No problem dude.
If you wonder if Flax is spaw(mm)ned
If you wonder if Flax is spaw(mm)ned

Spoiler Flax :
Playing on v57, Oppiddium got +5new hotfix updates all the unique improvements to the new ideology bonuses. I think this happened 6 versions ago, but i missed it.
improvements affected:
Israel - Kibbutz
Celts - Oppidum
Rome - Latifundia
Ethiopia - Monolithic Church
Indonesia - Kampung
Spain - Hacienda
no way to give oppidum different yields unless I make a different oppidum for each kind of great person. The Olmec colossal heads do something like that.Playing on v57, Oppiddium got +5from New Deal ... i'm not sure if this is a good idea because by this point in the game faith is pretty much the least valuable yield in the game .... not sure if it's possible or not but maybe if the Oppidium yields were tied to the type of great person expanded to build it, it would make better sense.
Seems from the picture that some cities have spawned more than 2 flax, or there are cities outside of the screen that have dumped more flax on the screen.Should nilometer maybe only spawn 1 flax? i dunno. I really like how it makes a serious impression on the map, but maybe it's too strong
Flax possible places are checked in whole 3-tile radius. Because all Egyptian cities are close to each other almost all flaxes "gathered" around one. But I also had similar impression.Seems from the picture that some cities have spawned more than 2 flax, or there are cities outside of the screen that have dumped more flax on the screen.
From my games I haven't noticed the flax being overwhelming, they have been impactful and interesting, but I don't necessarily think that's a bad thing.
The Mongol UA only gives the bonus to mounted ranged units. I specifically avoided giving Mongolia a unique unit that combines with their UA; I didn't want to have to try to balance a unique ranged mounted unit that already got 6 moves and ZOC. You still need some melee units in your mix and the Black Tug can fill that niche for you.
v59 posted.Was playing as England and noticed that Steam mill wasnt providing any extra production, per other steam mill. upon closer inspection i dont think any of the bonuses (+ to manufactory, population bonus, and engineer point) are working. I saw @FoxOfWar pointed this out already and was fixed apparently, is this just me or is anyone else still getting this as well? I tested on v57 and v58