
Just as an additional point about the rules: Are we allowed to build infra like barracks and libs in every city even though they don't belong to the specialization of the city?
Perhaps it is time for dot-mapping?

city.
.Two things: Taking our rules the Marble spot should become our mil prod center, shouldn't it? And in case we can take it as our navy city I'd suggest to put it 1N to get some more water titles for MoiLooking at the save, our Naval Port can be settled on the marble. That'll give us fish and 4 grass, 4 grass hills so it'll be a monstercity.
I agree on let's see where copper shows up. We need Pottery/IW/Calendar for the money city. The red dot would work for our GP farm, blocks Wang and with farming all those river grass will produce a lot.
After Oracle go settler for the Wang blocker, then settle the Naval Port. Rename the cities for their function.
IIRC the red dot city is already partly blocked by Wang's second city, making the location less than ideal unless we start war and raze that city. It all depends on if we find metals.And in case we're going to settle red dot this MUST become our science city, 'cause otherwise it would farm spots our money city could use for cottages.. In case we're going to take red dot for science city, we could share those cottages and grow them a way faster..
), but I'm assuming 1 NE of the pigs. I like the proposal of settling that next, to block Wang. But I would make it our science city. We can hire scientist in here, as stated by the rules. Lot's of river tiles for cottages, and I don't see a better alternative for science.{playing CiV atm}
