Add Religious Victory?

Oh it requires Pantheon... I wasn't really paying attention :p I thought anybody without state religion can aim for this URV...
 
I've just committed a first implementation with the following goals:

Nice to see this implemented in DoC. I still remember how much fun I had inventing the idea and the goals for SoI. Too bad minor religions did not make a cut there:) For Zoroastrians I had a goal of keeping Holy fire alive by chopping certain amount of forest :crazyeye: By the way, its Atar in Avestan language not Adar (later middle Persian development)...

Polytheism's first goal can be called "Pantheon", the second "Muses", the third -- "Old gods" or "gods of old"...
 
That would actually be a cool Zoroastrian condition. That way, you would have to conquer more land to acquire more trees. Too bad there's not much trees in the middle east though.
 
Code:
	# Protestantism
	   - Enlightenment: be first to discover Liberalism, Constitution and Economics
	   - Work Ethic: make sure there are five great merchants and five great engineers settled in Protestant civilizations
	   - Religious Freedom: make sure that at least half of all civilizations are Protestant or secular
	# Catholicism
	   - Holy See: be Pope for 100 turns
	   - Holy Land: control the Catholic shrine and make sure 12 great prophets are settled in Catholic civilizations
	   - Holy Mission: make sure 50% of the world territory are controlled by Catholic civilizations
	# Orthodoxy
	   - Patriarchates: build four Orthodox cathedrals
	   - Iconography: control three cities with influential culture
	   - Communion: make sure there are no Catholic civilizations
	# Islam
	   - Shahada: spread Islam to 50%
	   - Hajj: settle seven great people in the Muslim holy city
	   - Jihad: control five shrines
	# Hinduism
	   - Varna: settle five different great people in the Hindu holy city
	   - Artha: experience 24 turns of golden age
	   - Kama: have a total population of 500 million
	# Buddhism
	   - Sila: be at peace for 100 turns
	   - Nirvana: have the highest approval rating for 100 turns
	   - Middle Way: have no furious or annoyed relations with any civilization
	# Confucianism
	   - Harmony: have friendly relations with five civilizations
	   - Ritual: control the Confucian and Taoist shrine and combine their income to 40 gold
	   - Five Classics: settle five great people in the Confucian holy city
	# Taoism
	   - Virtue: make sure there are two other Taoist civilizations
	   - Three Treasures: build three wonders in the Taoist holy city
	   - Immortality: have legendary culture in the Taoist holy city
	# Zoroastrianism
	   - Adar: acquire six incense resources
	   - Mathra: spread Zoroastrianism to 20%
	   - Shahnameh: have legendary culture in the Zoroastrian holy city
	# Polytheism
	   - make sure there are 15 pagan temples in the world
	   - control ten wonders that require no state religion
	   - don't allow more than half of your cities to have a religion
	# Secularism
	   - Tolerance: control the temples of seven different religions
	   - Humanism: make sure there are 20 universities in secular civilizations
	   - Modernization: be first to enter the industrial and modern eras
Alternate Confucianism/Taoism idea:

Confucianism:
- Make sure there are four other civilizations with Confucian state religion
- Acquire a combined Confucian and Taoist shrine income of 40
- Control five academies

Taoism:
- Have friendly relations with five civilizations
- Have three wonders in the Tao holy city
- Have legendary culture in the Tao holy city

After having tried some of these, I'd say:
- Having 3 Wonders in the Holy City seems too easy. In my last try I had 10 by the time I finished. If you want legendary culture there, wonders help. I'd suggest upping it to 5 Wonders.
- "Have friendly relations with 5 civs" basically is the same as "make sure there are at least 5 other civs of the same faith"
- Buddhism: "have no furious/annoyed relations" already contains the "be at peace"-URV, as everyone who wasn't "friendly" before declaring war will be at least annoyed during the war.
- Buddhism: New civs almost always start with an approval rating of 86% (5happy to 1 unhappy), at least for a turn. this is almost impossible to beat if you have larger cities
- Buddhism: The "relations"-URV doesn't specify what is meant by "any civilization": Any civ you are in contact with? Any civ currently in the game (what about natives&seljuks)? or any civ that will exist? because at the moment it seems to be the last of these which is more than just weird.
- Polytheism: the last URV is currently bugged and seems to be fulfilled no matter what religions are in your cities
- the ideas of "make sure 3 of the most populous/cultured cities..." seem too easy to me.
 
- Polytheism: the last URV is currently bugged and seems to be fulfilled no matter what religions are in your cities

I'm pretty sure the problem is that the goal only needs you to have religion out of your cities at any point in time, which means it auto-fulfills on turn 1.
 
About Protestantism: the first goal should be changed. The earliest starting Protestant civ, Netherlands can't do it. So, it means you must start as an early Catholic civ and found Protestantism,while I think that even 1700 AD scenario civs should at least have a chance to win an RV
 
The 100 turns goals shouldn't be continuous.
 
Nice to see this implemented in DoC. I still remember how much fun I had inventing the idea and the goals for SoI. Too bad minor religions did not make a cut there:) For Zoroastrians I had a goal of keeping Holy fire alive by chopping certain amount of forest :crazyeye: By the way, its Atar in Avestan language not Adar (later middle Persian development)...

Polytheism's first goal can be called "Pantheon", the second "Muses", the third -- "Old gods" or "gods of old"...
Ah thanks for the goal names, and you can blame Wikipedia for the inaccurate names.

The forest idea is nice, but I'd like to keep the Zoroastrian goal regionally limited and there are simply no forests in direct reach.

I'm pretty sure the problem is that the goal only needs you to have religion out of your cities at any point in time, which means it auto-fulfills on turn 1.
URV goals work differently than UHV goals. Once a goal is checked, it doesn't mean that it cannot fail at a later point. It's just that there seems to be something wrong with the code responsible for that.

About Protestantism: the first goal should be changed. The earliest starting Protestant civ, Netherlands can't do it. So, it means you must start as an early Catholic civ and found Protestantism,while I think that even 1700 AD scenario civs should at least have a chance to win an RV
Good point.

The 100 turns goals shouldn't be continuous.
They aren't. 100 turns total for all of them, not 100 consecutive turns.
 
The Buddhist "100 turns of no annoyed/furious civ" seems incredibly difficult and counter-intuitive.

You can probably squeeze out ~10-30 turns before the Mayans spawn. And from there on it will be tough. The Arabs start at -16 due to different religion, and it is really, really difficult to get them to switch, so this probably means you have to go to war a lot, which doesn't really seem all that buddhist, pacifist and peaceloving. And you'll only be able to continue collecting turns when either the Mayans collapse or you go out and meet them.
 
okay, my bad, then it might actually be possible, once the other bug that this includes even civs that haven't yet started is fixed.

I think the Catholic goals should be modified:

I have currently a game as Byzantium going (1610 AD atm) and...

Spoiler :
rfcdoc-catholic.png


Japan, China, Indonesia, Chola and England are not Catholic, plus there are 2-3 cities where Ethiopia was.

Everyone else is Catholic!
Europe, all cities in the Americas, the Near/Middle East, Mali, Mughals (all of India but 2 cities), Russia, the Vikings....every single one.
And still only at 34%.
So for 50% you have to get basically all civs to become Catholic and then have them expand far enough (without any of them switching to Secularism or something like that) -.-

Already the 100 Turns as Pope:
I built the Apostolic Palace (3000 BC-start as Byzantium, built it immediately, finished around 550-600), I was the sole pope for all of history. But I almost lost when I got close to researching Nationalism while only being pope for 85-90 turns.
I think in a "normal" game, where you are not the only pope this might be really tough. (in my last election I had >400 votes out of 750, not counting my vasalls^^)

The 12 settled priests are okay, if you want to make something harder, limit them to you and your vasalls.
----

What do you think about the following goal:
The Holy Trinity:
- Controll the shrines of Catholicism, Orthodoxy and Protestantism.
- Allow no Orthodox or Protestant Civs to exist (Catholic, Secular, Muslim, Buddhist... are ok)

maybe make the last one with a turn-number to discourage spy-exploits a little.
 
okay, my bad, then it might actually be possible, once the other bug that this includes even civs that haven't yet started is fixed.

I think the Catholic goals should be modified:

I have currently a game as Byzantium going (1610 AD atm) and...

Spoiler :
rfcdoc-catholic.png


Japan, China, Indonesia, Chola and England are not Catholic, plus there are 2-3 cities where Ethiopia was.

Everyone else is Catholic!
Europe, all cities in the Americas, the Near/Middle East, Mali, Mughals (all of India but 2 cities), Russia, the Vikings....every single one.
And still only at 34%.

This means that there are also other religions in your cities. Did you make sure that colonial poweres were catholic and run fanaticism? 50% doesn't seem so tough. Spain should make 40% of the world catholic, so 50% should be also feasible.

At that point you should use persecution and send missionaris to the most populous non-catholic cities. I think you can make it.
 
Spain's goal is population, the URV goal is territory. So only the state religion matters.
 
exactly, you need to get everyone to expand, but since you often have to force them to switch civics/religion they get unstable easily and...

in the end I won shortly before 1700 as I was in a seemingly never-ending GA from 1360 and could afford to just spam settlers, but I got really close to the domination limit and it just seemed...like a slightly modified domination victory.

getting 50% of the world population to be catholic would have been easier, I often thought, as I managed to reach this goal with the Arabs a good 150 years earlier despite their later start.

I think that as the "true faith" Catholicism should have one goal to unite all christian civs (see my last post).
otherwise how about changing the 50%-territory-rule to 50-66% of the tiles within culture? (since you have to play untill ~1450-1500 anyway for the 100turn-pope-thing there is no risk of achieving this too early in the game making it too easy)
 
Orthodoxy already has such a goal.
 
True, for me that was always more of a Catholic thing than an Orthodox though. Also the Orthodox URV is much much weaker and doesn't have that "all Christians united in faith"-ring to it as that suggestion, but okay.

Have you ever thought about "rewards" for fulfilling URV-goals?

I know that most are - unlike UHV-goals - not permanent and can be lost, but most also have permanent ones:

- Catholicism and Buddhism have the 100-turn-ones
- Islam, Konfuzianism and Hinduism have the "settle great people in holy city" ones
- Taoism has the "build wonders in holy city"
- Protestantism and Secularism have the "be first to tech..."-ones
- Orthodoxy's "Patriarchism" (4 cathedrals) could be made a permanent achievement
- Polytheism has the 10 wonders-one
- Zoroastrianisms "legendary culture" one is permanent but since it will usually be the last one to be fulfilled a reward here seems pointless

Almost all of these take some form of dedication from the player.
Obviously another Golden Age seems rather dull, I was thinking more along the lines of:
for 30 turns all buildings of that state religion give + 1 hammer, +1 science, + 1 gold + 1 happiness for all civs that have these buildings/all civs that have the same state religion.

Protestantisms and Secularisms bonus could be + 1 trade route in all cities for 30 turns for all cities following that religion/civic (or a Great Scientist for the researcher)

Polytheism and Zoroastrianism will probably end it's URV-challenge by fulfilling the permanent one, but maybe some sort of bonus could even be found for them.

edit: Zoroastrians could get a bonus if the holy city reaches influential culture while the other 2 conditions are fulfilled.
 
Nah, I'd need to balance them more in that case because then people with other goals would complete them just for the side benefits.
 
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