The poster specifically talked about the detail in the texture(s), among other things. Nor did I ever claim anything about eyes and polygons.Eh, eyes didn't evolve to look at polygons. They're good at recognizing any pattern after a period of training. Case in point, VI's visual language is hardly without a learning curve: despite all the professions of being able to recognize terrain features without icons, the map we got is a huge mess.
Not that there's anything wrong with messes. Also, the post you are replying to isn't about technical quality, it's about style: so they are not confusing style with anything, just addressing style - you are misreading them.
I appreciate this is an open forum, but I'm not going to waste time getting bogged down in a semantic tangent with someone else over a topic I'm debating in rather precise terms already.