4,99$ For Babylon

Producers need to recoup their investments. I suppose to some extent the question to us customers is 'How badly do we want shiny big-budget productions, and what are we willing to put up with to get them?'.

Higher base prices?
Exclusive content and other customer-milking schemes?
Draconian DRM in an attempt to reduce/postpone piracy?
Content debasement to apply to the widest possible audience?
Less convenient but cheaper distribution methods?
Buying unfinished products in the hope they will be fixed eventually?



Personally, I object heavily to many common practices and will refuse to buy games because of them. I would be willing to settle for much less bling than the industry gives us if in return they'd stop treating us like idiots.
On the other hand... there are some real gems among independent and free games. Focusing on the things those can't provide - big names, production values, professional hyping - would seem safer. I don't really think the industry is going to change... much like summer blockbusters won't stop crowding out movies I'd be more interested in.
 
Quite some time since I have read a thread with so much BS contained, I guess.

You are entitled to your opinion.

Valkrionn is bound by a NDA about Civ5 but has not problems to report directly from the board about Firaxis'/2K's business plans for the next years ("they AREN'T going to do this, they AREN'T going to do that").

I said nothing about their business plans, I commented only on their ethics. Saying they will not rip off the customer is not reporting their business plans.

Digital copies cannot sold cheaper because of the evil, greedy brick and mortar shops. Gladly, he announces them to have gone in the near future.
Which is great, since then games will become REALLY cheap. THEN digital distribution platforms finally will be allowed what they urged for since so long: to sell us CHEAP games.

I never said they were evil or greedy. It is simple fact that any product they sell must make money, and must make enough to warrant the shelf space. With their higher costs, trying to sell games as cheaply as digital distribution allows flatout does not work.

No, there won't be so many DLC packs. But Mongolia was even not in the works (in which way this may ever be defined) until after releases.
Which means, a new Civ (including extensive playtesting and quality control, as we know by now - Khans from CS anybody?) can easily be done within a month, while at the same time the whole company if feverishly working on the urgently needed patches.
But no, they are not planning to sell (much?) more DLC.

"Not in the works"? I never said that. I said "not in development", which is very different; Development to me means you are past the planning stage and actively working on the content. Of course it was 'in the works'.

DLC helps creating better games. If so, then the current state of Civ5 is due to missing DLC for Civ5 during development?
Or is it just another phrase from the marketing storybook: As of lately, we are following the "banana principle". Let it get ripe at the customer.

Did Firaxis have any other game out at the time that utilized DLC? No, no it did not. DLC offsets the cost of games in development, or offsets the costs associated with patches, expansions, etc.

tl;dr:
Many phrases from 2K's marketing storybook "How to tell the customer that he's an idiot"

You are free to misinterpret what I have said all you wish. That does not, however, mean you are correct in the aforementioned misinterpretations.
 
You are entitled to your opinion.

Thanks. As are you, of course.
I said nothing about their business plans, I commented only on their ethics. Saying they will not rip off the customer is not reporting their business plans.
That did sound differently:
Originally Posted by guspasho
When you are faced with the prospect of receiving content piecemeal instead of in expansion packs, and when every extra Civ will cost $5, every additional map $4, every scenario $10, every tech $2, etc, it isn't chump change. This is what irritates me most about the apologists' defense; $5 isn't much, but how much will they charge for what would have cost 30-40 in an expansion pack? It's highway robbery.
Yet that is not the prospect. Not for civilization, at least. Were it to turn out that way, I can guarantee you I'd be up in arms right alongside you.
I understand that the term 'prospect' can be interpreted in any way, yet at least it does not include anything like 'ethics' in Joe Average's understanding.
I never said they were evil or greedy. It is simple fact that any product they sell must make money, and must make enough to warrant the shelf space. With their higher costs, trying to sell games as cheaply as digital distribution allows flatout does not work.
This was of course an exaggeration and may have been misunderstandable.
Fact is that to the best of my knowledge Amazon for instance sold the game cheaper than Steam. Amazon is not that small a company and although delivering the physical copy, makes it's business online, thus sitting somewhere in the middle between Steam and brick and mortar.
Yet, is looks like neither of the ones or the others had so many complaints about Amazon's way.
To me it looks like Steam (in cooperation with the distributor) is looking for the highest price they expect to be paid by the customer and then going to sell it for this price.
This is not "bad" or "unethical", but it contradicts the statement they would have been "forced" to ask for at least the price they asked for.

"Not in the works"? I never said that. I said "not in development", which is very different; Development to me means you are past the planning stage and actively working on the content. Of course it was 'in the works'.
Where you left out what was the main part of my remark:
* 'developing' (understood as creating, testing, modifying until the desired quality is met) the DLC within a month
* while at the same time being expected to be more than busy with patching.

I understand that the graphics are quite independent of patching, but the balancing should involve quite some people who are busy with the patching, too.
You by yourself claimed that DLC is an additional way to make money.

*I* wonder why they should not follow this way further down when obviously they can create such content in rather quick time.
*You* may say that from your talks with the developers you don't believe that they (the developers) have the intention to spill out many DLC-packages.
*I* would say, it far behind their decision. If 2K needs more money, the order will just be passed down the lines and then they will have to deliver.

Up to the point where the customer is fed up and maybe even a bit further. After all, they are listed.

And finally, I think we can find some reason for the way you are arguing:
I have said numerous times that I dislike DLC, as a consumer. My point is that for a developer, it is incredibly beneficial, and that it can indeed benefit the consumer as well. And frankly, I've come to look at games more and more from the point of view of the developer, as I intend to pursue a career in game design.
To be quite open: I as a consumer don't have the slightest reason to care about the developer.
It is the responsibility of the developer to create pricing models which make him stay in business. It is not my responsibility as customer to accept any of these.
In fact, I as a customer are very well advised to be very critical and to constantly question the justification of said pricing models.
Otherwise I will get ripped off. As is going to happen right now and here, and the combination of one teaser and one thing (which following your own words was a "pre-order goody" and therefore already included in the calculation) which already was depreciated is just to have some kind of justification for later prices: "Don't forget, you've got the first DLC FOR FREE!".

Yes, but the second already came with a price and according to your own words is not worth that price.

Did Firaxis have any other game out at the time that utilized DLC? No, no it did not. DLC offsets the cost of games in development, or offsets the costs associated with patches, expansions, etc.
I completely understand the economical importance of DLC.
I completely understand that DLC is a convenient way to generate more income, which may be used to fund the work going on with patches and expansions.

Yet, it is additional income, adding on the planned sales of said expansions.
It is not that expansions would be plainly impossible without having DLC in the meantime.

And I am pretty sure that the cost-value ratio for DLC is extraordinarily high in comparison to the "normal" game or the "normal" expansion.
And *that* is the reason why we are confronted with DLC. Less effort (in comparison) combined with higher revenue.

You are free to misinterpret what I have said all you wish. That does not, however, mean you are correct in the aforementioned misinterpretations.

Once again, here I would claim to be entitled to have my own opinion about this.
 
Thanks. As are you, of course.

That did sound differently:

I understand that the term 'prospect' can be interpreted in any way, yet at least it does not include anything like 'ethics' in Joe Average's understanding.

I see where you got that now, but still: I was talking about the nickel and diming that person mentioned (example: A DLC containing a single tech.). That will not happen, given what I know of the plans and the people involved, and were it to happen I would be just as, if not more, enraged than much of the playerbase.

This was of course an exaggeration and may have been misunderstandable.
Fact is that to the best of my knowledge Amazon for instance sold the game cheaper than Steam. Amazon is not that small a company and although delivering the physical copy, makes it's business online, thus sitting somewhere in the middle between Steam and brick and mortar.
Yet, is looks like neither of the ones or the others had so many complaints about Amazon's way.
To me it looks like Steam (in cooperation with the distributor) is looking for the highest price they expect to be paid by the customer and then going to sell it for this price.
This is not "bad" or "unethical", but it contradicts the statement they would have been "forced" to ask for at least the price they asked for.

Amazon and similar distributors got in under the radar, before the standard stores realized what they implied. They also (to my knowledge) pay developers much the same price the standard stores do; Any discount comes out of their own pockets. Steam and other digital methods, on the other hand, pay developers a much larger chunk of the profits, and are still able to remain viable charging a lower cost. They are a much larger worry for a standard store, and understandably so; I imagine it's much like telegraph companies felt about the advent of the telephone. :lol:

Keep in mind: I really do not think games would fall in price as far as they do after it's been out for some time. Steam would still charge 30-40 for a new game, because it is simply good business, like you said.

Where you left out what was the main part of my remark:
* 'developing' (understood as creating, testing, modifying until the desired quality is met) the DLC within a month
* while at the same time being expected to be more than busy with patching.

I understand that the graphics are quite independent of patching, but the balancing should involve quite some people who are busy with the patching, too.
You by yourself claimed that DLC is an additional way to make money.

*I* wonder why they should not follow this way further down when obviously they can create such content in rather quick time.
*You* may say that from your talks with the developers you don't believe that they (the developers) have the intention to spill out many DLC-packages.
*I* would say, it far behind their decision. If 2K needs more money, the order will just be passed down the lines and then they will have to deliver.

Up to the point where the customer is fed up and maybe even a bit further. After all, they are listed.

Mmm... Without going into too much detail, let me just say that many of the patch advancements (primarily AI) were made in the process of testing the DLC. The Mongols are heavy on mounted units... Incidentally, one of the weakest areas of the AI. It helped point out a lot of issues which were then fixed, and more fixes are on the way. So really, the two aid one another here, rather than take time away from each other.

Though you are right that 2K could order more DLC, and Firaxis would have to accommodate them.

And finally, I think we can find some reason for the way you are arguing:

That's part of it. A bigger part is I have actually talked to the devs, and claims that they are breaking the game apart or ripping people off rather annoy me when it could not be further from the truth.

To be quite open: I as a consumer don't have the slightest reason to care about the developer.
It is the responsibility of the developer to create pricing models which make him stay in business. It is not my responsibility as customer to accept any of these.
In fact, I as a customer are very well advised to be very critical and to constantly question the justification of said pricing models.
Otherwise I will get ripped off. As is going to happen right now and here, and the combination of one teaser and one thing (which following your own words was a "pre-order goody" and therefore already included in the calculation) which already was depreciated is just to have some kind of justification for later prices: "Don't forget, you've got the first DLC FOR FREE!".

Yes, but the second already came with a price and according to your own words is not worth that price.

Understandable. There are others who have said that the consumer should be trying to bleed the developer dry, and have no care whether they make money or not; So long as you don't go that far in your views, I have no complaints. :lol: They have to make money, or we don't get any more games; Should be common sense, but apparently some people are rather... lacking... in that.

And I still maintain that Babylon was not DLC. It was a preorder bonus (which I am okay with, so long as it's not overdone or merchant-specific; I hate the Gamestop bonuses so many games have lately), and was made available to others after release. It uses the DLC distribution method, but really, is not a true DLC.

And no, Babylon is not worth that price to me. It does not fit my playstyle, so I'm not interested in it.

I completely understand the economical importance of DLC.
I completely understand that DLC is a convenient way to generate more income, which may be used to fund the work going on with patches and expansions.

Yet, it is additional income, adding on the planned sales of said expansions.
It is not that expansions would be plainly impossible without having DLC in the meantime.

And I am pretty sure that the cost-value ratio for DLC is extraordinarily high in comparison to the "normal" game or the "normal" expansion.
And *that* is the reason why we are confronted with DLC. Less effort (in comparison) combined with higher revenue.

No, not all expansions would be impossible. Some would be non-viable, though, particularly for smaller developers.

And that is part of why we have DLC, and why even developers who avoided it before are now utilizing it. Another part is the fact that game prices have not risen in a decade, and that money has to come from somewhere.

Once again, here I would claim to be entitled to have my own opinion about this.

Meh. That part came out poorly, I just disliked the way it seemed you twisted my statements. Maybe you did not, and they were simply colored by your own views.
 
The game was not broken up, as that content did not exist at the time of release. If you say release should have been delayed in order to include the content... Then are you willing to pay the increased costs accrued by continuing development without any incoming revenue? PC games have cost $50 for what, 10 years now? During which time the value of the dollar has fallen considerably, and the cost of living has increased? By all rights, we should be paying $70-80 for a PC game, at this point.
I prefer to pay 70-80$ once than 50$ and wonder how much $ later I would need to spend.
 
I prefer to pay 70-80$ once than 50$ and wonder how much $ later I would need to spend.

I would as well. My own views on DLC have been stated many times, I'm just a realist and acknowledge that it can be a good thing.

The vast majority, however, do not share that opinion. They'd rather pay 50, and then get everything else for free; That's fine, but not going to happen when costs have raised and prices remain the same.
 
Meh. That part came out poorly, I just disliked the way it seemed you twisted my statements. Maybe you did not, and they were simply colored by your own views.

Actually, no matter.

I am not a native speaker (quite obvious, as I assume) and for sure I miss the proper words, terms and expressions from time to time.

Seems that the both of us have different opinions and points of view in quite some areas, which is ok for me and as I assume, for you as well.
As long as we can exchange these opinions in some kind of civilized way (and it seems it was possible) it is ok, no?

Therefore, I want to draw back the "BS" of my initial posting and rephrase that I feel you've painted the picture a bit to bright. This of course is just my opinion and you are in no way obliged to follow that opinion.

After having exchanged some quite long statements, I think the others have every chance to take both POV's into consideration and come to their own conclusion.
 
I would as well. My own views on DLC have been stated many times, I'm just a realist and acknowledge that it can be a good thing.

The fact that it can (and I agree, it can) doesn't justify the 95% of cases when it's pure garbage (like 5$ for 1 civ).

The vast majority, however, do not share that opinion. They'd rather pay 50, and then get everything else for free; That's fine, but not going to happen when costs have raised and prices remain the same.

No, pay 50$, then later an x-pack with a respectable amount of content.
 
For 1 civilization?Really?How greedy are they?Unfinished game+overpriced DLC...
I've got an idea!They should release patches for money.9,99% for 10 fixes in a patch:nuke:

Wait another year and get the Gold edition with all included - or wait yet another 6 months and get all DLCs at 50% :scan:
 
I think we are slowly over-reacting. I mean, yes, it's annoying that we gotta pay for Babylon but so far THAT is the only thing that we can pay for, we get patches for free and we got MONGOLS for free.. and a scenario!
 
I think we are slowly over-reacting. I mean, yes, it's annoying that we gotta pay for Babylon but so far THAT is the only thing that we can pay for, we get patches for free and we got MONGOLS for free.. and a scenario!
Arguably all that content should have been in the game to begin with. Civ 5 shipped with NO scenarios!
 
$4.99 a civ is worth it if you're going to use them. If you're not, don't buy it. But the idea of $5 for it...seriously, that's like a cup of coffee.
 
Yeah, the ole coffee thing. If you paid 5 dollars for the ten civs you'd normally get in an xp for virtually nothing, it'd be $50. That would pay for 50 or so budget games, or else it would feed a family in Mozambique for a month.
 
well i was ripped off by this game, and i can tell you this hear/say is the most powerful way to stop a game like this from being sold after release day, I know plenty of my buddies that i have told how bad Civ 5 sux and they have heard the same, so this "mainstream" audience i keep hearing about doesnt exist, because my buddies started playing civ when bts came out because they heard great reviews about it, civ 5 has scared all of them away, sure this is a small example that doesnt show the whole populace, but I can bet your bones that civ 5 sales suck compared to civ 4 vanilla sales
 
$4.99 a civ is worth it if you're going to use them. If you're not, don't buy it. But the idea of $5 for it...seriously, that's like a cup of coffee.

Yeah it is like a lot of other things that cost money, so what. When some people say "5 bucks is too much for one civ." they are not trying to correlate the price to some other item that you consider cheap. A price might be cheap but that does not mean everyone will idiotically purchase items just because of a low price and ignore worth.

There is a quote often credited to P.T Barnum that fits the whole DLC scene now.
 
It's not that easy if this way of doing business makes you feel you're buying an incomplete product. I would be very reluctant to buy a chess set that was missing a pawn although a 'fan patch' is ridiculously easy and playing with pawn odds doesn't objectively hurt the game much anyway.

Offering this kind of DLC as opposed to full-fledged expansions or something entirely separate (like scenarios/campaigns or even requiring an additional purchase for multiplayer capability) will also affect the design choices.
Rationally (and perhaps cynically), you would work out just how much you should twist game balance in favour of the downloadable civs to make them worth buying for people who just want an edge without alienating too many people who want a fair game.
There are benign ways to use it, e.g. love-it-or-hate-it content like extreme warmongers or civs favouring obscure mechanics. Here giving players easy control of whether or not to have this in their games and retaining a 'vanilla' multiplayer standard could definitely improve the experience. The big question is: Do we trust the developers to be good?

I certainly don't. While I don't consider civ5's implementation of exclusive content unethical or warranting a boycott, it comes across as hard-nosed pragmatism that kills any irrational enthusiasm I may have had.
Not good since irrational enthusiasm is my best reason for paying full price for a complex PC game in its typical state at release - it's likely to be cheaper by the time it's actually good.
 
Costs have to be covered. Free DLC shouldn't be an expected right, its a gift. The only company that I hear of consistently releasing free DLC is Valve.

You know, there were times when free content was added in patches. And that what wasn't made it into the release due to deadlines was added for free later.

Even today, some companies still do it. Blizzard might sell expensive games, for example, but Diablo 2 has got many, many addons in patches that were completely free. Uber tristram quest, 100 new runewords (which had to be tested) to name a few. And guess what? That was free of charge. Going by your logic, this is impossible, since that means nobody paid the coder who did all of this.

But those times are long past and we now pay for every piece of data DELIBERATELY cut out of the game instead of simply not making it before deadlines.

And you know who's to blame for that??

People like you.
 
You know, there were times when free content was added in patches. And that what wasn't made it into the release due to deadlines was added for free later.

Even today, some companies still do it. Blizzard might sell expensive games, for example, but Diablo 2 has got many, many addons in patches that were completely free. Uber tristram quest, 100 new runewords (which had to be tested) to name a few. And guess what? That was free of charge. Going by your logic, this is impossible, since that means nobody paid the coder who did all of this.

But those times are long past and we now pay for every piece of data DELIBERATELY cut out of the game instead of simply not making it before deadlines.

And you know who's to blame for that??

People like you.

Tell you what. Just buy the DLC for $5 and then pretend it was in the game at release and that you paid $5 extra for the original game. Not happy with that? Then guess what? You just saved $5! Yes, Firaxis did you a favour by not forcing you to buy something you didn't want. ;)
 
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