More Unique Components for Vox Populi

3rd and 4th Unique Components for VP - Official thread 88.10

My apologies if this has been asked before, but I'm having trouble with some civs not showing all their components, or even their base UCs - it ranges from 1-3 missing, and only affects some civilizations. I have mods that add more civs installed that are compatible with 4UC and VP, and some of them work; a few from the base game are having problems too. Does anybody know any solution to this?(Or could anybody help me figure out how to solve it myself, if not? :) )

I can also give my full mod list and/or the civs it doesn't work with if that would help. I'm running the full VP suite. Thanks!
 
What VP version?
Post lua.log.
 
Definitely a problem with your version. Are you using the stickied July 2019 version?

If there have been changes to the DLL between the VP version you are using and your 4UC version then some components won't exist.
 
What VP version?
Post lua.log.
Definitely a problem with your version. Are you using the stickied July 2019 version?

If there have been changes to the DLL between the VP version you are using and your 4UC version then some components won't exist.

Thanks for the quick replies. Yes, I'm using the 7/29/2019 version of VP. I tried reinstalling both it and this mod to make sure they were the latest versions and the problem persisted. One thing that did come up at some point during installation is a "Path too long" error that I had to delve into the security settings to resolve, but I'm not sure that's relevant at all.

Here's the log; hopefully it's what you're asking for. Sorry if not. Thanks for the help!

Spoiler :

[27866.921] Initializing Lua 5.1.4
[27902.687] InstalledPanel: Refreshing Mods
[27902.687] InstalledPanel: GetModBrowserListings()
[27902.703] InstalledPanel: Refreshing Mods
[27902.703] InstalledPanel: GetModBrowserListings()
[27908.953] InstalledPanel: Refreshing Mods
[27908.953] InstalledPanel: GetModBrowserListings()
[27914.203] InstalledPanel: Refreshing Mods
[27914.203] InstalledPanel: GetModBrowserListings()
[27947.937] InstalledPanel: Refreshing Mods
[27947.937] InstalledPanel: GetModBrowserListings()
[27993.703] SelectCivilization: GameInfo.Units[NONE] is undefined
[27993.703] SelectCivilization: GameInfo.UnitPromotions[PROMOTION_ROUGH_TERRAIN_HALF_TURN] is undefined
[27993.781] SelectCivilization: GameInfo.Civilizations[CIVILIZATION_JFD_PRUSSIA] is undefined
[27994.046] SelectCivilization: IconLookup error - icon index: 0 icon size: 64 atlas: BUILDING_DENMARK_ATLAS
[27994.093] Runtime Error: Assets\DLC\UI_bc1\GameSetup\PopulateUniques.lua:177: attempt to index local 'trait' (a nil value)
stack traceback:
Assets\DLC\UI_bc1\GameSetup\PopulateUniques.lua:177: in function 'PopulateUniquesForSelectCivilization'
Assets\DLC\UI_bc1\GameSetup\SelectCivilization.lua:137: in function <Assets\DLC\UI_bc1\GameSetup\SelectCivilization.lua:59>
[28001.015] AdvancedSetup: (Really Advanced Setup) Version: 15 -------------------------------------------------------------------------------
[28001.046] Runtime Error: C:\Users\gundr\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\Really Advanced Setup (v 15)\UI\Main\GTAS_CivPanel.lua:217: bad argument #2 to '?' (Key must be of type 'number' or 'string'.)
stack traceback:
=[C]: ?
C:\Users\gundr\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\Really Advanced Setup (v 15)\UI\Main\GTAS_CivPanel.lua:217: in function 'BuildCivIcons'
C:\Users\gundr\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\Really Advanced Setup (v 15)\UI\Main\GTAS_CivPanel.lua:537: in function 'PerformBuild'
C:\Users\gundr\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\Really Advanced Setup (v 15)\UI\Main\GTAS_CivPanel.lua:577: in function <C:\Users\gundr\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\Really Advanced Setup (v 15)\UI\Main\GTAS_CivPanel.lua:568>
[28009.000] GTAS_CivPanel: IconHookup error - icon index: 0 icon size: 64 atlas: BUILDING_BRAZIL_ATLAS image control: CivPortrait
[28015.843] GTAS_CivPanel: IconHookup error - icon index: 0 icon size: 64 atlas: BUILDING_DENMARK_ATLAS image control: CivPortrait
[28026.968] AdvancedSetup: OnStart --------------------
[28029.406] Map Script: Generating Map
[28029.406] Map Script: Generating Plot Types (Lua Continents) ...
[28029.421] Map Script: Setting Plot Types (MapGenerator.Lua)
[28029.484] Map Script: Setting coasts and oceans (MapGenerator.Lua)
[28029.484] Map Script: Expanding coasts (MapGenerator.Lua)
[28029.500] Map Script: Generating Terrain (Lua Continents) ...
[28029.500] Map Script: Setting Terrain Types (MapGenerator.Lua)
[28029.531] Map Script: Map Generation - Adding Rivers
[28029.531] Map Script: Map Generation - Adding Lakes
[28029.531] Map Script: 1 lakes added
[28029.531] Map Script: Adding Features (Lua Continents) ...
[28029.593] Map Script: Creating start plot database.
[28029.609] Map Script: Dividing the map in to Regions.
[28029.609] Map Script: Map Generation - Dividing the map in to Regions
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 1
[28029.609] Map Script: WestX: 43
[28029.609] Map Script: SouthY: 18
[28029.609] Map Script: Width: 10
[28029.609] Map Script: Height: 15
[28029.609] Map Script: AreaID: 29
[28029.609] Map Script: Fertility: 519
[28029.609] Map Script: Plots: 150
[28029.609] Map Script: Fert/Plot: 3.46
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 2
[28029.609] Map Script: WestX: 53
[28029.609] Map Script: SouthY: 10
[28029.609] Map Script: Width: 22
[28029.609] Map Script: Height: 16
[28029.609] Map Script: AreaID: 29
[28029.609] Map Script: Fertility: 467
[28029.609] Map Script: Plots: 352
[28029.609] Map Script: Fert/Plot: 1.3267045454545
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 3
[28029.609] Map Script: WestX: 53
[28029.609] Map Script: SouthY: 26
[28029.609] Map Script: Width: 19
[28029.609] Map Script: Height: 7
[28029.609] Map Script: AreaID: 29
[28029.609] Map Script: Fertility: 452
[28029.609] Map Script: Plots: 133
[28029.609] Map Script: Fert/Plot: 3.3984962406015
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 4
[28029.609] Map Script: WestX: 38
[28029.609] Map Script: SouthY: 33
[28029.609] Map Script: Width: 14
[28029.609] Map Script: Height: 17
[28029.609] Map Script: AreaID: 29
[28029.609] Map Script: Fertility: 471
[28029.609] Map Script: Plots: 238
[28029.609] Map Script: Fert/Plot: 1.9789915966387
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 5
[28029.609] Map Script: WestX: 52
[28029.609] Map Script: SouthY: 33
[28029.609] Map Script: Width: 12
[28029.609] Map Script: Height: 11
[28029.609] Map Script: AreaID: 29
[28029.609] Map Script: Fertility: 446
[28029.609] Map Script: Plots: 132
[28029.609] Map Script: Fert/Plot: 3.3787878787879
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 6
[28029.609] Map Script: WestX: 21
[28029.609] Map Script: SouthY: 4
[28029.609] Map Script: Width: 19
[28029.609] Map Script: Height: 14
[28029.609] Map Script: AreaID: 13
[28029.609] Map Script: Fertility: 665
[28029.609] Map Script: Plots: 266
[28029.609] Map Script: Fert/Plot: 2.5
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 7
[28029.609] Map Script: WestX: 15
[28029.609] Map Script: SouthY: 18
[28029.609] Map Script: Width: 10
[28029.609] Map Script: Height: 21
[28029.609] Map Script: AreaID: 13
[28029.609] Map Script: Fertility: 607
[28029.609] Map Script: Plots: 210
[28029.609] Map Script: Fert/Plot: 2.8904761904762
[28029.609] Map Script: -
[28029.609] Map Script: -
[28029.609] Map Script: Data for Start Region # 8
[28029.609] Map Script: WestX: 25
[28029.609] Map Script: SouthY: 18
[28029.609] Map Script: Width: 14
[28029.609] Map Script: Height: 17
[28029.609] Map Script: AreaID: 13
[28029.609] Map Script: Fertility: 588
[28029.609] Map Script: Plots: 238
[28029.609] Map Script: Fert/Plot: 2.4705882352941
[28029.609] Map Script: -
[28029.609] Map Script: Choosing start locations for civilizations.
[28029.609] Map Script: Map Generation - Choosing Start Locations for Civilizations
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 1 ---
[28029.609] Map Script: Total Plots: 150
[28029.609] Map Script: Area Plots: 114
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 36 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 22 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 14
[28029.609] Map Script: Icebergs: 0
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 90
[28029.609] Map Script: Hills: 24
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 53
[28029.609] Map Script: Plains Plots: 37
[28029.609] Map Script: Desert Plots: 0
[28029.609] Map Script: Tundra Plots: 0
[28029.609] Map Script: Snow Plots: 0
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 11
[28029.609] Map Script: Jungle Plots: 27
[28029.609] Map Script: Marsh Plots: 3
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 44
[28029.609] Map Script: Plots Along Oceans: 24
[28029.609] Map Script: Plots Next To Plots Along Oceans: 24
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 2 ---
[28029.609] Map Script: Total Plots: 352
[28029.609] Map Script: Area Plots: 113
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 239 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 73 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 166
[28029.609] Map Script: Icebergs: 0
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 94
[28029.609] Map Script: Hills: 19
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 48
[28029.609] Map Script: Plains Plots: 33
[28029.609] Map Script: Desert Plots: 12
[28029.609] Map Script: Tundra Plots: 1
[28029.609] Map Script: Snow Plots: 0
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 18
[28029.609] Map Script: Jungle Plots: 14
[28029.609] Map Script: Marsh Plots: 0
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 13
[28029.609] Map Script: Plots Along Oceans: 43
[28029.609] Map Script: Plots Next To Plots Along Oceans: 28
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 3 ---
[28029.609] Map Script: Total Plots: 133
[28029.609] Map Script: Area Plots: 106
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 2 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 25 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 20 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 5
[28029.609] Map Script: Icebergs: 0
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 83
[28029.609] Map Script: Hills: 23
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 39
[28029.609] Map Script: Plains Plots: 42
[28029.609] Map Script: Desert Plots: 2
[28029.609] Map Script: Tundra Plots: 0
[28029.609] Map Script: Snow Plots: 0
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 13
[28029.609] Map Script: Jungle Plots: 38
[28029.609] Map Script: Marsh Plots: 1
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 25
[28029.609] Map Script: Plots Along Oceans: 28
[28029.609] Map Script: Plots Next To Plots Along Oceans: 28
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 4 ---
[28029.609] Map Script: Total Plots: 238
[28029.609] Map Script: Area Plots: 127
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 4 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 107 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 2
[28029.609] Map Script: Coast Plots: 49 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 56
[28029.609] Map Script: Icebergs: 14
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 96
[28029.609] Map Script: Hills: 31
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 34
[28029.609] Map Script: Plains Plots: 32
[28029.609] Map Script: Desert Plots: 0
[28029.609] Map Script: Tundra Plots: 19
[28029.609] Map Script: Snow Plots: 11
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 29
[28029.609] Map Script: Jungle Plots: 0
[28029.609] Map Script: Marsh Plots: 0
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 11
[28029.609] Map Script: Plots Along Oceans: 45
[28029.609] Map Script: Plots Next To Plots Along Oceans: 31
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 5 ---
[28029.609] Map Script: Total Plots: 132
[28029.609] Map Script: Area Plots: 107
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 2 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 23 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 20 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 3
[28029.609] Map Script: Icebergs: 0
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 94
[28029.609] Map Script: Hills: 13
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 34
[28029.609] Map Script: Plains Plots: 34
[28029.609] Map Script: Desert Plots: 5
[28029.609] Map Script: Tundra Plots: 21
[28029.609] Map Script: Snow Plots: 0
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 21
[28029.609] Map Script: Jungle Plots: 0
[28029.609] Map Script: Marsh Plots: 3
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 26
[28029.609] Map Script: Plots Along Oceans: 28
[28029.609] Map Script: Plots Next To Plots Along Oceans: 19
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 6 ---
[28029.609] Map Script: Total Plots: 266
[28029.609] Map Script: Area Plots: 177
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 1 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 88 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 56 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 32
[28029.609] Map Script: Icebergs: 16
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 141
[28029.609] Map Script: Hills: 36
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 27
[28029.609] Map Script: Plains Plots: 71
[28029.609] Map Script: Desert Plots: 0
[28029.609] Map Script: Tundra Plots: 25
[28029.609] Map Script: Snow Plots: 18
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 44
[28029.609] Map Script: Jungle Plots: 0
[28029.609] Map Script: Marsh Plots: 3
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 52
[28029.609] Map Script: Plots Along Oceans: 45
[28029.609] Map Script: Plots Next To Plots Along Oceans: 33
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 7 ---
[28029.609] Map Script: Total Plots: 210
[28029.609] Map Script: Area Plots: 138
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 2 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 70 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 39 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 31
[28029.609] Map Script: Icebergs: 0
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 98
[28029.609] Map Script: Hills: 40
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 45
[28029.609] Map Script: Plains Plots: 44
[28029.609] Map Script: Desert Plots: 9
[28029.609] Map Script: Tundra Plots: 0
[28029.609] Map Script: Snow Plots: 0
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 39
[28029.609] Map Script: Jungle Plots: 31
[28029.609] Map Script: Marsh Plots: 6
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 1
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 36
[28029.609] Map Script: Plots Along Oceans: 35
[28029.609] Map Script: Plots Next To Plots Along Oceans: 28
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: -
[28029.609] Map Script: --- Region Terrain Measurements for Region # 8 ---
[28029.609] Map Script: Total Plots: 238
[28029.609] Map Script: Area Plots: 150
[28029.609] Map Script: -
[28029.609] Map Script: Mountains: 11 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: Total Water Plots: 77 - Cannot belong to a landmass AreaID.
[28029.609] Map Script: -
[28029.609] Map Script: Lake Plots: 0
[28029.609] Map Script: Coast Plots: 41 - Does not include Lakes.
[28029.609] Map Script: Ocean Plots: 36
[28029.609] Map Script: Icebergs: 0
[28029.609] Map Script: -
[28029.609] Map Script: Flatlands: 117
[28029.609] Map Script: Hills: 33
[28029.609] Map Script: -
[28029.609] Map Script: Grass Plots: 71
[28029.609] Map Script: Plains Plots: 41
[28029.609] Map Script: Desert Plots: 5
[28029.609] Map Script: Tundra Plots: 0
[28029.609] Map Script: Snow Plots: 0
[28029.609] Map Script: -
[28029.609] Map Script: Forest Plots: 46
[28029.609] Map Script: Jungle Plots: 48
[28029.609] Map Script: Marsh Plots: 2
[28029.609] Map Script: Flood Plains: 0
[28029.609] Map Script: Oases: 0
[28029.609] Map Script: -
[28029.609] Map Script: Plots Along Rivers: 29
[28029.609] Map Script: Plots Along Oceans: 31
[28029.609] Map Script: Plots Next To Plots Along Oceans: 21
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 1 has been defined as a JUNGLE Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.00 - Tundra: 0.00 - Jungle: 0.24 - Forest: 0.10 - Hills: 0.21 - Plains: 0.32 - Grass: 0.46
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 2 has been defined as a GRASSLAND Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.11 - Tundra: 0.01 - Jungle: 0.12 - Forest: 0.16 - Hills: 0.17 - Plains: 0.29 - Grass: 0.42
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 3 has been defined as a JUNGLE Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.02 - Tundra: 0.00 - Jungle: 0.36 - Forest: 0.12 - Hills: 0.22 - Plains: 0.40 - Grass: 0.37
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 4 has been defined as a HYBRID Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.00 - Tundra: 0.15 - Jungle: 0.00 - Forest: 0.23 - Hills: 0.24 - Plains: 0.25 - Grass: 0.27
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 5 has been defined as a HYBRID Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.05 - Tundra: 0.20 - Jungle: 0.00 - Forest: 0.20 - Hills: 0.12 - Plains: 0.32 - Grass: 0.32
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 6 has been defined as a PLAINS Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.00 - Tundra: 0.14 - Jungle: 0.00 - Forest: 0.25 - Hills: 0.20 - Plains: 0.40 - Grass: 0.15
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 7 has been defined as a FOREST Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.07 - Tundra: 0.00 - Jungle: 0.22 - Forest: 0.28 - Hills: 0.29 - Plains: 0.32 - Grass: 0.33
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.609] Map Script: Region # 8 has been defined as a JUNGLE Region.
[28029.609] Map Script: Threshold Values:
[28029.609] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30
[28029.609] Map Script: Region Values:
[28029.609] Map Script: Desert: 0.03 - Tundra: 0.00 - Jungle: 0.32 - Forest: 0.31 - Hills: 0.22 - Plains: 0.27 - Grass: 0.47
[28029.609] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
[28029.625] Map Script: Normalizing start locations and assigning them to Players.
[28029.625] Map Script: Placing Natural Wonders.
[28029.734] Map Script: -- Placed all Natural Wonders --
[28029.734] Map Script: -
[28029.734] Map Script: -
[28029.734] Map Script: Placing Resources and City States.
[28029.734] Map Script: Map Generation - Assigning Luxury Resource Distribution
[28029.734] Map Script: -
[28029.734] Map Script: Region# 3 of type 2 has been assigned Luxury ID# 24
[28029.734] Map Script: -
[28029.734] Map Script: Region# 8 of type 2 has been assigned Luxury ID# 34
[28029.734] Map Script: -
[28029.734] Map Script: Region# 1 of type 2 has been assigned Luxury ID# 41
[28029.734] Map Script: -
[28029.734] Map Script: Region# 7 of type 3 has been assigned Luxury ID# 21
[28029.734] Map Script: -
[28029.734] Map Script: Region# 6 of type 6 has been assigned Luxury ID# 27
[28029.734] Map Script: -
[28029.734] Map Script: Region# 2 of type 7 has been assigned Luxury ID# 46
[28029.734] Map Script: -
[28029.734] Map Script: Region# 5 of type 8 has been assigned Luxury ID# 52
[28029.734] Map Script: -
[28029.734] Map Script: Region# 4 of type 8 has been assigned Luxury ID# 32
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 17 assigned to Random.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 13 assigned to Random.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 15 assigned to Random.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 51 assigned to Random.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 22 assigned to Random.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 16 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 30 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 31 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 44 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 45 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 25 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 19 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 26 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 49 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 33 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 23 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 20 disabled.
[28029.734] Map Script: -
[28029.734] Map Script: Luxury ID# 14 disabled.
[28029.734] Map Script: --- Luxury Assignment Table ---
[28029.734] Map Script: -
[28029.734] Map Script: - - Assigned to Regions - -
[28029.734] Map Script: Region# 3 has Luxury type 24
[28029.734] Map Script: Region# 8 has Luxury type 34
[28029.734] Map Script: Region# 1 has Luxury type 41
[28029.734] Map Script: Region# 7 has Luxury type 21
[28029.734] Map Script: Region# 6 has Luxury type 27
[28029.734] Map Script: Region# 2 has Luxury type 46
[28029.734] Map Script: Region# 5 has Luxury type 52
[28029.734] Map Script: Region# 4 has Luxury type 32
[28029.734] Map Script: -
[28029.734] Map Script: Total unique regional luxuries: 8
[28029.734] Map Script: -
[28029.734] Map Script: - - Assigned to City States - -
[28029.734] Map Script: Luxury type 47
[28029.734] Map Script: Luxury type 50
[28029.734] Map Script: Luxury type 48
[28029.734] Map Script: -
[28029.734] Map Script: - - Assigned to Random - -
[28029.734] Map Script: Luxury type 17
[28029.734] Map Script: Luxury type 13
[28029.734] Map Script: Luxury type 15
[28029.734] Map Script: Luxury type 51
[28029.734] Map Script: Luxury type 22
[28029.734] Map Script: -
[28029.734] Map Script: - - Luxuries handled via Special Case - -
[28029.734] Map Script: Luxury type 18
[28029.734] Map Script: -
[28029.734] Map Script: - - Disabled - -
[28029.734] Map Script: Luxury type 16
[28029.734] Map Script: Luxury type 30
[28029.734] Map Script: Luxury type 31
[28029.734] Map Script: Luxury type 44
[28029.734] Map Script: Luxury type 45
[28029.734] Map Script: Luxury type 25
[28029.734] Map Script: Luxury type 19
[28029.734] Map Script: Luxury type 26
[28029.734] Map Script: Luxury type 49
[28029.734] Map Script: Luxury type 33
[28029.734] Map Script: Luxury type 23
[28029.734] Map Script: Luxury type 20
[28029.734] Map Script: Luxury type 14
[28029.734] Map Script: - - - - - - - - - - - - - - - -
[28029.734] Map Script: Map Generation - Placing City States
[28029.734] Map Script: Map Generation - Choosing sites for City States
[28029.734] Map Script: All city states assigned.
[28029.765] Map Script: Map Generation - Placing Luxuries
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 24 at start plot 64 28 in Region# 3
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 34 at start plot 31 23 in Region# 8
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 41 at start plot 49 23 in Region# 1
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 21 at start plot 20 26 in Region# 7
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 27 at start plot 33 13 in Region# 6
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 46 at start plot 65 15 in Region# 2
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 52 at start plot 55 36 in Region# 5
[28029.765] Map Script: -
[28029.765] Map Script: Attempting to place Luxury# 32 at start plot 42 40 in Region# 4
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 50 to City State# 1
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 50 at City State# 1 in Region# 1 located at Plot 44 30
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 48 to City State# 2
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 48 at City State# 2 in Region# 2 located at Plot 72 24
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 48 to City State# 3
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 48 at City State# 3 in Region# 3 located at Plot 56 28
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 48 to City State# 4
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 48 at City State# 4 in Region# 4 located at Plot 48 35
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 50 to City State# 5
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 50 at City State# 5 in Region# 5 located at Plot 61 40
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 47 to City State# 6
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 47 at City State# 6 in Region# 6 located at Plot 22 16
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 47 to City State# 7
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 47 at City State# 7 in Region# 7 located at Plot 20 36
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 48 to City State# 8
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 48 at City State# 8 in Region# 8 located at Plot 30 32
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 17 to City State# 9
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 17 at City State# 9 in Region# 1 located at Plot 51 30
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 48 to City State# 10
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 48 at City State# 10 in Region# 2 located at Plot 71 19
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 48 to City State# 11
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 48 at City State# 11 in Region# 3 located at Plot 70 29
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 47 to City State# 12
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 47 at City State# 12 in Region# 4 located at Plot 27 12
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 13 to City State# 13
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 13 at City State# 13 in Region# 5 located at Plot 52 43
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 50 to City State# 14
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 50 at City State# 14 in Region# 6 located at Plot 39 15
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 50 to City State# 15
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 50 at City State# 15 in Region# 7 located at Plot 24 21
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -Assigned Luxury Type 50 to City State# 16
[28029.765] Map Script: -
[28029.765] Map Script: Placed Luxury ID# 50 at City State# 16 in Region# 8 located at Plot 37 20
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 41 in Region# 1
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 41 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 41 left to place in Region# 1 is 0
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 46 in Region# 2
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 46 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 46 left to place in Region# 2 is 0
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 24 in Region# 3
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 24 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 24 left to place in Region# 3 is 0
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 32 in Region# 4
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 32 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 32 left to place in Region# 4 is 0
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 52 in Region# 5
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 52 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 52 left to place in Region# 5 is 1
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 52 not placed in Region# 5 is 1
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 27 in Region# 6
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 27 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 27 left to place in Region# 6 is 0
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 21 in Region# 7
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 21 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 21 left to place in Region# 7 is 0
[28029.765] Map Script: -
[28029.765] Map Script: - - -
[28029.765] Map Script: Attempting to place regional luxury # 34 in Region# 8
[28029.765] Map Script: -
[28029.765] Map Script: Target number for Luxury# 34 with assignment split of 1 is 6
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Number of LuxuryID 34 left to place in Region# 8 is 0
[28029.765] Map Script: * *
[28029.765] Map Script: * iNumTypesRandom = 5
[28029.765] Map Script: * *
[28029.765] Map Script: * *
[28029.765] Map Script: * targetLuxForThisWorldSize = 60
[28029.765] Map Script: * *
[28029.765] Map Script: * *
[28029.765] Map Script: * random to add to target = 6
[28029.765] Map Script: * *
[28029.765] Map Script: * *
[28029.765] Map Script: * totalLuxPlacedSoFar = 79
[28029.765] Map Script: * *
[28029.765] Map Script: * *
[28029.765] Map Script: * iNumRandomLuxTarget = -13
[28029.765] Map Script: * *
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury ID#: 17
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury Target Number: 4
[28029.765] Map Script: Random Luxury Target Placed: 4
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury ID#: 13
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury Target Number: 3
[28029.765] Map Script: Random Luxury Target Placed: 3
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury ID#: 15
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury Target Number: 3
[28029.765] Map Script: Random Luxury Target Placed: 3
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury ID#: 51
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury Target Number: 3
[28029.765] Map Script: Random Luxury Target Placed: 3
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury ID#: 22
[28029.765] Map Script: -
[28029.765] Map Script: Random Luxury Target Number: 3
[28029.765] Map Script: Random Luxury Target Placed: 3
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[28029.765] Map Script: + Random Luxuries Target Number: -13
[28029.765] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[28029.765] Map Script: + Random Luxuries Number Placed: 16
[28029.765] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 1 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 22 for start located at Plot 49 23 in Region# 1
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 2 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 13
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 51
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 51 for start located at Plot 65 15 in Region# 2
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 3 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 64 28 in Region# 3
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 4 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 13
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 51
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 42 40 in Region# 4
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 5 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 55 36 in Region# 5
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 6 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 18 for start located at Plot 33 13 in Region# 6
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 7 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 20 26 in Region# 7
[28029.765] Map Script: -
[28029.765] Map Script: --- Eligible Types List for Second Luxury in Region# 8 ---
[28029.765] Map Script: - Found eligible luxury type: 17
[28029.765] Map Script: - Found eligible luxury type: 15
[28029.765] Map Script: - Found eligible luxury type: 22
[28029.765] Map Script: - Found eligible luxury type: 18
[28029.765] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8 ---
[28029.765] Map Script: -
[28029.765] Map Script: Placed Second Luxury type of ID# 22 for start located at Plot 31 23 in Region# 8
[28029.765] Map Script: Failed to place 3 units of Marble.
[28029.765] Map Script: Map Generation - Placing Strategics
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -City State# 1 gets no strategic resource assigned to it.
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 2 located at Plot 72 24
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 4 at City State# 3 located at Plot 56 28
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -City State# 4 gets no strategic resource assigned to it.
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 5 located at Plot 61 40
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 6 located at Plot 22 16
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 7 located at Plot 20 36
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -City State# 8 gets no strategic resource assigned to it.
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 9 located at Plot 51 30
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -City State# 10 gets no strategic resource assigned to it.
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 4 at City State# 11 located at Plot 70 29
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 12 located at Plot 27 12
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 13 located at Plot 52 43
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 3 at City State# 14 located at Plot 39 15
[28029.765] Map Script: -
[28029.765] Map Script: Placed Minor Strategic ID# 2 at City State# 15 located at Plot 24 21
[28029.765] Map Script: -
[28029.765] Map Script: -
[28029.765] Map Script: -City State# 16 gets no strategic resource assigned to it.
[28029.765] Map Script: Map Generation - Placing Bonuses
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 1
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 2
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 3
[28029.765] Map Script: Placing 'sexy Fish' in third ring of start location in Region# 4
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 5
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 6
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 7
[28029.765] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 8
[28029.765] Map Script: Map Generation - Normalize City State Locations
[28029.796] Map Script: -
[28029.796] Map Script: --- Table of Results, New Start Finder ---
[28029.796] Map Script: -
[28029.796] Map Script: Region# 1 has start plot at: 49 23 with Fertility Rating of 268
[28029.796] Map Script: -
[28029.796] Map Script: Region# 2 has start plot at: 65 15 with Fertility Rating of 200
[28029.796] Map Script: -
[28029.796] Map Script: Region# 3 has start plot at: 64 28 with Fertility Rating of 257
[28029.796] Map Script: -
[28029.796] Map Script: Region# 4 has start plot at: 42 40 with Fertility Rating of 227
[28029.796] Map Script: -
[28029.796] Map Script: Region# 5 has start plot at: 55 36 with Fertility Rating of 267
[28029.796] Map Script: -
[28029.796] Map Script: Region# 6 has start plot at: 33 13 with Fertility Rating of 273
[28029.796] Map Script: -
[28029.796] Map Script: Region# 7 has start plot at: 20 26 with Fertility Rating of 299
[28029.796] Map Script: -
[28029.796] Map Script: Region# 8 has start plot at: 31 23 with Fertility Rating of 264
[28029.796] Map Script: -
[28029.796] Map Script: --- End of Start Finder Results Table ---
[28029.796] Map Script: -
[28029.796] Map Script: -
[28029.796] Map Script: --- Table of Final Results, City State Placements ---
[28029.796] Map Script: -
[28029.796] Map Script: - City State 1 in Region 1 is located at Plot 44 30
[28029.796] Map Script: - City State 2 in Region 2 is located at Plot 72 24
[28029.796] Map Script: - City State 3 in Region 3 is located at Plot 56 28
[28029.796] Map Script: - City State 4 in Region 4 is located at Plot 48 35
[28029.796] Map Script: - City State 5 in Region 5 is located at Plot 61 40
[28029.796] Map Script: - City State 6 in Region 6 is located at Plot 22 16
[28029.796] Map Script: - City State 7 in Region 7 is located at Plot 20 36
[28029.796] Map Script: - City State 8 in Region 8 is located at Plot 30 32
[28029.796] Map Script: - City State 9 in Region 1 is located at Plot 51 30
[28029.796] Map Script: - City State 10 in Region 2 is located at Plot 71 19
[28029.796] Map Script: - City State 11 in Region 3 is located at Plot 70 29
[28029.796] Map Script: - City State 12 in Region -1 is located at Plot 27 12
[28029.796] Map Script: - City State 13 in Region 5 is located at Plot 52 43
[28029.796] Map Script: - City State 14 in Region 6 is located at Plot 39 15
[28029.796] Map Script: - City State 15 in Region 7 is located at Plot 24 21
[28029.796] Map Script: - City State 16 in Region 8 is located at Plot 37 20
[28029.796] Map Script: -
[28029.796] Map Script: - - - - -
[28029.796] Map Script: -
[28029.796] Map Script: --- Table of Final Results, Resource Distribution ---
[28029.796] Map Script: -
[28029.796] Map Script: - LUXURY Resources -
[28029.796] Map Script: 13 Whale...: 4
[28029.796] Map Script: 14 Pearls..: 0
[28029.796] Map Script: 15 Gold....: 6
[28029.796] Map Script: 16 Silver..: 0
[28029.796] Map Script: 17 Gems....: 5
[28029.796] Map Script: 18 Marble..: 3
[28029.796] Map Script: 19 Ivory...: 0
[28029.796] Map Script: 20 Fur.....: 0
[28029.796] Map Script: 21 Dye.....: 8
[28029.796] Map Script: 22 Spices..: 5
[28029.796] Map Script: 23 Silk....: 0
[28029.796] Map Script: 24 Sugar...: 8
[28029.796] Map Script: 25 Cotton..: 0
[28029.796] Map Script: 26 Wine....: 0
[28029.796] Map Script: 27 Incense.: 8
[28029.796] Map Script: - Expansion LUXURY Resources -
[28029.796] Map Script: 30 Copper..: 0
[28029.796] Map Script: 31 Salt....: 0
[28029.796] Map Script: 32 Crab....: 8
[28029.796] Map Script: 33 Truffles: 0
[28029.796] Map Script: 34 Citrus..: 8
[28029.796] Map Script: 41 Cocoa...: 8
[28029.796] Map Script: - Mod LUXURY Resources -
[28029.796] Map Script: 44 Coffee..: 0
[28029.796] Map Script: 45 Tea.....: 0
[28029.796] Map Script: 46 Tobacco.: 8
[28029.796] Map Script: 47 Amber...: 3
[28029.796] Map Script: 48 Jade....: 6
[28029.796] Map Script: 49 Olives..: 0
[28029.796] Map Script: 50 Perfume.: 5
[28029.796] Map Script: 51 Coral...: 4
[28029.796] Map Script: 52 Lapis...: 7
[28029.796] Map Script: -
[28029.796] Map Script: + TOTAL.Lux: 104
[28029.796] Map Script: -
[28029.796] Map Script: - STRATEGIC Resources -
[28029.796] Map Script: 0 Iron....: 66
[28029.796] Map Script: 1 Horse...: 56
[28029.796] Map Script: 2 Coal....: 54
[28029.796] Map Script: 3 Oil.....: 86
[28029.796] Map Script: 4 Aluminum: 68
[28029.796] Map Script: 5 Uranium.: 32
[28029.796] Map Script: -
[28029.796] Map Script: - BONUS Resources -
[28029.796] Map Script: 6 Wheat...: 15
[28029.796] Map Script: 7 Cow.....: 16
[28029.796] Map Script: 8 Sheep...: 12
[28029.796] Map Script: 9 Deer....: 18
[28029.796] Map Script: 10 Banana..: 15
[28029.796] Map Script: 11 Fish....: 49
[28029.796] Map Script: 12 Stone...: 17
[28029.796] Map Script: 40 Bison...: 7
[28029.796] Map Script: -
[28029.796] Map Script: -----------------------------------------------------
[28029.796] Map Script: -------------------------------
[28029.796] Map Script: Map Generation - Adding Goodies
[28029.812] Map Script: -------------------------------
[28029.812] Map Script: Determining continents for art purposes (MapGenerator.Lua)
[28032.828] LoadScreen: IconHookup error - icon index: 7 icon size: 128 atlas: LEADER_ATLAS image control: nil
[28032.843] LoadScreen: GameInfo.PolicyBranchTypes[-1] is undefined
[28032.859] LoadScreen:
[28032.859] LoadScreen: (Really Advanced Setup) - (Beginning of Start Game) Version: 15 -------------------------------------------------------------------------------
[28032.859] LoadScreen:
[28032.859] LoadScreen: InitGame --------------------------------------------------------------------
[28032.859] LoadScreen: InitMap --------------------------------------------------------------------
[28033.015] LoadScreen: InitPlayers --------------------------------------------------------------------
[28033.015] LoadScreen:
[28033.015] LoadScreen: (Really Advanced Setup) - (End of Start Game) Elapsed Time: 0.154s -------------------------------------------------------------------------------
[28033.015] LoadScreen:
[28036.203] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP'
[28036.203] EUI_context: ==================================================================================================
[28036.203] EUI_context: EUI CONTEXT LuaContext: 242175C0
[28036.203] EUI_context: ==================================================================================================
[28036.328] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
[28036.328] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
[28036.328] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
[28036.328] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
[28036.328] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
[28036.328] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
[28036.328] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
[28036.328] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
[28036.328] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
[28036.328] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
[28036.328] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
[28036.328] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
[28036.328] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1
[28036.328] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 89
[28036.328] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Overhaul Version 13
[28036.328] EUI_context: Active MOD: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP Version 27
[28036.328] EUI_context: Active MOD: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP Version 11
[28036.328] EUI_context: Active MOD: be2d13ee-d18d-410e-8f04-7cd19cd99a98 (5) More Luxuries - CBO Edition (5-14b) Version 155
[28036.328] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (6a) Community Balance Overhaul - Compatibility Files (EUI) Version 1
[28036.328] EUI_context: Active MOD: ef8387f0-b053-4c84-90ce-c3c5cb21a580 (7) Community Events Version 5
[28036.328] EUI_context: Active MOD: 0f1eab20-b84e-4277-a3cc-f772b952be54 (7a) Promotion Icons for VP Version 1
[28036.328] EUI_context: Active MOD: 1f0a153b-26ae-4496-a2c0-a106d9b43c95 (7b) UI - Promotion Tree for VP Version 22
[28036.328] EUI_context: Active MOD: 6f162445-8dd2-4809-b8b4-aa405d4b2107 (text) Promotion Overhaul for VP Version 18
[28036.328] EUI_context: Active MOD: d61c53f4-5991-4709-9b1b-c0100d34639f AI - Great People Choices Version 1
[28036.328] EUI_context: Active MOD: c865cfd4-c125-42dc-9c46-51fe15fb7841 Calypso's Colored Religious Icons (Basic) Version 4
[28036.328] EUI_context: Active MOD: 205ebd78-1e7e-4a12-a34a-1a63ff7033d3 Calypso's Colored Religious Icons (Extended) Version 5
[28036.328] EUI_context: Active MOD: 8562c016-f5bb-40f1-b37e-d3b40d3fg13e Colonialist Legacies' Canadian Dominion for VP Version 15
[28036.328] EUI_context: Active MOD: 0f96f649-aaf6-45f3-9b5c-65010eac2669 Capture Great People for VP Version 3
[28036.328] EUI_context: Active MOD: f1830fcf-5e1b-4acb-aed7-c923e1f49562 Diplomacy - Auto-Denounce Version 1
[28036.328] EUI_context: Active MOD: 675ba5ec-dc5a-400f-9864-8170568d04e5 Enhanced Naval Warfare for Vox Populi Version 1
[28036.328] EUI_context: Active MOD: 87b2deae-83cb-9b88-9017-79e741d3739c Enlightenment Era (Vox Populi) Version 1
[28036.328] EUI_context: Active MOD: 420f5ed1-b43c-4ba5-a5f0-d463c4cda72e Faster Aircraft Animations Version 3
[28036.328] EUI_context: Active MOD: d4d41747-f4f3-4861-9346-928634c8c68f MC's Greece/Macedon Split for Vox Populi Version 12
[28036.328] EUI_context: Active MOD: 170c8ed1-b516-4fe2-b571-befeac39d220 Ingame Editor Version 39
[28036.328] EUI_context: Active MOD: dcdaabd2-b224-4680-bdc0-d8692a1a9665 Colonialist Legacies' Inuit for VP Version 14
[28036.328] EUI_context: Active MOD: c723cd99-1755-4ec6-a89c-2f565bae1297 JFD's Civilizations - Great Britain (Victoria) for Vox Populi Version 5
[28036.328] EUI_context: Active MOD: e2474689-763b-4adf-a4e1-ff981818f7c6 JFD's Civilizations - Japan (Meiji) for Vox Populi Version 3
[28036.328] EUI_context: Active MOD: f5d1b4e6-a48d-4311-9af3-c59ce1c11d0e JFD's Civilizations - Japan (Tojo) for Vox Populi Version 9
[28036.328] EUI_context: Active MOD: 42c4728e-4544-4520-8488-4bb430e27e34 JFD's Civilizations - Papal States (Pius IX) for Vox Populi Version 7
[28036.328] EUI_context: Active MOD: a08a3228-022a-4681-b1a1-aab5dcccb857 JFD's Civilizations - Prussia (Frederick) for Vox Populi Version 9
[28036.328] EUI_context: Active MOD: c118bb07-4305-4fe1-a47a-e050da421cb6 JFD's Civilizations - United States of America (Roosevelt) for VP Version 7
[28036.328] EUI_context: Active MOD: 12f72070-3f4d-425a-bef0-b6c14a3738ac National Wonder Collection Version 3
[28036.328] EUI_context: Active MOD: baec6cb7-36d9-425a-a72b-e8f7d7ad1b01 Neolithic Wonders Version 1
[28036.328] EUI_context: Active MOD: 4bd78158-67ce-4bd5-9b43-c7d4b1503a96 MC and LITE's Nubia for VP Version 12
[28036.328] EUI_context: Active MOD: 2b5ad645-8094-4ed7-a488-1e49eb9277aa Colonialist Legacies' - Phillipine Republic for Vox Populi Version 5
[28036.328] EUI_context: Active MOD: 7762c016-f5bb-40f1-b37e-d3b40d4gh23e Pineappledan's Phoenician Civilization Version 1
[28036.328] EUI_context: Active MOD: 34feb829-33fb-4241-956f-462e6877e070 Really Advanced Setup Version 15
[28036.328] EUI_context: Active MOD: 50106082-4c01-4497-8525-b1c07a500f05 Religion - Recurring Purchase Notify Version 1
[28036.328] EUI_context: Active MOD: 7dbedfbe-cce4-49cd-a2bc-3507e38f4bd4 Tomatekh's Sumer for VP Version 21
[28036.328] EUI_context: Active MOD: 6e2bffad-eebc-4e29-a204-d96afc486924 The Garamantes Version 39
[28036.328] EUI_context: Active MOD: cc3e1671-2832-40dc-9bfd-8e053d3b76b2 Tomatekh's Timurids for VP - 4UC Compatible Version 12
[28036.328] EUI_context: Active MOD: bb769714-1243-4d42-9c13-bdbb55405064 [BNW] Colonialist Legacies' Tlingit for VP Version 16
[28036.328] EUI_context: Active MOD: 1c475529-d173-475f-baef-3f56766a3ffc UI - Notify Exit Resistance Version 1
[28036.328] EUI_context: Active MOD: ba4d7977-e47e-4145-8577-bd562b0173a3 UI - Religion Spread (Vox Populi) Version 2
[28036.328] EUI_context: Active MOD: b2eb6d1e-1fcb-4a0d-829c-51691aa3183a Unique City-States Version 6
[28036.328] EUI_context: Active MOD: 6eab2123-f4cb-401a-a165-55833306c1ae Vox Populi's Bare Necessities Version 4
[28036.328] EUI_context: Active MOD: 726cd01f-8ea2-4438-8085-21ee14bd9500 Wonder Race Version 7
[28036.328] EUI_context: Active MOD: 0474fd37-a41e-43b9-88be-81da4b112d52 [BNW] Tibet Version 10
[28036.328] EUI_context: Active MOD: 259c3593-34dd-4fdd-bd7d-8ed67cc0797c (over) More Unique Components for VP Version 59
[28036.328] EUI_context: Active MOD: 7b2d759e-3366-41c7-8e0c-b4ebfe1c55g2 Sukritact's Khmer Civilization for VP Version 7
[28036.328] EUI_context: ==================================================================================================
[28036.500] CivilopediaScreen: IconLookup error - icon index: 0 icon size: 64 atlas: BUILDING_BRAZIL_ATLAS
[28036.500] CivilopediaScreen: IconLookup error - icon index: 0 icon size: 64 atlas: BUILDING_DENMARK_ATLAS
[28036.578] CivilopediaScreen: IconLookup error - icon index: 3 icon size: 64 atlas: CIV_COLOR_ATLAS_ISRAEL
[28036.578] CivilopediaScreen: SetSelectedCategory(12)
[28036.578] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[28036.593] CivilopediaScreen: SetSelectedCategory(1)
[28036.593] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[28036.609] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[28036.640] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities'
[28036.640] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other
[28036.656] CityList: This is the modded CityList from CBP
[28036.750] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[28036.812] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[28036.875] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[28036.875] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[28036.921] StagingRoom: ShowHideHandler Hide: true Init: true
[28036.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[28036.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[28036.953] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[28036.968] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[28037.046] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[28037.078] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[28037.078] EconomicGeneralInfo: Total Units - 2
[28037.078] EconomicGeneralInfo: Maint Free Units - 0
[28037.078] EconomicGeneralInfo: Paid Units - 2
[28037.078] EconomicGeneralInfo: Total Units - 2
[28037.078] EconomicGeneralInfo: Maint Free Units - 0
[28037.078] EconomicGeneralInfo: Paid Units - 2
[28037.078] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[28037.125] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[28037.156] VictoryProgress: Loading VictoryProgress.lua from Vox Populi
[28037.171] VictoryProgress: OK loaded VictoryProgress.lua from Vox Populi
[28037.171] ChoosePantheonPopup: 60
[28037.171] ChoosePantheonPopup: 963
[28037.171] ChoosePantheonPopup: 1023
[28037.187] EspionageOverview: This is the modded EspionageOverview from CBP
[28037.187] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[28037.203] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP'
[28037.218] LeagueOverview: This is the modded LeagueOverview from CBP
[28037.234] ChooseIdeologyPopup: 60
[28037.234] ChooseIdeologyPopup: 963
[28037.234] ChooseIdeologyPopup: 1023
[28037.234] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[28037.234] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[28037.234] CultureOverview: This is the modded CultureOverview from CBP
[28037.250] CultureOverview: Non-Wonder Great Work buildings
[28037.250] CultureOverview: 97:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 2x GW+T / Generic (4,1)
[28037.250] CultureOverview: 37:BUILDINGCLASS_CASTLE/BUILDING_CASTLE: 1x GW / Generic (5,5)
[28037.250] CultureOverview: 405:BUILDINGCLASS_CIRCUS/BUILDING_MEIJI_IMPERIAL_SHRINE: 2x GW+T / Generic (5,3)
[28037.250] CultureOverview: 29:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[28037.250] CultureOverview: 248:BUILDINGCLASS_EE_GALLERY/BUILDING_EE_GALLERY: 1x GW / Generic (8,1)
[28037.250] CultureOverview: 30:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (11,2)
[28037.250] CultureOverview: 31:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (14,4)
[28037.250] CultureOverview: 113:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 114:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 115:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 191:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 192:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 193:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 267:BUILDINGCLASS_UE_SYNAGOGUE/BUILDING_UE_SYNAGOGUE: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 279:BUILDINGCLASS_UE_CHURCH2/BUILDING_UE_CHURCH2: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 283:BUILDINGCLASS_UE_CHURCH/BUILDING_UE_CHURCH: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 289:BUILDINGCLASS_UE_MANDIR/BUILDING_UE_MANDIR: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 294:BUILDINGCLASS_UE_PAGODA/BUILDING_UE_PAGODA: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 305:BUILDINGCLASS_UE_SYNAGOGUE2/BUILDING_UE_SYNAGOGUE2: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 316:BUILDINGCLASS_UE_MOSQUE/BUILDING_UE_MOSQUE: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 317:BUILDINGCLASS_UE_CATHEDRAL/BUILDING_UE_CATHEDRAL: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 406:BUILDINGCLASS_MEIJI_UE_PAGODA/BUILDING_MEIJI_UE_PAGODA: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 450:BUILDINGCLASS_TEMPLE/BUILDING_AKKADIAN_MOD_ZIGGURAT_GUGALANNA: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 503:BUILDINGCLASS_GURDWARA/BUILDING_GURDWARA: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 504:BUILDINGCLASS_XUEMIAO/BUILDING_XUEMIAO: 1x GW / Generic (no tech)
[28037.250] CultureOverview: 505:BUILDINGCLASS_JINJA/BUILDING_JINJA: 1x GW / Generic (no tech)
[28037.250] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[28037.265] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[28037.265] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[28037.359] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[28037.359] EventChoicePopupCity: This is the City Event Popup Manager from CBP
[28037.375] EventChoicePopup: This is the Event Popup Manager from CBP
[28037.406] CorporationsOverview: This is the Corporations Overview from CBP
[28037.421] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[28037.421] GlobalArchaeologistDigSites: TechReveal for Artifacts is 41
[28037.421] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[28037.421] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
[28037.468] PromotionTree: This is the 'UI - Promotion Tree' mod script.
[28037.468] GlobalCaptureGreatPeople: This is the 'Global - Capture Great People' mod script
[28037.468] Unit_Supercarrier: Loading Unit_Supercarrier.lua from Enhanced Naval Warfare for Vox Populi
[28037.468] Unit_Supercarrier: Loaded Unit_Supercarrier.lua from Enhanced Naval Warfare for Vox Populi
[28037.468] VPEE_Functions: Loading VPEE_Functions.lua from VP-EE mod
[28037.468] VPEE_Functions: Kronborg is 256 Kronborg Dummy is 263 Versailles is 260
[28037.468] VPEE_Functions: Finished loading VPEE_Functions.lua from VP-EE mod
[28037.484] IGE_Controller_All: ****************************************************************
[28037.484] IGE_Controller_All: Starting...
[28037.515] IGE_Overlay: This is the modded ResourceTooltipGenerator from CBP
[28037.515] IGE_Overlay: loaded
[28037.515] IGE_CityBanner: loaded
[28037.515] IGE_MiniMap: loaded
[28037.531] IGE_TabsBar: IGE_TabsBar
[28037.531] IGE_ActivePlayerSelection: IGE_ActivePlayerSelection
[28037.546] IGE_RiversElement: IGE_RiversElement
[28037.562] IGE_TerrainPanel: IGE_TerrainPanel
[28037.562] IGE_CitiesPanel: IGE_CitiesPanel
[28037.578] IGE_UnitsPanel: IGE_UnitsPanel
[28037.578] IGE_PlayersPanel: IGE_PlayersPanel
[28037.593] IGE_TechsPanel: IGE_TechsPanel
[28037.593] IGE_PoliciesPanel: IGE_PoliciesPanel
[28037.609] IGE_ConfirmPopup: IGE_ConfirmPopup
[28037.625] IGE_Window: IGE_Window
[28037.625] IGE_Window: IGE_ShareGlobalAndOptions
[28037.625] IGE_Window: IGE_SharingGlobalAndOptions, IGE=...
[28037.625] IGE_Window: IGE loaded
[28037.656] InuitRelocation: Looking For Inuit!
[28037.656] JFD_GreatBritain_Events: JFD's Great Britain Events: loaded
[28037.656] JFD_GreatBritain_Events: The Unit Spawn Handler loaded
[28037.656] JFD_Civs_JapanMeiji_Events: JFD's Japan (Meiji) Events: loaded
[28037.656] JFD_Civs_JapanMeiji_Events: The Unit Spawn Handler loaded
[28037.656] JFD_JapanTojo_Events: JFD's Japan Tojo Events: loaded
[28037.656] JFD_PapalStates_Events: JFD's Papal States Events: loaded
[28037.656] JFD_PapalStates_Events: Pope Pius IX is in this game
[28037.656] JFD_PapalStates_Functions: Pope Pius IX is in this game
[28037.656] JFD_Prussia_Events: JFD's Prussia Events: loaded
[28037.671] Nubia4UC: 4UC Nubia is loaded
[28037.671] Philippine_Functions: The Republic of the Philippines dawns
[28037.671] Philippine_Functions: Loading TableSaverLoader.lua...
[28037.671] Philippine_Functions: Creating SavedGameDB tables for new game: CLPhilippines_Data and CLPhilippines_Info
[28037.703] Philippine_Functions: TableSave time: 0.021999999999991, inserts: 1, deletes: 0, updates: 0, unchanged: 0, checksum: 19
[28037.703] PhoenicianUA: loaded
[28037.718] Sumer Mod Check: Sumer Check
[28037.718] Garamantes Check: Garamantes Check
[28037.718] Timurid Check: Timurids Check
[28037.718] UINotifyExitResistance: This is the 'UI - Notify Exit Resistance' mod script.
[28037.718] \Users\gundr\OneDrive\Documents\My Games\Sid Meier's Civilization 5\MODS\Vox Populi's Bare Necessities (v 4)\CityInfoStack: loaded
[28037.734] WonderRace: ***[ Wonder Race v7 loaded ]***
[28037.734] WonderRace: MapModData Options: TurnDiff = true, CompID = true, DetectWonder = true, LosingNotif = true, Logging = false, Debug = false
[28037.734] WonderRace: ui\WonderRace.lua loaded
[28037.734] TibetMod: Sleeping Dragon
[28037.734] TibetMod: Tibet Civ Related
[28037.781] Israel4UC: Israel Check
[28037.843] VPCompatibility: Khmer VPCompatibility Loaded
[28037.875] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[28037.890] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[28037.984] AdvisorInfoPopup: Closing Advisor Info
[28037.984] Demographics: Dequeuing demographics
[28037.984] Demographics: Dequeuing demographics
[28038.718] PlotHelpManager: Loading EUI plot help LuaContext: 24196AB0 176.901
____ _ _ _ _ _ __ __
| _ \| | ___ | |_| | | | ___| |_ __ | \/ | __ _ _ __ __ _ __ _ ___ _ __
| |_) | |/ _ \| __| |_| |/ _ \ | '_ \| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| __/| | (_) | |_| _ | __/ | |_) | | | | (_| | | | | (_| | (_| | __/ |
|_| |_|\___/ \__|_| |_|\___|_| .__/|_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|_| |___/
[28038.718] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[28038.718] PlotHelpManager: found default work rate 100
[28038.718] PlotHelpManager: Finished loading EUI plot help 176.902
[28038.718] CityBannerManager: Loading EUI city banners LuaContext: 24395380 176.902
____ _ _ ____ __ __
/ ___(_) |_ _ _| __ ) __ _ _ __ _ __ ___ _ __| \/ | __ _ _ __ __ _ __ _ ___ _ __
| | | | __| | | | _ \ / _` | '_ \| '_ \ / _ \ '__| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___| | |_| |_| | |_) | (_| | | | | | | | __/ | | | | | (_| | | | | (_| | (_| | __/ |
\____|_|\__|\__, |____/ \__,_|_| |_|_| |_|\___|_| |_| |_|\__,_|_| |_|\__,_|\__, |\___|_|
|___/ |___/
[28038.718] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[28038.734] CityBannerManager: Finished loading EUI city banners 176.904
[28038.734] UnitPanel: Loading EUI unit panel LuaContext: 241A46A0 176.904
_ _ _ _ ____ _
| | | |_ __ (_) |_| _ \ __ _ _ __ ___| |
| | | | '_ \| | __| |_) / _` | '_ \ / _ \ |
| |_| | | | | | |_| __/ (_| | | | | __/ |
\___/|_| |_|_|\__|_| \__,_|_| |_|\___|_|
[28038.750] UnitPanel: Finished loading EUI unit panel 176.927
[28038.750] NotificationPanel: Loading EUI notification panel LuaContext: 246C33D0 176.927
_ _ _ _ __ _ _ _ ____ _
| \ | | ___ | |_(_)/ _(_) ___ __ _| |_(_) ___ _ __ | _ \ __ _ _ __ ___| |
| \| |/ _ \| __| | |_| |/ __/ _` | __| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| |\ | (_) | |_| | _| | (_| (_| | |_| | (_) | | | | __/ (_| | | | | __/ |
|_| \_|\___/ \__|_|_| |_|\___\__,_|\__|_|\___/|_| |_|_| \__,_|_| |_|\___|_|
[28038.750] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[28038.781] NotificationPanel: Finished loading EUI notification panel 176.962
[28038.781] CityView: Loading EUI city view LuaContext: 241A6AA0 176.962
____ _ _ __ ___
/ ___(_) |_ _ \ \ / (_) _____ __
| | | | __| | | \ \ / /| |/ _ \ \ /\ / /
| |___| | |_| |_| |\ V / | | __/\ V V /
\____|_|\__|\__, | \_/ |_|\___| \_/\_/
|___/
[28038.781] CityView: Finished loading EUI city view 176.964
[28038.781] TechTree: Loading EUI tech tree LuaContext: 241A64A0 176.964
_____ _ _____
|_ _|__ ___| |_|_ _| __ ___ ___
| |/ _ \/ __| '_ \| || '__/ _ \/ _ \
| | __/ (__| | | | || | | __/ __/
|_|\___|\___|_| |_|_||_| \___|\___|
[28038.875] TechTree: Finished loading EUI tech tree 177.045
[28038.875] TopPanel: Loading EUI top panel LuaContext: 24308CE0 177.045
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[28038.875] TopPanel: Finished loading EUI top panel 177.046
[28038.875] TopPanel: Loading EUI top panel LuaContext: 26C3FBF0 177.046
_____ ____ _
|_ _|__ _ __ | _ \ __ _ _ __ ___| |
| |/ _ \| '_ \| |_) / _` | '_ \ / _ \ |
| | (_) | |_) | __/ (_| | | | | __/ |
|_|\___/| .__/|_| \__,_|_| |_|\___|_|
|_|
[28038.875] TopPanel: Finished loading EUI top panel 177.047
[28042.656] Philippine_Functions: Player entering game ...
[28042.656] Philippine_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[28042.656] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined
[28051.359] Philippine_Functions: TableSave time: 0, inserts: 0, deletes: 0, updates: 0, unchanged: 1, checksum: 19
[28064.656] EUI_context: Shutdown LuaContext: 242175C0
 
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reinstalling an old version doesn't make it new. you can't use the july version with 4UC unless you use an old, archived version of 4UC. Use old with old, and new with new. The version of 4UC you are trying to use is meant to be used with the latest beta version of VP

Install the latest beta version of VP posted here
Or, install the July 25 2019 version of 4UC here

Oh, thank you - my mistake. I updated to the newest version and that fixed a lot of the civs, but some of the civs are still missing their UCs, including some that hadn't missed it before. I think the Aztecs is the only base game civ missing theirs. Would this still be a problem with the versions?
 
Here's the log
A log that says you need a serious cleaning.

1. Delete the entirely content of \MOD , \cache and \ModUserData
2. Install (4-17-2)
3. Install 4UC and few other Mods only.
- Make sure the version of modmods your are installing are up to date
- Do not install:

(7) Community Events Version 5
AI - Great People Choices Version 1
Diplomacy - Auto-Denounce Version 1
Enlightenment Era (Vox Populi) Version 1
Faster Aircraft Animations Version 3 (included in 4-17)
National Wonder Collection Version 3
Neolithic Wonders Version 1
Religion - Recurring Purchase Notify Version 1
Notify Exit Resistance Version 1
Unique City-States Version 6
Vox Populi's Bare Necessities Version 4

- 15 new civs ! Seriously ? This is too much

Since VP(4-17-2) it doesnt worth anymore to use the 7/29/2019
 
A log that says you need a serious cleaning.

1. Delete the entirely content of \MOD , \cache and \ModUserData
2. Install (4-17-2)
3. Install 4UC and few other Mods only.
- Make sure the version of modmods your are installing are up to date
- Do not install:

(7) Community Events Version 5
AI - Great People Choices Version 1
Diplomacy - Auto-Denounce Version 1
Enlightenment Era (Vox Populi) Version 1
Faster Aircraft Animations Version 3 (included in 4-17)
National Wonder Collection Version 3
Neolithic Wonders Version 1
Religion - Recurring Purchase Notify Version 1
Notify Exit Resistance Version 1
Unique City-States Version 6
Vox Populi's Bare Necessities Version 4

- 15 new civs ! Seriously ? This is too much

Since VP(4-17-2) it doesnt worth anymore to use the 7/29/2019

Ok. Why does it need a cleaning? What are the problems exactly? I am not opposed to doing all this but I want to know what the reason is.

What is wrong with the civs? There is no limit as far as I know.
 
Because:
"Path too long" error
Because your lua.log is full of:
: IconHookup error -
Because whatever the spec of your computer, Civ5 allows to use ~3.5GB max
Because you are using tons of overhaul modmods (overhaul+overhaul+overhaul=crash)
Because too much modmods bring too much of yield of many sort in the subtil VP balance and kill it
and just because :)

Make a try with a reasonable environment first.
 
Because:

Because your lua.log is full of:

Because whatever the spec of your computer, Civ5 allows to use ~3.5GB max
Because you are using tons of overhaul modmods (overhaul+overhaul+overhaul=crash)
Because too much modmods bring too much of yield of many sort in the subtil VP balance and kill it
and just because :)

Make a try with a reasonable environment first.
I see. Thank you for explaining all of that!

I actually played with a mod list very similar to this one, albeit without Bare Necessities, the wonders mods, a few civs and a few others - and it all worked fine. I never crashed. Since I care about mechanics above all, is there any way to increase the ram limit? Or to stretch it(by reducing some settings)?

I will try playing how you suggested but if there's a way to play with the modlist I currently have it would be wonderful to hear about it.
 
playing in strategic mode lets you free up more RAM I think. There's no way to increase the ram; that's hard set by civ 5, regardless of how good your computer is.
 
is there any way to increase the ram limit?
Forget about that
I will try playing how you suggested
That's better :)

All modmods have their own concepts and are designed to interact smartly with VP individually. Believe me, all together result often in a disaster.
The best is: Play first VP without any modmods and fell what VP is. Then, play modmods one by one. At the end you'll know exactly where you want to go regarding your playstyle.
 
playing in strategic mode lets you free up more RAM I think. There's no way to increase the ram; that's hard set by civ 5, regardless of how good your computer is.
Forget about that

That's better :)

All modmods have their own concepts and are designed to interact smartly with VP individually. Believe me, all together result often in a disaster.
The best is: Play first VP without any modmods and fell what VP is. Then, play modmods one by one. At the end you'll know exactly where you want to go regarding your playstyle.
Why are you assuming I haven't done this? I have hundreds of hours overall in VP, both without any modmods and with. Where I want to go with my playthroughs is to have many mods that affect the mechanics :) that being said I understand there are limitations.

playing in strategic mode lets you free up more RAM I think. There's no way to increase the ram; that's hard set by civ 5, regardless of how good your computer is.
Ok, thank you!
 
Where I want to go with my playthroughs is to have many mods that affect the mechanics :)
Look at this post and read few following pages, where I instructed one guy how to use bunch of mods and make them work properly. This mod list is my current mod list (I added some mods since then like fixed UI for cities, EAW from @Asterix Rage, fixed version of Hex Conquer and so on) you can use this as a base for further experiments. Remember that:
  • many of those mods were made to be compatible with latest VP so you must use latest beta;
  • mods must be loaded in correct order to use all stuff correctly;
  • mods outside of VP might look like compatible, but they are not balanced for sure or have some hidden bugs; only testing will tell you more;
  • overhauls must be prepared to interact with each other so using too many of them may cause lots of problems;
Anyways, welcome to VP modmod world. Enjoy extended experience and remember to read all details on first page or download pages for additional info about instalation process. For more questions you can PM me and I will try to help you.​
 
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I've seen somebody mention that the Aztecs can't build the floating gardens and that indeed happens. I am playing with the latest beta and Aztecs start and finish building the FG, but then the building doesn't appear in the list of built buildings and you are able to start building FG again and so on.
 
Do you use only MUCfVP or with other modmods?
 
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