zoommooz
Warlord
#1 We will see...
#2 What about just adding in later techs and force these buildings to be available later because someone else did mention AIs being crippled by these buildings. If I recall correctly, the AI can not really predict that the buildings will be cheaper at future date.
#3 :shrug: OK. I will agree to disagree here.
Is there a way to make them less appealing to the AI? Because I have built say the Dog Breeder early on and even though it takes a while to make once I build it it seems to give me a great advantage. Do do not see why the AI would not get an advantage from it as well.
Yeah that was me and becauase I play eternity exclusively, and I edit (Afforess already gave me a jib about this, but what are you going to do
) the ibuild from 500 to 900% the cost of the dog breader was very noticable, and does cause the ai problems. Yes the ai does get a big boast if it builds it early (just like a human player), but there is no way this biulding should be one of the first things that you build (which is what the ai was doing). So, my solution was to bring it in with pottery (other then for balacing, no real connection with pottery-perhaps somone can give me a more suitable tech), which I can now say, made a MAJOR difference to the ai. They still were building them, but not at the expense of their early expansion, so all in all, a perfect result. The only other thing that bothers me about the dog breeder is its cost, compared to wonders. The are two points to examine here.1. Does the building itself balance, in term of cost/going obsolete/availbility etc, which I would say yes (with the small changes mentioned above.
2. It is a building, not a wonder, and is basically avalible at the same time as stone henge, yet has a cost of (this is from memory) 200 vs 120, respectively. So, in essence, from this point of view it is not balaced. Wonders should be special, not just another 'building' and to have an additional building that is alsmost twice as expensive just 'feels' wrong somhow (imho). To balance this, I think that perhaps a much later introduction tech should be used, somwhere in the classical era seems right. Anyway, just some thoughts.

I like the idea of running out of resources as well, I just think it should happen in late periods only. Perhaps remove the feature from normal mines and tone it down for shaft mines? So it would begin in earnest with modern mines.
