8.3x Bugs Thread

same game....

Coatlynn was poisoned from a diseased corpse, but the priests couldn't heal it off him. visiting the public baths did work though...
 
isn't he immune to magic like most dragons? i once had acheron plagued and could not get rid of it until i found that well that heals units.
 
8.34, erebus continent.

Tumtum is doing something extraordinary. He had captured the city of Levantera a couple of turns ago (to the north on the other side of the water). Then all of a sudden, he :eek:FLEW:eek: over the water and killed a unit of mine.

Turns out he mounted a pegasus and traded in his boar. How the heck did he do that????

The city is recaptured(?) by the austrin this turn. I can't figure out how this could have happened since for starters tumtum is a mounted unit and they can't get the pegasus promo (right???)


I remember, once my mardero captured( using command promos) pegasus monted barbarian chariot
:crazyeye:
 
Do you have any idea how the barb got the pegasus in the first place?

well, there was a barb ranger with subdue animal promo and maybe this ranger captured peagasus and - oh- try to imagine it :lol: - barb chariot rider replaced his horses with peagasus :confused:
:dunno:
 
8.3.4 Python error
You mention a Basium summon error but not sure if it caused this python exception.

File "CvSpellInterface", line 27, in cast
File "string", line 0, in ?
FIle "CvSPellInterface", line 717, in spellConvertCityBasium
RuntimeError: unidentifiable C++ exception
 
And how did you gain control of Archeron?

isn't he immune to magic like most dragons? i once had acheron plagued and could not get rid of it until i found that well that heals units.
 
Ah, I see, but you cannot subdue a "normal" dragon with that promotion. Is that intended?

tesb already answered this. Just thought I should add that you CAN capture "normal" dragons with the Command promotion, just like any other living unit.
 
Well, thank you all for the dragon hunting hints!

There is another thing I do not really get: I have support of House Ghallanda and modifiers and score is pretty high, but they keep taking over one of my cities every few turns and want to know whether I will join them (i.e., taking over leadership of House Ghallanda). Is this intentional? It got quite boring after it happend the 3rd time. (I have a special task force outside this particular city that reestablishs the will of the people [i.e., me] in no time!)

Then I noticed some things that are more specific for the different civs:
Malakim:
- the citadel of light does not seem to grant fireballs at all
Sheaim AI:
- should emphasize the building of planar gates (in the current game I was wondering why they only attacked with mages, skeletons, and pyre zombies, sometimes a hunter was seen; I took a peek with the WB and they had not constucted a single gate in about 400 turns!)
- when rushing the enemy with melees, send in the pyre zombies first
- when 50% of your army consists of skeletons, build the tower of necromancy
 
While playing a civilization with the Emergent trait, I was able to destroy a nearby civilization very early in the game. Every turn thereafter, I got a pop up wanting to know if I wanted the Aggressive trait. I declined it every turn, and it became very annoying. I don’t know if constantly being offered the Aggressive trait option precluded me from the chances of getting other traits. I finally adopted the Aggressive trait to just get rid of the pop up every turn.
 
yes this bug known and hopefully fixed in the current beta version.
 
I only recently started playing Wild Mana, so apologies if this was previously reported.

In a recent game (version 8.34) where I was playing as the Luchuirp, one of my cities revolted because the support from one of the Noble Houses (Ghallanda, I think) fell too low. The new city was also Luchuirp, led by the Traders(?) of Erebus. One of their starting units was Barnaxus! I had already built Barnaxus and he was still alive. I'm sure this can't be intended.

I don't know if this happens with other civs' heroes (or religious heroes, for that matter), since I haven't played enough games of Wild Mana. (Also, I've gotten better at maintaining the support of the noble houses, so I haven't had cities revolt since then.)

To round this out, I immediately declared war and recaptured the city, killing the other Barnaxus and capturing the Pieces of Barnaxus. The good thing from a game balance point of view is that I was not able to use the Pieces to build a second Barnaxus of my own.

Anyway, just wanted to report this.
 
I only recently started playing Wild Mana, so apologies if this was previously reported.

In a recent game (version 8.34) where I was playing as the Luchuirp, one of my cities revolted because the support from one of the Noble Houses (Ghallanda, I think) fell too low. The new city was also Luchuirp, led by the Traders(?) of Erebus. One of their starting units was Barnaxus! I had already built Barnaxus and he was still alive. I'm sure this can't be intended.

I don't know if this happens with other civs' heroes (or religious heroes, for that matter), since I haven't played enough games of Wild Mana. (Also, I've gotten better at maintaining the support of the noble houses, so I haven't had cities revolt since then.)

To round this out, I immediately declared war and recaptured the city, killing the other Barnaxus and capturing the Pieces of Barnaxus. The good thing from a game balance point of view is that I was not able to use the Pieces to build a second Barnaxus of my own.

Anyway, just wanted to report this.

thanks for reporting. known issue and already fixed in the beta. Right now a clone army of Barnaxus is unfortunatly possible.
 
Again, haven't read through all 20 pages of this thread, so this might have already been reported and fixed in the 9.0 beta.

Playing as the Illians, version 8.34, Raitlor as the leader. I built the Eyes and Ears Network and received the various religious techs. Since Agnostic leaders are blocked from researching them, it's probably not intended.

Generally it wasn't unbalancing, since the Illians can't adopt a state religion and build the various religious temples. I did receive the free disciple that comes with the religious tech (including a Cult of Esus Enforcer for Deception), but really all that does is allow you to spread the given religion to one city (with the exception of Esus, which you can spread everywhere). The small culture boost from this isn't particulary unbalancing, but probably not intended.

The one thing that is potentially unbalancing is that once I got Deception through the Eyes and Ears Network, the ritual Join the Cult of Esus was available as an option. I'm sure the Illians are not supposed to be able to join the Cult of Esus.

Easiest solution is probably to block the Illians -- actually, all Agnostic leaders and civs -- from being able to complete the Join the Cult of Esus ritual.

Alternatively, you could try to block Agnostic leaders and civs from obtaining religious techs through the Eyes and Ears Network.
 
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