aCK-1 Behaving Ourselves

So are we just gonna take the first available peace from Wang or do we wanna raze one or two of his crappy eastern towns and maybe get HBR off of him?

Do we want to maintain the war and hope they continue to send free xp our way or do we make peace so we can colonize the northern islands quickly? I know...same question just tweaked a little.

Nova looks like it needs a aquaduct soon.

The islands don't seem to be spaced out very well. Dotmapping is proving to be tricky so far.
Still more to scout...the northernmost islands seem to be larger which is nice.

Is the explorer for the new world...just drop him off and keep on circumnavigating?
 
biggest joke war I've ever heard of to be honest. that effing barb galley did more damage.

As costly as that new town is to run, look at the trade relations in each town and realize every town other than Moscow and pete is running a 2 commerce trade mission with that pos town haha.

Once Kranoyarsk's fish get worked it's time to spam a fast granary then courthouse. The fish will power the whip hehe.


Anyway, the roster!

1. S.ilver
2. goblinmarine
3. Diamondeye
4. sturick
5. Liquidated (Got owned by a Barb Galley)
6. PeteyP <---- UP!

Basic plan here is pop purple love dot in the south (pop settler from Moscow) and in the mean time have a worker head south to road to and pasture those sheep. Need the health from those deer and sheep.


Also try and get cottage or 3 going on the grasslands at yarl (die west of Moscow)

Great scientist is to bulb Philosophy.

Caverals in Rostov, First picks up the exploerer from pete and runs due EAST and south for the cirumnav bonus . Second picks up the explorer from pete and heads north and east to scout.
The galley+boris (and trireme) are running around north to check all those islands out.

New save as Liq had to remove signs and adjust work.

Imo just take first peace with wang on acount we have no mobile military and he's landing engineering in 5.

Cheers!
-Liq
 

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Hey, just here to say sorry! My computer got fried(almost literally, I might add) and I just got him back fixed now. I am truly sorry if I slowed you guys down.
 
Petey looks like he is also up in the other game...fyi
 
Hey guys. Got the save. Will be able to play tonight.

plan looks pretty straight forward:
-Peace with Wang asap, I don't think we'll need more military unless he comes after us
-Continue with the worker actions.
-GS due out of novo->bulb Philo
-Caravels w/ explorers going East
 
Looks like good plans. I'd like to add though, we need to be building a lot more units. REX is still important, but our military score is below Wang's right now, and we won't get peace for free until that is fixed.

Wang is going Engineering, so he will be able to build Trebs soon. We will have Civil soon for flexible farming, but more importantly for Maces, which are a needed military upgrade.

Boud already has Engineering. Wang will get Engineering before we are done Civil. See if we can pick up Engineering from someone for Pikes, as Wang has War Elephant capability and we don't.

We need to fill out Purple Love Dot for the Deer (very low health cap compared to happy cap). We don't need white dot yet, since the sheep are in borders, so ignore that city site for now. Both those health resources need to be hooked up along with Smolensk's fish.

Also, we can afford to liberally use the whip in food poor cities, as we have a high happy cap. Especially whip forges, as they raise the cap even higher.
 
Turn 0
-hit enter

Turn 1 (229)
-Crossbow built in St. Pete's
-Yek: walls->barracks

Turn 2 (230)
-Worker heads to Yar
-Spot barb archer near Yek, Vlad and Gus go to meet him
Spoiler :
Civ4ScreenShot0004-1.jpg

-Wang still refusing to talk

Turn 3 (231)
-We catch an enemy spy in St. Pete's
-Yarl: Crossbow->Crossbow

Turn 4 (232)
-DeGaulle comes asking for money. Nope
Spoiler :
Civ4ScreenShot0005-1.jpg

-Vlad gets rid of Barb archer
-Wang wants to talk. At first he asks for the city of St. Pete's, negotiate him down to 40 gold. (sorry misplaced the screenshot)

Turn 5 (233)
-Galley exploring northern islands successfully fends off a barb galley
Spoiler :
Civ4ScreenShot0006-1.jpg

-Moscow: Crossbow->settler
-Whip courthouse in Yakutsk

Turn 6 (234)
-Boud wants OB... what so you can DOW on us??
-Yakutsk: CH->barracks
-Smolensk: WB->CH
-First caravel done, heads east after picking up settler

Turn 7 (235)
-St. Pete's: Explorer->Crossbow

Turn 8 (236)
-Yaroslav: Crossbow->Walls
-GS born in Novo, bulbs Philo
Spoiler :
Civ4ScreenShot0009-1.jpg


Turn 9 (237)
-Workers clearing forest near Rostov

Turn 10 (238)
Moscow: settler->aqueduct
Yaro: Walls->crossbow
Yek: Crossbow->crossbow

Turn 11 (239)
-St. Pete's: Crossbow->Cat
-Yakutsk: Walls->crossbow
-Trireme north of Kras kills barb galley
-Galley in northern isles finds hut, pops 52 gold!

Turn 12 (240)
CS comes in, paper being researched
Spoiler :
Civ4ScreenShot0010-1.jpg

Rostov: caravel->harbor (rostov is one turn away from going over happy cap so I stagnate growth and put it into a spy, the only spec available)

So I'm gonna end my turns here. The settler is on the purple love dot ready to build his city next turn.
 

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Nice turns Petey...good luck with your turns in the other SG later on.

Observations...I only point these out to see if I'm learning anything here. If Liq, Silver or DE echo my sentiments I know I'm on the right track.

I woulda built a courthouse in Moscow rather than the duct. We still have two extra health and the purple love dot will help fix that in a few turns.

Probably wouldn't have built cat in Pete as trebs are here soon and preferable to cats. Not a big deal though...suicide cats are always useful.

Just a minor :smoke: but Rostov is at the health cap not the happy. So stagnating the city wasn't necessary. Again no big.

One of the towns...I think maybe Smolensk is defenseless. Just need to spread out the xbows we have and we can delete a couple of warriors to save a little cash.

Otherwise...nice job scouting the islands to the north...pretty junky imo but good trade routes as pointed out earlier.

Good job getting peace with Wang...he is getting close to us in points so we want to be the ones DOWing on him not the other way around. Your time will come Wang!
 
Looks like good turns Petey. A few comments. I have nothing really to add other than noting that a couple of towns are working unimproved tiles. We want to avoid this. Whether it means we need more workers, or if we need to simply redirect workers, it's not efficient to be working unimproved tiles.

With our two caravels off, we need to start making a push into the islands to our north. Charlemagne has settled that large island, so we need to start getting settler parties out. I'll throw up a dotmap based on what information we have right now.

I've got it, but I won't be able to play it until tomorrow, so plenty of time for commentary.
 
Since Silver mentioned dotmapping the islands I thought I would give it a shot.

Spoiler :
islandsdotmap.jpg


This is the order that I think they should be settled

1)Blue
2)Cyan
3)Dye Dot not pictured here
4)Green
5)White
6)Magenta

The rest of the dots kinda suck.
Well none of the dots are spectacular to begin with.:p
 
sturick beat me to the punch, but here's what I was thinking.

Spoiler :
dotmap2.jpg


You'll see that most dots correlate to sturick's map, so some good dotmapping on his part (shoddy islands and all :lol:).

Two differences are that I moved the easternmost city in one tile. This picks up extra land tiles (although they are on a separate landmass, usually to be avoided), and makes the city have no ocean tiles at all, so everything is fairly worthwhile to work.

The other difference is that I shifted the northernmost dot 1SE, landing us on a dead desert tile instead of some other workable tile. Again, we lose the oceans for somewhat workable land, and we retain both seafood. This move marginalizes the dot for picking up the fish, but honestly that is a doomed city anyways and will be resorting to running specs.

The two white dots I placed maximize the land on the western half of the big island. Obviously we would need to remove Charlie's presence from that island, so those are long term goals. Thinking that Pirates would be excellent on this map to basically arrest our rivals.
 
State Property FTW!
Oh, what's that you say? We won't have that for a while yet? Oh, darn.
So do we have a particular long term goal? Do we have any idea how we're going to try and win this thing? And are we going to try to play nice on our home continent or lay down the smack?
This is the part of the game I usually get lost and stall out. Any plans I had would have been done and gone when I got declared on, and I have trouble making it through the middle section of the tech tree without getting completely lost. If I fight wars it tends to be with axes and catapults or paratroopers and marines and the like.
 
First off, sorry for the lack of pictures. I had actually screenshotted some stuff, but I don't have time to crop anything (midterms coming up) and putting up uncropped pics is not my style.

950AD (240):

Preflight check. Our empire is coming along nicely but is clearly in a "development" sort of stage. We're about to push for a new wave of REX into the islands for those lucrative trade routes, so in general it's a good idea to buffer our economy.

Astronomy is our targeted tech for Liberalism, and it's already unlocked, so we just need to get there.

Get rid of some obsolete signs in general, and going to take a quick look through our cities.

Moscow is building an Aqueduct, which is a decent idea as our health cap sucks all around. However, sturick is correct that an earlier courthouse would have been more effective. Not a huge loss either way. The aqueduct can be 2-pop whipped at this point, and seeing as we have a food surplus in Moscow, going to use up some population. Growth in 2.

St. Petes is building a Catapult. I'm not a huge fan of these things anymore, especially since we are not looking to go to war with them. I swap to a worker as I notice we are working unimproved tiles here.

Nova is still trying to build it's market. That won't do. I swap to an Aqueduct with full intent to whip next turn.

Rostov is building a harbor and is stagnant and running a spy! Eh, indeed. I unstagnate it, as we are going to whip this building next turn.

Yaro is building a crossbowman, and that seems fine. We'll need to lay off on military in this town though, as we need infrastructures. And workers! I delete Franky the warrior because we have a ton of garrison here already.

Yek is working on a Crossbow. Seems alright considering our lack of options and lousy terrain down here. Again, could use another worker, but we will get to that after builds finish.

Yak is in fair shape, and we can start bringing the irrigation here now that we have Civil. Again, more workers. I surrender Yak's farm to Yaro, as we don't have any tiles to grow into anymore here (working unimproved tiles).

Vlad is working on a forge, and I cringe as this building should have been whipped. Oh well, I switch all work to land tiles to finish the forge next turn. We need to get libraries and stuff up here to run specs.

We need 90 hammers invested to 2-pop whip Smolensk's Courthouse, I'll see what I can do in the min-max department. Eh, notice that we can whip a lighthouse much faster, so switch to it now.

Orenburg's Granary gets 2-pop whipped.

Krasnoyarsk's Workboat gets 1-pop whipped (we need it bad).


Sign Open Borders with Boud to get some more trade routes and give her an excuse NOT to attack us.

We don't have Crabs, and it will be a while before we do, so give Boud Silk for Crabs. More trade relations is always good.

Ramesses has some spare cash lying around, so give him Sugar for 3gpt.

Dial up Charlegmagne for 2gpt for one of our Silks.

De Gaulle and Fred have cash, but not looking to make any new enemies yet, so holding off on that for now. De Gaulle is in WHEOOH mode anyways, so someone is about to get hurt. Hopefully not us, and likely Fred?

960AD (241):

War Horns sounding! Not against us! De Gaulle declares war on Boudica.

Found... uh... Khabarovsk. WTH? On Purple Love Dot. Immediately dial for a Granary.

Nova eats a brutal 3-pop whip of it's Aqueduct. Growth in 3, lol.

Moscow's Aqueduct is finished, so going to blitz a Courthouse before pushing out settlers for the islands.

Vlad is done a forge and starts a Library. It's 4 turns, so no need to whip this thing.

Orenburg's Granary is finished, and dial a Forge for even more efficient whipping. We will likely get a few chops into it as well.

Rostov can 2-pop whip the Harbor, and I do it because we just sacrifice pointless specs anyways.

Krasn's workboat finished, and it defaults to a granary. I dump out the annoying build queue. It is not necessary to do this kind of stuff.

970AD (242):

Charlgemagne adopts vassalage. Ok, who is he planning on fighting?

Nova's duct finishes, back to that forever market. We will refrain from whipping if we are not wasting food into unhealth (as we need to grow cottages).

Boris lands on a tundra island to the north.

Rostov's Harbor finished, so dialing a Galley.

980AD (243):

Charlie wants Machinery + gold for Feud. Uh, naw...

Then Fred shows up offering Feud + 125 gold for Civil. Seeing as this is actually a fair deal (in the AI's eyes at least) I take it as we need Feud for guilds later.

990AD (244):

Boud shows up and wants us to declare war on the French. I think not.

Apparently Boud doesn't even need any help, as she wins a Great General.

Our explorer's hit land in the south on the new world.

St. Petes finishes a worker, and I note that Angkor Wat is available. Heck, it is a wonder worth getting, and we have stone, so if we lose it, we win mass cash. Don't try this in a real game! :p.

Yaro finishes a Crossbow, so we'll order up a longbow to keep our military strength up.

1000AD (245):

A barb galley attacks our caravel and dies. Caravel has to stop and heal though, sigh...

We get an event at Yak's iron mine that manages to win us something like 30 gold. Fairly inconsequential, but extra cash is always nice.

Yek finishes a Crossbow. We dial up a Library.

Yak also finished a Crossbow, but we order a settler.

Vlad's library is done so hire some scientists and dial a Monastery.

1010AD (246):

Hanging Gardens is BIAFL, and someone gets a Great Engineer. Oh well, I guess we're losing Angkor Wat, lol.

Our Caravel gets attacked AGAIN, and wins a promotion. Taking combat and stopping to heal.

We finish the Galley at Rostov and order up a settler.

Ramesses is running all these Jewish missionaries around in our land, so some more free culture and happiness for us!

1020AD (247):

Parthenon BIAFL. So Vlad is off the hook!

We land the Horse Whispering Quest (build 7 stables) WTH? Too bad we don't have HBR. Uh, ok, going to go look at the rewards.

1.you get default number of players for this world size Horse Archers (6 for standard)
2.All mounted units get the Sentry promotion
3.All stables provide +1 food

The free Sentry promotion intrigues me, but everything else seeems like garbage. Not something to stress about since Education is next and will nuke this quest.

Ramesses is about to tech Civil, so get a bit of gold from him for it (60 gold).

:smoke: I realize that Smolensk grew a few turns back, and I was supposed to whip it. Lamely attempt to whip it now.

1030AD (248):

Paper comes in and Boud immediately shows up and wants to trade world maps. Uh no?

Moving on to Education in 20ish turns.

Orenburg can JUST whip the forge this turn, so do it.

Our explorer pops a hut in the new world and wins a scout >.<

1040AD (249):

Purple Love dot pops borders, yay.

Our second explorer lands in the new world and nails a hut worth 151 gold.

Yaro finishes a Longbow and we order a Monastery.

Oren's Forge is done, so dial a courthouse.

Wang is working on a quick guilds, so Lib is all but assured.

1050AD (250):

De Gaulle and Boud make peace due to an event, boo.

I blunder our free scout into a barb warrior almost immediately >.< Dead Scout.

1060AD (251):

As predicted, our scout gets whacked.

Vlad's Monastery is done, so Vlad will dial a cheap worker.

1070AD (252):

HBR is up for trade with almost everyone. Ramesses has a big pile of cash on hand, so trade him Compass for HBR and 275 gold.

We win ANOTHER scout from a hut, omg.

Moscow's Courthouse comes in. A market sounds like a good idea as we are making decent cash in this place.

Rostov's settler is done and on the boat. Order up the HE as we have a break right now.

Yek's library is done, hire a scientist and dial a longbow.

Yak is now done a settler, getting on a library.

2-pop whip Smolensk's courthouse for maximum overflow.

1080AD (253):

Smolensk's whipped courthouse comes in. Dialing a forge and going to let this place simmer a while.

Krasn can finally whip the granary.

1090AD (254):

Another GE is born far away, so hopefully losing Angkor Wat for cash next turn!

A barb galley appears to try and harass our settler party, sigh... Going to divert to the closest island to drop off our settler and crossbowman (in case we get punked).

Krasn's granary is done, dialing a forge. We can and should use the worker whip trick here. (wait until size 2 and then switch to the worker!

1100AD (255):

Hagia Sophia BIAFL!

Barb Galley closing in so dropping off units. Switching to another Galley in Rostov, sigh...

Going to take one more turn to MM Krasn. And our galley will live or die by then, lol.

1110AD (256):

Our Galley lives and has 0.6 Strength left. Going to limp back to port and let it heal/pick up more settlers. We can found on the eastern half of that close island.

Swap Krasn to a worker.


Passing off the save here, as it seems like a good point. Education is in in about a dozen turns, and Liberalism shouldn't be long after that. There is minimal threat to the Lib race as well, as Wang was researching frilly stuff like Music and Drama.

Expansion into the islands will get us some more trade routes to play with. The palace needs to be moved to a more central location though, as maintenance is going to start killing us with Colony costs (2+ cities on a landmass). Nova obviously seems like a good location, with the only problem being getting it built with the few hammers we have there. It will also let us run a Bureaucracy Capital and milk a massive commerce boost due to having a ton of cottages there.
 

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ok... think I'm up. if I am, got it, will play tonight or tomorrow morning.

when those island cities start popping up, do you usually put a granary in before a lighthouse?

Is there any order we want to aim for when colonizing the island dots? I'd be tempted to try and grab cyan and magenta first to cover that island and grab the seafood and sheep, though it would take quite a while to get there.

I'm not very diverse in the tile improvements I usually use, what should our workers be building now and are there still improvement signs everywhere?

seem like the plan is play until education is in. continue building defensive units like crossbows and longbows and pop out settlers for those islands.
 
Couple questions...what should we be saving the promo for on our southern explorer? Do you like to use it as a healing mechanism after an attack? I'm just a fan of woodie II thats all.

Is Yek going to be our national park town? Not sure we ever mentioned it before.

Can we just bury the Angkor Wat in Petes queue so it doesn't get built and we still get the cashflow from it? We don't use priest specs...and we don't have any other holy cities to make a shrine. Silver were you assuming (or hoping) it would be built soon so we would get the cash?

Goblinmarine don't forget that our caravel is just a few turns away from circumnavigation. Once he gets to the west coast of our continent he should scout out that area as we have OB with Boud now.
 
Explorers really have no need for Woody2, as they already ignore all terrain movement costs. So the promos are strictly for healing.

Yek does have quite a lot of trees, so it could be workable. Biology is still a ways off, but that'll probably be our best bet for a national park.

The Angkor Wat plan was to get cash, or to get the wonder for increased cultural pressure at St. Petes. Angkor Wat also makes priest specs better than Engineer specs (unless you are specifically looking to pop an engineer, which we aren't since State Property is in the cards, not Mining Inc). Feel free to dump it from the queue, although the wonder itself is not bad, and I get the feeling it will be a while before anyone completes it, as it needs Phil. St. Petes itself also doesn't have a lot to do at the moment (until we eventually land engineering and can finally build trebs).

Regarding Caravels, you don't need open borders to explore with them, so it wouldn't have mattered in any case. Of course be sure to get as much coastal information with them as possible.
 
Can you tell that I never use explorers...DOH!

Forgot about caravels too.
Very forgetful this morning.

Just so that I am on the right page...we are headed towards State Property because we will be settling the New World and those pesky islands too. State Property will greatly diminish the maintenance costs associated with those cities. Not to mention the extra hammers and food from the workshops and watermills are pretty good too.

Also I noticed we have two unnamed workers. :)
One by Pete and another by Yak...may I suggest "Degradation" and "Abjection"
 
Abjection Abasement Abashment... lots of ab names!

The war Baud declared on us was a fluke that well, Baud is expected to perform. Wang joining in on the war was merely Baud telling him to DOW on us as also expected. Wang being the spineless pos that he is, completely caved into her demands as per normal.

One of the great mysteries of Wang is how on earth he could be such a pathetic Leader AI wise. I mean his base traits, Protective and Financial, are two of the stronger traits in the hands of the AI and he screws it all up. Wang has the XML of a wet noodle.

Anyway, expect the game to be a nice peaceful Forever Rex as we beeline to Astrology via Liberalism and then a sloppy dash for communism to pay the bills. :lol:

Cheers!
-Liq
 
Well the worker names are just following the trend of Y and V city names I suppose :lol:
 
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