About The Graphics of Civ VI

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What makes Civ 6's art style cartoony? Gee I don't know...ever played Candyland?

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Or seen Kung Fu Panda?

The only reason why they aren't "cartoony" (as you say) is because they didn't have the pixels to do it that way.
? what an odd thing to say. Cartoons don't require more pixels. Just look at the models for the buildings in Civ 4 and compare them to Civ 6. It's 100% different art style.
 
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What makes Civ 6's art style cartoony? Gee I don't know...ever played Candyland?



Or seen Kung Fu Panda?

? what an odd thing to say. Cartoons don't require more pixels. Just look at the models for the buildings in Civ 4 and compare them to Civ 6. It's 100% different art style.

Pixelate the screenshot you included (or zoom it out less) and see how much closer it comes to your "realistic" CivIV graphics.
 
It looks a lot better than Civ 4. Lots of more details etc. If you don't like the colors, it is easy to desaturate it a bit.
 
http://forums.civfanatics.com/threads/cartoon-or-grittyness.243342/

September 14, 2007

"Which makes me wonder why Civilization doesn't have a gritty feel to it! The talking heads in the diplomatic screen are cartoonish, the units are cartoonish, even the whole design of the game evokes a Saturday morning cartoon."

"But almost everything in the game is very cartoonish so this isn't going to happen. The interface is cartoony, the map is cartoony, all of it. Too late now really for Civ 4, its too much effort to go in and change the flavor now. "

"Too many graphics clutter a game for me. That's why I just bought Civ2 again.

"Don't get me wrong, I love Civ4, but I just like the classic, board-game-like feel of the originals."

"The map in Civ IV is too animated and colorful for me.. not the way I picture a "serious" strategic game. "
 
Civ 4's diplo UI leader heads are cartoonish, especially the pre-expansion ones. But Civ 6's are decidedly more so. Civ IV's units and buildings are modeled to look realistic. Civ 6's are modeled to look cartoony. Civ 4 has certain cartoonish elements, especially compared to the earlier Civs. But Civ 6 is all-in, like Rev was. Epic fail.
 
Civ 4's diplo UI leader heads are cartoonish, especially the pre-expansion ones. But Civ 6's are decidedly more so. Civ IV's units and buildings are modeled to look realistic. Civ 6's are modeled to look cartoony. Civ 4 has certain cartoonish elements, especially compared to the earlier Civs. But Civ 6 is all-in, like Rev was. Epic fail.

Dude, then I must be totally blind or something.
 
Whether one would call it very cartoony or only minor so, I think it's hard to deny that it's more cartoony than Civ5. It's not the path I would have chosen, but at this point it's grown on me to the point that I like most of it. One thing I still think looks decidedly awful are the trees. They look like small plastic toys, and there are far too few of them on the forest and rainforest tiles, which does absolutely nothing good for the game. The fact that it's hard to distinguish forest and rainforest tiles from each other doesn't help either. A bit on the same topic, hills are quite hard to distinguish on the adventure map, which is very inconvenient.
 
Whether one would call it very cartoony or only minor so, I think it's hard to deny that it's more cartoony than Civ5. It's not the path I would have chosen, but at this point it's grown on me to the point that I like most of it. One thing I still think looks decidedly awful are the trees. They look like small plastic toys, and there are far too few of them on the forest and rainforest tiles, which does absolutely nothing good for the game. The fact that it's hard to distinguish forest and rainforest tiles from each other doesn't help either. A bit on the same topic, hills are quite hard to distinguish on the adventure map, which is very inconvenient.


Yeah, I wonder how much refining they'll do in next few months. I seem to remember gradual improvements (to rivers especially? can't remember for sure) in five's early days.
 
It's a matter of taste. I prefer a more realistic look.

But the graphical fidelity us undeniable. The Mobile game put down doesn't work anymore as no mobIle game looks this good.

As i said before, Recommend card being gtx 770 says a lot. That was a mid-high tier card 2 years ago. I ran Civ 5 on a gtx 260 for several years and that card was well above recommended card for Civ 5. It's it's clear the visuals are a generational lead over civ5

Most benchmarks put the gtx 770 as 5x to 6x more powerful than the 260
 
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So I was watching a few preview videos for CIv 6 and I was completely bummed out by the graphics. There's something very "lacking" about the way the game's appearance, i think the best explanation would be that it looks "scarce" lacking detail.

Now I don't mind the actual graphics themselves, but where are the dense vegetation? The rich marbled landscapes? The thick forests? The gnarly jagged mountains that looked a little menacing as it rises over the empires?

What we got were ultra smoothed grasslands with little sprinklers of pine trees that look like upside down green ice cream cones. Little bumps that passes for hills, barely any details along river beds. Everything looks so perfect, like out of a dream. It's really strange, it seems more magical than a game about history. I really hope I'm wrong because I've been waiting for this game for years!

I did share the same concern when I first watched one of the earlier videos. Have you ever played some adventure point-and-click games? When I was playing Syberia I, I was hoping that there would be Syberia II, III, IV... Then after a couple of years, the community was given 'Murder in the Abbey", "Runaway: A twist of fate" which completely embraced by many players. It's a matter of transition. It's just most players are adjusting their expectations and as the gaming community moving from the PC to the Mobile platforms, graphics is no more a major focus.

Obviously, the designers are working on a new version which emphasizes more on other aspects of the game and eye-candies are no longer important. Afterall, it is a computer version of board game like Panzer General, Crown of Glory...etc.

But then, one can always revert back to previous versions like CIV5 for graphics. And if you enjoy the new features introduced in CIV6, you can always switch back or play both.
 
Whether one would call it very cartoony or only minor so, I think it's hard to deny that it's more cartoony than Civ5.
Actually, it's very simple to deny that Civ6 is "cartoony" at all. "Cartoon" and "stylization" are not the same thing. Naturally, people can like the style or not, but dismissing it as "cartoony" is childish and petty.
 
It's stylized with emphasis on readability through the use of exaggerated proportions to produce a distict look. Cartoony may be appropriate in describing the stylization and the exagerrared proportions as it may evoke old time cartoons like Bugs Bunny or caricature drawing where a leader's features are exaggerated for readability and easy recognition by the masses.

But ironically the leader animations are not that cartoony . They are however certainly less limited than in civ5 where leaders sometimes feel like animatronics stuck in one pose (this is especially true with the vanilla civs)
 
Civ 4's diplo UI leader heads are cartoonish, especially the pre-expansion ones. But Civ 6's are decidedly more so. Civ IV's units and buildings are modeled to look realistic. Civ 6's are modeled to look cartoony. Civ 4 has certain cartoonish elements, especially compared to the earlier Civs. But Civ 6 is all-in, like Rev was. Epic fail.

But Civ 6 is all-in, like Rev was. Epic fail.

Epic fail.

PATTIE HELP, I'VE FALLEN INTO A TIME WARP!

...I'm not sure what's going on, but judging by this response, I've clearly been thrown 4-5 years into the past!

In all seriousness though, it has began. Civ VI, as is traditional, is the worst of the series. People don't even need to play it to know that, just look at those graphics! How dare they go for a clear and consistent art style with aesthetic value!

This, this is true beauty:

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