UB for England. It's not going to be save compatible
What if I replace all the folders aside the england one?Definitely not. v43 removed the white tower and replaced it with a completely new UB for England. It's not going to be save compatible
I do get @Enrico Swagolo's concerns, so before I do any further work, here are some other Steam Mill ideas:
- Go for a Great Engineer focus. +3 GE points, Engineers cost -1 food to work. This is also quite simple to do.
- Or, GE points from constructing buildings, as suggested earlier, but perhaps we can preempt the 'not constructing buildings' cheese by only granting it for Industrial or later buildings.
- Strategic resource focus. Give the +3 gold from Coal to all other Strategic Resource. +5% production for each source of Strategic Resource in the city. Downside of this is it slightly steps on Ostrog's toes.
- Keep the trade route focus as mentioned previously.
--==========================================================================================================================
-- BUILDINGS
--==========================================================================================================================
-- Buildings
--------------------------------
INSERT INTO Buildings
(Type, BuildingClass, Cost, GoldMaintenance, ArtDefineTag, SpecialistType, TradeRouteTargetBonus, TradeRouteRecipientBonus, MinAreaSize, ConquestProb, HurryCostModifier)
SELECT 'BUILDING_VICTORIA_STEAM_MILL', BuildingClass, Cost, GoldMaintenance, ArtDefineTag, SpecialistType, TradeRouteTargetBonus, TradeRouteRecipientBonus, MinAreaSize, ConquestProb, HurryCostModifier
FROM Buildings WHERE Type = 'BUILDING_FACTORY';
UPDATE Buildings SET Cost = 1000, GoldMaintenance = 6 WHERE Type = 'BUILDING_VICTORIA_STEAM_MILL';
UPDATE Buildings SET PrereqTech = 'TECH_STEAM_POWER' WHERE Type = 'BUILDING_VICTORIA_STEAM_MILL';
UPDATE Buildings SET Help = 'TXT_KEY_BUILDING_VICTORIA_STEAM_MILL_HELP', Description = 'TXT_KEY_BUILDING_VICTORIA_STEAM_MILL', Civilopedia = 'TXT_KEY_CIV5_BUILDINGS_VICTORIA_STEAM_MILL_TEXT', Strategy = 'TXT_KEY_BUILDING_VICTORIA_STEAM_MILL_STRATEGY' WHERE Type = 'BUILDING_VICTORIA_STEAM_MILL';
UPDATE Buildings SET SpecialistCount = 2 WHERE Type = 'BUILDING_VICTORIA_STEAM_MILL';
--UPDATE Buildings SET TradeRouteTargetBonus = 3, TradeRouteRecipientBonus = 3 WHERE Type = 'BUILDING_VICTORIA_STEAM_MILL';
UPDATE Buildings SET IconAtlas = 'COMMUNITY_ATLAS', PortraitIndex = 36 WHERE Type = 'BUILDING_VICTORIA_STEAM_MILL';
--------------------------------
-- Building_ImprovementYieldChanges
--------------------------------
INSERT INTO Building_ImprovementYieldChanges
(BuildingType, ImprovementType, YieldType, Yield)
SELECT 'BUILDING_VICTORIA_STEAM_MILL', ImprovementType, YieldType, Yield+2
FROM Building_ImprovementYieldChanges WHERE BuildingType = 'BUILDING_FACTORY';
--------------------------------
-- Building_YieldChanges
--------------------------------
INSERT INTO Building_YieldChanges
(BuildingType, YieldType, Yield)
SELECT 'BUILDING_VICTORIA_STEAM_MILL', YieldType, Yield
FROM Building_YieldChanges WHERE BuildingType = 'BUILDING_FACTORY';
--------------------------------
-- Building_Flavors
--------------------------------
INSERT INTO Building_Flavors
(BuildingType, FlavorType, Flavor)
SELECT 'BUILDING_VICTORIA_STEAM_MILL', FlavorType, Flavor+5
FROM Building_Flavors WHERE BuildingType = 'BUILDING_FACTORY';
--------------------------------
-- Building_ClassesNeededInCity
--------------------------------
INSERT INTO Building_ClassesNeededInCity
(BuildingType, BuildingClassType)
SELECT 'BUILDING_VICTORIA_STEAM_MILL', BuildingClassType
FROM Building_ClassesNeededInCity WHERE BuildingType = 'BUILDING_FACTORY';
--------------------------------
-- Building_YieldChangesPerPop
--------------------------------
INSERT INTO Building_YieldChangesPerPop
(BuildingType, YieldType, Yield)
SELECT 'BUILDING_VICTORIA_STEAM_MILL', YieldType, 50
FROM Building_YieldChangesPerPop WHERE BuildingType = 'BUILDING_FACTORY';
--------------------------------
-- Building_ResourceYieldChanges
--------------------------------
INSERT INTO Building_ResourceYieldChanges
(BuildingType, ResourceType, YieldType, Yield)
VALUES ('BUILDING_VICTORIA_STEAM_MILL', 'RESOURCE_COAL', 'YIELD_PRODUCTION', 3);
--------------------------------
-- Building_GreatPersonProgressFromConstruction
--------------------------------
INSERT INTO Building_GreatPersonProgressFromConstruction
(BuildingType, GreatPersonType, EraType, Value)
VALUES ('BUILDING_VICTORIA_STEAM_MILL', 'GREATPERSON_ENGINEER', 'ERA_INDUSTRIAL', 10);
--------------------------------
-- Building_SpecialistYieldChangesLocal
--------------------------------
INSERT INTO Building_SpecialistYieldChangesLocal
(BuildingType, SpecialistType, YieldType, Yield)
VALUES ('BUILDING_VICTORIA_STEAM_MILL', 'SPECIALIST_ENGINEER', 'YIELD_PRODUCTION', 2);
<Row Tag="TXT_KEY_BUILDING_VICTORIA_STEAM_MILL">
<Text>Steam Mill</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_BUILDINGS_VICTORIA_STEAM_MILL_TEXT">
<Text>Stationary steam engines are fixed steam engines used for pumping or driving mills and factories, and for power generation. They are distinct from locomotive engines used on railways, traction engines for heavy steam haulage on roads, steam cars (and other motor vehicles), agricultural engines used for ploughing or threshing, marine engines, and the steam turbines used as the mechanism of power generation for most nuclear power plants. They were introduced during the 18th century and widely made for the whole of the 19th century and most of the first half of the 20th century, only declining as electricity supply and the internal combustion engine became more widespread.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_VICTORIA_STEAM_MILL_HELP">
<Text>+1 [ICON_PRODUCTION] Production for every 2 [ICON_CITIZEN] Citizens in the City. Manufactories worked by the City gain +4 [ICON_PRODUCTION] Production.[NEWLINE][NEWLINE]Gain 10% of the progress towards the next [ICON_GREAT_ENGINEER] Great Engineer in the City when constructing buildings which are Industrial Era or later.[NEWLINE][NEWLINE]+2 [ICON_PRODUCTION] Production to Engineer Specialists.[NEWLINE][NEWLINE]Nearby [ICON_RES_COAL] Coal: +3 [ICON_PRODUCTION] Production.</Text>
</Row>
<Row Tag="TXT_KEY_BUILDING_VICTORIA_STEAM_MILL_STRATEGY">
<Text>Unique British replacement for the Factory. The Steam Mill is cheaper, requires no [ICON_RES_COAL] Coal, is available earlier than the Factory, and provides additional Production to [ICON_RES_COAL] Coal worked by the City. The Steam Mill also provides [ICON_GREAT_ENGINEER] Great Engineer points when constructing buildings, while increasing the [ICON_PRODUCTION] Production of Engineer specialists. Since Steam Mills do not require Coal, you can use your Coal surplus to build Seaports and Coal Plants, or you can trade it away for a large amount of gold.</Text>
</Row>
Both should not be viable.I disagree, Steam Mill was the worst UB in both vanilla VP and MUV4C. It'll still be average at best at +2 Prod for Engineers. The 10% GE per building built is more likely to pose a problem. I can already see ways to abuse this if you can sell to get it again. It'd be better if it encouraged having well-built cities instead of either incentivising them being lackluster as you reach Industrial era (if a building being built once means you cannot repeat, some buildings could be delayed for GE points), or purposely destroying your constructed bulidings. Something like +1Great Engineer point for every 5 buildings in the city, maybe? This way there's no way to abuse it.
Just updated to v42 and playing Rome, my Latifundum aren't spawning Figs on completion. After I noticed it the first time I tried another 2, neither of them spawned either. I booted up a 2nd game just to see and I'm still not seeing any Figs spawn. All I have mods wise are this, the newest VP, EE, and ENW, which shouldn't cause an issue. Any idea?
Both should not be viable.
- Like the Industry opener, the GE points are only granted if the building never existed in the city before.
- The GE points are only granted if the completed building is at least Industrial Era, and Steam Mills are an early Industrial building.
You thought of it, I just read your comment.You thought of everything then, I have no complaints left and am in favour of this. Without the possibility of easy abuse, it'll be one glorious, unique and cool UB.