A NESers Civ4 Mod? Or At Least Just Playing With The Thought

Leader: Jose LeParte
Traits: Industrious, Charismatic
Theme: We Are the Champions // Queen
Favorite Civic: Free Speech


Civilization: Andes Confederation (RTOR2)
Colour: Green
Flag: TBA
Unique Unit: Commando - special forces that can be paradropped and have marine ability.
Unique Building: Embassy - gives ++ diplomacy to all nations. If this is not possible to mod, then a regional bank that gives extra money.
 
Hey you changed you Crezth I was orgainized financial. I think you were financial aggressive. :p

That's a good suggestion, and I considered it, however I've noticed that I have a tendency to organize my economy very meticulously in the NESes I play. I'm more that than financial anyway, because even when I had the market economy the "invisible hand" was more often than not me. So I may change Financial, but I'm certain that Organized belongs. Perhaps... Organized/Aggressive.
 
Thats cool, I just know I tend to be agressive occasionally but more often focus on internal growth and order. While carrying a big stick.
 
I would take maybe Victoria with a value for oppertunistic wars set LOWER THAN MONTY! Victoria + Monty = Charles the Conqueror! :P
 
Because the thread has been weak lately I've decided to begin organizing the applications. I've noticed an unsettling variation in the traits this gang has adopted, individually, and admit I myself am not part of the solution.

Therefore I ask that those who submitted an application revise or reconsider their trait choices - this is not required, just recommended. Included below is an analysis I've completed detailing what each trait demonstrates as qualities in a NESer.

I also ask that information be given for each UU and UB where it does not exist detailing the purpose or exact desired statistics of that UU.

Finally, I ask forgiveness for what must appear to be nitpicking, but in any project a certain level of orderliness and procedure must exist.

Spoiler :

Aggressive
A NESer whose all strategies include to some degree aggressive war to advance their means; or, a NESer who readily wars at the drop of a hat, and spends long periods of time with the goal of ultimately committing to long, potentially costly wars.
Charismatic
A NESer who is unlikely to surrender in war, and who is keenly aware of their citizenry, dissent ratings, and managing political cleavages.
Creative
A NESer who enjoys writing stories or characterizing their nation in ways beyond simple orders. (I undestand this could describe a great many NESers to varying degrees. This includes quality, motivation, and, of course, actual output on a regular basis - do you normally write stories, and if so, how many?)
Expansive
A NESer who thinks laterally in terms of expansion or infrastructure development.
Financial
A NESer who utilizes world markets, private enterprise, business, and foreign cooperation to advance their domestic situation.
Imperialistic
A NESer who wars for expansive purposes with the intent of developing a large empire to protect their homeland; or, a NESer who, to gain resources or leverage, resorts to colonization readily.
Industrious
A NESer who chooses to develop their nations through the use of grand projects, and values heavy industry over agriculture and GNP. To be distinguished from Expansive in that the Industrious NESer's growth is mainly the result of projects (5-year plans) or wonders, not infrastructure development or economic investment.
Organized
A NESer who takes an active role in the direct managing of their nation's economy, governmental procedure, and general development; or, a NESer who enjoys micromanagement and specific control.
Philosophical
A NESer who thinks vertically and who generally focuses on producing an educated, skilled citizenry through high education, government grants, and technological development.
Protective
A NESer who is unlikely to surrender and generally prepares himself for war in times of peace, and defends their nation to the bitter end (I shall not be surprised if nobody takes Protective, but remember it's essentially Aggressive except Archers get the benefit).
Spiritual
A NESer who adapts to situations and generally doesn't keep their nation on a linear route, preferring a flexible, reflexive nation; or, a NESer who utilizes religion or faith-based initiatives to generate a loyal populace with fierce discipline, who prefers a disciplined society over other types.
 
I think I'm going to keep my traits (as they don't seem to be the ones you are hinting at). For civilization, since I can't think of anything better, just put me down as India.
 
Edited. I figured I was a little more Aggressive than Organized anyway, especially as Gallien. :mischief:

Leader: Dachs
Traits: Imperialistic, Aggressive
Theme: Fever Dream
Favorite Civic: Hereditary Rule

Civilization: Gallien
Flag: is here
Unique Unit: Leibgarde (replaces Horse Archer) (6:strength:, 2:move:, 50:hammers:, immune to first strikes, does receive defensive bonuses, starts with Combat I)
Unique Building: Festung (replaces Castle) (double production speed with Stone) (105:hammers:, +1:culture:, +25%:espionage:, +1 trade route, +50% defense (except vs. Gunpowder units), -25% damage from bombard (except vs. Gunpowder units), +5 XP to all units trained there, Obsolete with Economics)
City List: Ardenberk, Diwion, Werden, Schwartzburg, Dunfestig, Bingen, Samorabriva, Meppen, Giessen, Erichsburg, Stade, Ingolstadt, Godavala
Color: The same gray the Byzantine Empire usually is, if at all possible.
 
I think I'm going to keep my traits (as they don't seem to be the ones you are hinting at). For civilization, since I can't think of anything better, just put me down as India.

That's quite all right. It was just a reference for perspective.


One last note, if it behooves you you may consider it advantageous to give more city names beyond your capitol, because the average Civ 4 game generally has players building multiple cities. Otherwise I'm left with whatever the template gives me.
 
A few cities added. :)
 
Hmm that might make me Financial / Charismatic actually though that could just as easily be Financial / Organized still too.
 
Leader: Tuxedohamm
Traits: Charismatic, Industrious
Theme: Sleep Isabella
Favorite Civic: Serfdom

I put Charismatic because while playing I don't focus on trying to maintain a good watch on dissent, but also try to quickly bring splitting factions back together.


I don't have much under my belt, and many of the civilizations I play had previous histories I had no part in creating. While I hope my best has not passed, the one I think I can choose that I have had the most influence over so far is Tennessee in ABNWII.
Based entirely off of the little bit of time I have played as the nation (ABNW II) and not really as focused on the Tennessee from ABNW I.

Civilization: Tennessee (or Kingdom of Tennessee if you want pre-Tennessean Civil War.)
Flag: Tennessee Flag
Unique Unit: A musketman or rifleman with guerrilla I or some other similar bonus to represent the fact that most of the wars fought by Tennessee have been on locally hilly terrain.
Unique Building: Dams: Replaces Levee. Adds in addition to the original Levee bonus +1:commerce: (or +1:hammers:) per river tile. (Possibly make more expensive to build for balance issues?) Tennessee's only real claim to doing anything since I've started playing was the completion of the TVA which improved the eco points received.
-Alternately, it could be an early power producing improvement. I know the game has hydro power as an improvement, but it comes technologically much later than the time the TVA was built in ABNWII. (And the TVA according to the update made Tennessee at the time the best lit nation in the world.)
City List: Nashville, Memphis, other cities of Tennessee
Color: Light Gray or whatever?
 
By that definition of "Spiritual" most people here are "Spiritual." Hell, I bet most of the Civ leaders are "Spiritual."
 
By that definition of "Spiritual" most people here are "Spiritual." Hell, I bet most of the Civ leaders are "Spiritual."
Yeah, I'm going to second this disagreement with "Spiritual". Doesn't seem to have much of a connection to the actual trait.
 
I'm gonna grab Industrious/Protective, or Industrious/Organized, or Protective/Organized. You choose on what's most appropriate. The first is my favorite though. :)
 
By that definition of "Spiritual" most people here are "Spiritual." Hell, I bet most of the Civ leaders are "Spiritual."

Yeah, I'm going to second this disagreement with "Spiritual". Doesn't seem to have much of a connection to the actual trait.

Honestly, I agree with the disagreement. It didn't make much sense when I chose it, but based on the following:

Spiritual
A NESer who adapts to situations and generally doesn't keep their nation on a linear route, preferring a flexible, reflexive nation.

It was how I read his interpretation. So I chose it. I may have likely misunderstood what he meant.

The whole time writing it I was thinking I'd go with Expansionist or Industrious (again based on the above comparisons to NESer traits and not with actual game play function.
 
Yeah, maybe that's too many hammers for the Liebgarde and not enough for the Festung. :mischief: Fixed.
 
whysoserious.png


---

Taking (easy) skinning requests, for existing or provided leaderhead models, possibly unit ones too.

---

Crezth if you know a little bit of programming don't hesitate to write code for diplo text. :p
 
Back
Top Bottom