Action Chatroom Development Thread

The land of Anancia is in peril. All was at peace until the Frieu, the superior nation of the island, declared war on Augustine, the smaller nation. War raged, and the Frieu were dominant. Instead of keeping the land, they left it in ruins. Augustine managed to regroup, but not to their full ability. The nation was left in seven different kingdoms, Westmunton, Lerds, Herzinstein, Burgh, Neichstein, Lursturshire, and Limburg. Your home was destroyed in the war, forcing you to become a nomad. You must join forces with other nomads to unite Augustine and get revenge on the dastardly Frieu!

AUGUSTINE UNITE

To make a character, you must have the following:
Race
Weapons
Skills
Name, Age, Physical Appearance, etc.

Races:
Man
Elf
Nomad
Dwarf
Halfling

Weapons and Armor (you start with 100G and 150A, some weapons may require a skill to use, such as Archery, Swordsmanship, or Strength):
Short Sword 50G ( Swordsmanship)
Sword 100G (Swordsmanship)
Bastard Sword 150G ( Strength, Swordsmanship)
Bow 25G (Archery)
Longbow 75G (Archery)
Crossbow 150G (Archery)
Hatchet 25G
Axe 50G
Double-bitted Axe 125G (Strength)
Throwing Knife 10G
Spear 50G
Pike 100G (Strength)
Halberd 150G (Strength)
Dagger 25G

Leather Helmet 50A
Leather Tunic 100A
Leather Pants 75A
Leather Boots 25 A
Iron Helmet 100A
Iron Chestplate 200 A
Iron Leggings 150A
Iron Boots 50A
Steel Helmet 150 A
Steel Chestplate 300A
Steel Leggings 225A
Steel Boots 75A


Skills:

Horseback Riding
Strength
Swiftness
Luck
Swordsmanship
Archery
Medicine
Hand to hand combat

Spoiler :
0NFpM.png


The game will start on the 25th.

-JC
 
The American system still uses the 7 continents model. I know not very where else does, but we definitely do...

On a more on topic note, Shift is a possibility in no less than 2 weeks.

Um....no we don't. Trust me on that. Oh of course we do in middle school and such, but in elementary school it was retconned out. They only learn about the other 6 continents.
 
Interesting.

On another note, CivO, what will Shift be about? And when is Shadows 2 getting off? Is there a title for it already other than Shadows 2?
 
Welcome, new employee! B&M Private Services LLC is glad to have your extensive services on board! B&M PS LLC contains many smaller branches enveloped into itself for a balanced overall employment opportunity in many areas and for many kinds of people.

Now that you have fulfilled the preliminary testing requirements, please fill out the job form below. If any article on the application confuses you, please see the example sheet below with explanation notes from our HR manager, Mr. Haulsee.

Name:
M/F:
Age:
Job History:
Financial Status:
Education History:
Statistical Analysis:
STR
DEX
CON
INT
WIS
CHA
Desired Position:
Eye Color:
Hair Color:
Height:
Other Information:
Biography:

Spoiler :
Name: John Doe (This should be obvious)
M/F: Male (Again)
Age: 23 (23-30 is allowed, no older or younger)
Job History: No prior employment (Feel free to invent a job your character has in the past worked if you want)
Financial Status: $10K (After factoring out student loans and everything else, you start with 10,000 dollars and free rent at a B&M sponsored apartment complex just a short tram ride down through Islandstan's capital city from B&M HQ)
Education History: High School (HS, Community College, Bachelor's, Master's, PhD, etc.)
Statistical Analysis: (PM the GM when you post your character sheet confirming that you're joining the game for sure, and I'll respond by sending you 6 sets of numbers, 6-18. Every two numbers is an additional +1 for the stat, starting with -5 for 1/2, -4 for 3/4, -3 for 5/6, etc. See examples. Once you have your numbers, assign them to your various stats as you please, then note your modifiers)
STR 10/+0
DEX 12/+1
CON 6/-2
INT 15/+3
WIS 18/+4
CHA 11/+0
Desired Position: Business Management/Intern (There are six available career paths, each one based around one stat:
-STR/Security. Salary 25K a year for opening position of Guard.
-CON/Development Worker. Salary 25K a year for opening position of Laborer.
-DEX/Exhibitionist. Salary 25K a year for opening position of Performance Dancer.
-INT/Laboratory Science. Salary $25K a year for opening position of Technician, requires Master's.
-WIS/Business Management. Salary $25K a year for opening position of Intern, requires Bachelor's.
-CHA/Public Relations. Salary $25K a year for opening position of Typist.
Eye Color: Blue
Hair Color: Violet
Height: 7' 9"
Other Information: (Anything else you want to add)
Biography: (Your character's life story)


OOC: In the actual game, a map will also be provided of your apartment complex, including who is bunked where, and you will be able to buy improvements for your apartment with your cash. Think of this as a roleplaying AC.

Ish. ;)

And DO isn't dead - this is merely a note to get the idea out and so I don't forget my thoughts :p

-L
 
I was about to ask what B&M stood for, but then I just figured it out.

@LH: Hey, do you want to get on chat?
 
I think it would be a good idea put the estimated time of the missions on the OP, as that means I can know if I can play or not straight away.
 
LH, why have I been banned from SSD chat? I have done nothing wrong, and my name isn't on the 'bans' list but my posts disappear when I reload the page suggesting that I have been banned.
 
I am an anon occasionally because chatango signs me out but I dont post as one....but that doesn't change the fact that for some reason I can't post on chat :|. Its been like this for at least a week but I've mostly ignored it assuming that I was banned for some reason and that you would lift the ban in due time.
 
This week in France has been fruitful. I've had like 3 new ideas, two of them being an adaptable kind:

-Pirate-like: The players are the crew of a ship, and things happen. I thought originally a ship of an state navy, later they somehow become pirates, and things evolve chaotically from here. :p

-Players are part of an official expedition somewhere, to wipe out enemy thoughts. This would be mostly RPey, in a more or less closed and oppresive environment and would happen in a convulse period, I thought possibly the Wars of Religion or the Revolutionary Terror (if in France) at Île de Ré, a nice island off the coast of France, so that players could be isolated for plot purposes.

-DaVinci-esque Renaissance. Players would be the classic elite-squad in the late XVth century, and would be under a mission for either the Milanese Sforzas or Francis 1st to rescue Leonardo, who has been abducted and forced to build deadly weapons for his master. Players would have revolutionary weapons and face them too.
 
I like the pirate idea the best. It's something new that seems to have a lot of potential.

Spoiler :
From the desk of Senator [REDACTED]:

I would like to remind everyone involved in the documentation of the Legislative Record that the additional $12 billion supposedly attached to the recently passed Galloway Act is nonexistent. The Galloway Act is a bill adjusting the inner workings of the House of Representatives, and does not appropriate funding from the Federal Government. The rumored 12 billion is only mentioned due to a typographical error, and any money attached to the bill is fictional. I would also like to put to rest the rumors spread by certain personae non gratae as well. There is absolutely no such thing as a "Division Psi", and there is absolutely no mention of such a group, domestic or otherwise, on record at this time. These wild-eyed conspiracy theories need to stop, or those responsible will find their positions terminated.

Sincerely: [REDACTED]
 
Spoiler Story :
All battles and events before 2 BBY/Year 34 after the Great ReSynchronization (this will be used as the standard dating system in-game, to avoid any confusion). Game starts at the beginning of Operation Strike Fear.


STATS/CHARACTER
Name: Name, obviously
Species: As long as some member of the species you choose was on the side of the Galactic Empire in the war, it is acceptable. I might have bonuses/penalties depending on the species, but I will tell you if I decide to do that.
Gender: Hurr durr.
Bio (Optional): What were you doing before the army? Smuggling? Farming? Prostitution? If you wish for no one to know, just say [REDACTED].
Level: Starts at 1
XP: Stats with 0, up to level 10 you level up every 1000 XP. From level 10 on is 2000 XP to level. If you are still alive and/or this is still going after that...I'm surprised :p Odd numbered levels give you 2 stat points, even numbered levels give you a new feat.
Stats: Each stat starts at 5, and you have 15 additional points you can invest in them. The stats are capped at 10, excluding points gained from level up and from skills.
Spoiler Stats :
Strength(STR): Affects hand-to-hand combat, how hard you can hit, how much you can lift, and things like that. Every 2 points over the base in this gives you an extra 1 Strength Value (see the Classes/Skills and Weapons for more).
Constitution(CON): Affects HP; each point over the base gives you +3 HP
Dexterity(DEX): Affects how quickly you can move around and dodge; higher levels may give you additional actions.
Accuracy(ACC): Affects ranged combat.
Intelligence(INT): Affects how well you do with technology, planning, etc.
Charisma(CHA/CHM): Affects how well people will work with you, and leadership. Of course, some people may hate you in general, and that can't be solved with maxed out charisma alone, let me tell you that much.

HP: Hitpoints, AKA the stuff keeping you alive. Reach 0 HP, and you are knocked out, and can't wake up until the combat is over. Under -5 HP, unless you receive immediate medical attention...just start writing up your next character.
Skills: See the Classes/Skills list. Give you bonuses
Class: See the list of classes available. Each class has a different list of skills avaliable for use, and these skills can determine how well you use weapons (and sometimes what weapons you use).
Inventory: What you are carrying on you when you fight. See more under the Classes/Skills and Weapons categories.



CLASSES AND SKILLS
There are six classes, each with different abilities and uses. They are the Soldier, Engineer, Commando, Saboteur, Heavy Weapons, and Commander. The Strength Value of each class determines how much you can carry.
Spoiler Soldier :
Combat Specialist
Strength Value: 7
You were a groundpounder in the past, but the high brass have determined you can do more than the normal stormtrooper (namely, hit the broad side of a moisture evaporator). You have received exceptional training in combat, and are a force to be reckoned with.

Spoiler Engineer :
Tech Specialist
Strength Value: 5
Hackers, datapad designers, hovercraft mechanics...you name the job, they probably will know something about it. These guys can build anything they want, whenever they want, and can use that thing efficiently.

Spoiler Commando :
Support/Tech Trained
Strength Value: 6
If you know about TF2, Think of the Sniper and Spy combined, with a bit of the Medic added in, and then a bit more. If not, first of all, get TF2. It's free :p
Secondly, this class is for anyone who likes stealth and likes to assist your team quietly (for the most part).

Spoiler Saboteur :
Combat/Tech Trained
Strength Value: 6
Combine a guy who can shoot with a guy who knows about explosives, and can get stealth suits...

Spoiler Heavy Weapons :
Combat/Support Trained
Strength Value: 7
You are heavy weapons guy. Either sit back and lay down heavy suppressive fire with your weapons, or go to the front lines and unleash havoc.

Spoiler Commander :
Support Specialist
Strength Value: 6
Sure, you can shoot, but you also can command people efficiently, and you know what you are doing. Send those stormtroopers in, and hope they hit something.


Spoiler Skills :
The skills are divided into 4 sets, with three tiers for all but the last: Combat, Tech, Support, and Class. At the start, you choose one of each group that you are eligible for (tier 1 is available for everyone; tier 2 and 1 if you have training in that group; and tier 3, 2, and 1 if you are specialized in that group)

Spoiler Combat :
Spoiler Tier 1 :
Marksman: Bonus to accuracy
Martial Arts: Bonus in hand-to-hand fighting
High Pain Tolerance: +5 HP
Great Arm: Chance to toss back certain grenades, and improves accuracy with all grenades.
Swords master: Bonus in using vibroweapons.

Spoiler Tier 2 :
Extreme Reflexes: Bonus in hand-to-hand combat, dodging, and CQB
Intense Training: +1 to Strength and Accuracy
Up-armored: Armor decreases damage to 75% of what it would be (believe me, this can mean the difference between life and death)
Lightweight Trigger: more damage and shots dealt by full auto and burst fire.

Spoiler Tier 3 :
Iron Man: +2 Strength Value (the stat that controls how much you carry, not you STR)
Reactive armor: Armor decreases damage by 25% (stacked with Up-Armored, this brings the total damage done to 50%)
Cortosis-weave mesh: +10HP, lessened damage to unprotected joints.


Spoiler Tech :
Spoiler Tier 1 :
Personal Deflector Shield: Gives you a portable deflector shield that can protect you from small arms fire for a decent amount of time.
Jammer: Jams electronic signals, either in blanket coverage or a certain area.
Mechanic: Bonus to repairing stuff (or intentionally breaking it, if you so wish)
Hacker: Le duh. Allows you the ability to hack and get info from computers.
Programmer: You can now rewire droids and the likes to be friendly to you.

Spoiler Tier 2 :
Landmines: Gives you two landmines at the beginning of a missin, replaced for free at the end
Autoturret: Deployable turret that guards a position with its blaster cannon.
Genius: +2 to Intelligence
Enhanced Optics: Grants you X-Ray, Thermal, and Night Vision options to your armor's headset.

Spoiler Tier 3 :
Jury-rigging: allows you to create something out of another thing, whether it be ammo or a new laptop.
Seeker Drones: Two fast, little UAVs that fly quickly to their target and explode on contact. Restocked at the end of a mission.
Turret: Allows you to deploy an actual turret, complete with blaster cannon, and you control it! Requires one turn to set up, and 1 Strength Slot to be able to carry it. This also gives you a bonus when using already deployed turrets.


Spoiler Support :
Spoiler Tier 1 :
Bacta Grenade: Grenade that heals all allies (and possibly enemies) in it's radius. 2 uses per mission.
Bacta Canisters: Give you three bacta canisters at the beginning of a mission, restocked for free at the end.
Adrenaline boosts: Gives you 3 hypodermic needles that grant you a temporary boost in speed and accuracy; can be used on anyone; restocked for free at the end of a mission.
Deflector Shield: deploys a hemispherical deflector shield with an adjustable radius of up to 5 meters. Recharges between uses.

Spoiler Tier 2 :
Cloaking Technology: Allows you to cloak you and (optionally) anyone within a 1 meter radius
Natural Commander: +2 to Charisma
Vehicle Drop: Drops in an AT-ST for your use (AT-ST can carry up to four soldiers, has high HP, and two side-mounted dual blaster cannons)
Weapons Drop: Calls in a weapons drop, which restocks everyone's weapons, ammo, and explosives, fixes overheated guns, and provides two special weapons for the use of your team for that mission only.

Spoiler Tier 3 :
Air Strike: Two TIE Interceptors come screeching overhead and attack the enemies facing you
Drop Troopers: 5 Imperial Marines come in via dropship and help you fix whatever you ****** up this time.
Target indicator: Indicates a target for your allies and any support powers you use. Also gives a bonus to anyone who attacks the thing(s) indicated.


Spoiler Class :
Spoiler Soldier :
Sniper: +2 to Accuracy
Demolitions Expert: 2 extra thermal detonator slots, bonus to using weapons that make things go boom.
Ground-pounder: Bonus to using blaster rifles
Jet Trooper: JETPACK! Can support you flying in the air for 2 turns w/o recharging
Scout: +2 to Dexterity, +1 to Accuracy, gives you 1 recon drone

Spoiler Engineer :
Construction: Allows you to create obstacles and protective structures
Trapper: allows you to create various traps
Gunsmith: +1 Strength Value, allows you to fix overheated guns and restock explosives
Ionization Weapons: Changes your guns so that the stun setting releases an ion blast that functions like a directed EMP blast.
Datapad: +1 Intelligence; gives you data if you need it (as in, you can ask the GM anything, and you might get an answer)

Spoiler Commando :
Camouflage: Bonus to stealth and hiding
Weapons Expert: +2 to rolls when using blaster weapons
Trip Mines: Gives you three landmines for use at your discretion.
Assassin: Kills on enemies who have not seen you do not attract any attention at all, unless the kill was on someone important or it was in view of someone standing right there.
Master of Disguise: Disguise yourself as the enemy and walk in the front door!

Spoiler Saboteur :
Cloaking Technology: Name says it all. Allows you to be invisible, but unlike the one under tier 2 support, this is only a personal cloaking device.
Time bomb: Name says it all, a bomb with a fuse that is set before deployment.
Jury-rigging: Create something out of another thing. Including better explosives out of explosives! :mwaha:
Escape Artist: No ordinary detainment cell can hold you from escaping.

Spoiler Heavy Weapons :
Body of Steel: +1 Strength, +2 Strength Value
Controlled Fire: Allows you to fire on full-auto for more time than normal without overheating.
Armor-Piercing shots: Modify your weapons to specifically go through armor!

Spoiler Commander :
Strike Squad: Gives you four Stormtroopers (each armed with E-11 blaster rifles, a blaster pistol, and a few thermal detonators) at the start of a mission.
Demolitions Squad: Gives you two Engineers (each armed with a shotgun, fusion cutter, thermal detonators, and detpacks) and two Heavys (each armed with a rocket launcher, blaster pistol, and thermal detonators) at the start of a mission.
Fire Team: Gives you two Scout Troopers (each armed with a sniper rifle, blaster pistol, binoculars, and a laser designator (does not call in any air support, that's the job of you, as commander)) at the start of a mission.
Experienced: Gives the soldiers under your command +1 to rolls
Veteran: Gives the soldiers under your command an additional +1 to rolls. Requires Level 5 and the Experienced skill
Hardened: Gives the soldiers under your command an adittional +1 to rolls. Requires Level 10 and the Veteran Skill


Spoiler Weapons and Equipment :
Yes, what you guys all want to know about- the weapons.
Spoiler Primary Weapons :
E-11 Blaster Rifle: 1000C
DLT-20A Longblaster Rifle: 1500C
T-21 Light Repeating Blaster: 1500C
-Coolant Packs (maximum of 3, each one cancels out an overheat, which happen frequently in repeaters): 250
DC-15A Longblaster Rifle: 1750C
DC-15S Blaster (Carbine): 1750C
-note: can dual-wield with another DC15S or secondary weapon
E-11b: 1800C
DC-15x or E-11S: 2500C
DC-19 carbine: 3000C
-note: no Stun setting
Nightstinger Sporting Blaster Rifle: 3000C
DC-17m ICWS: 4500C
-Sniper Rifle attachment (greatly improved range and accuracy, lower ROF): 500C
-Anti-armor GL attachment (adds a grenade launcher, 100C/grenade): 500C
-Blaster Rifle attachment (improved range): 500C
-Vibrobayonet: 500C
PLX-2M Missile Launcher: 2,250 Credits, 350 Credits for a 6-pack of Arkayd 3t3 missiles.

Spoiler Secondary Weapons :
DH-17: 600C
DL-44: 750C
DCs-15: 1000C
-note: unlike most blaster pistols, this can fire on burst and full auto

Spoiler Everything else that will get categorized eventually :
Fusioncutter: Standard issue to Engineers and Saboteurs. Ohterwise, 200C.
Thermal Detonator: Standard issue, everyone has 3 (or more with various skills) which are replaced at the end of a mission free of charge. 1000C to get 2 more than the standard amount.
Fragmentation Grenade: 200C for 3, restocked at the end of a mission free of charge
Concussion Grenade: 350C for 2 (standard, combined frag and flashbang) or 1 (anti-armor, smaller blast radius but larger damge in that radius); restocks for free
Plank Gas Grenade (grenade that sprays out a corrosive gas): 300C/Grenade
Smoke Grenade: 100C/Grenade
Flash-bang Grenade: 100C/Grenade
Vibroknife/vibrodagger: 200C
Vibrosword: 400C



Spoiler Various points of reference for minor in-game details :


Combat mechanics that I have invented to make this interesting:
-Firing modes: All blasters have up to 4 fire modes, each with different bonuses and weaknesses. Full-auto (Bonus-greater hit chance; penalty-greater overheat chance with time), Burst (no penalty or bonuses), Single Shot (bonus/penalty: only one shot is fired, so less chance for a lucky hit, but no overheating chance), Stun (does as it says, great for incapacitating targets that need to be captured, but no damage done directly)
As a general guide, Blaster Rifles have all modes, Repeaters lack stun and single shot, Snipers and blaster pistols lack burst and full auto, and Longblasters lack full auto.
-Overheating and jamming: every blaster has a chance to overheat after a long period of full auto fire, rendering it useless. Any time during battle, if a 3 or lower is rolled, your gun will jam (no unintentional friendly fire unless a 1 is rolled, then there is a 50% chance), and not shoot. If this happens after a long time of full auto fire (good example is defending a point from an invasion), a secondary roll will trigger, and if it lands under the overheat number, the gun is unusable until the end of the mission (attack roll of one adds to the chance of an overheat).
-Dual-wielding: yes, I allow dual-wielding in this. Melee weapons, blaster pistols, and primary weapons designated as carbines can be used in tandem.

I'll work on more later.
 
The soldier is your basic grunt, although something in your history made the guys higher up realize you are good enough to join a spec ops group. They have excellent skills with a variety of blasters, and although you did attend the Imperial Marksmanship Academy, that doesn't mean you are a horrible shot.

Good thing we didn't go to the Imperial Stormtrooper Marksmanship Academy. :p

DT
 
Well, you all know how it goes; UtM has pretty clearly got to 'that point' where the GM gets fed up of the stupidly unbalenced mechanics, nonsensical plot, and downright infuriating players, and begins looking to the future where everything is much more shiney and new. :yumyum: So, in addition to the afore-posted Celestial War and SEAL zombies ideas, I now present a whole bunch of new options! Say it together now: YAY! :w00t:

USF2: Prayer and Sticky Tape:

Because the old plot idea was only good as a joke, I've rebuilt this one. Now you're back to dealing with the largely internal problems you would have caused if the last game had finished! :p I've also produced actual mechanics of the sort that go all the way back to the original AU where ammo actually meant something. Still not a squad command game though, that is my next idea...

Squaddies!:

Yeah, my first independant command-based AC. I'm keeping it small with only 3 NPC's per player, but you get to customise them as much as you do yourself. This is because rather than starting a new squad if you die, you take over one of your NPCs and lead whats left of your old one. Reinforcements will be fairly rare, so keeping ur d00ds alive will be important. I don't have much of a plot idea yet, so until/unless I come up with something better you'd be peacekeeping forces in some civil war somewhere.

The Last Star Squadron:

Despite what everyone else seems to think, I thought what I did with Final Frontier was my best GMing yet. :wavey: So Ive been planning a significantly-simpler AC along the same lines: Command of Spaceships in Space. The only reaction I got to this Idea was pretty negative, but I liked it so much I thought I'd post it here anyway to get a more general view. Plot is still effectively non-existant, so don't take the name to mean much.

Again, these are all working titles only, other name suggestions are much appreciated.

So yeah, enjoy them. UtM will keep going until either interest runs out or the game ends, but these are the ideas I'm thinking of doing afterwards.

Also; Update the front page!!! :mad:

DT
More Ideas? :faint:
 
I was a huge fan of USF, and I think there can be space for some RP.
 
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