j_mie6
Deity
Hello,
I was wondering if there is anyway of displaying a new little box in the Pedia which gives information about a civ's unique power...
Does anybody know how to create a box in a civ's pedia entry where the power info could be stored?
I am guessing the CvPediaCivilization.py file would be used
Thanks in advance,
Jamie
I was wondering if there is anyway of displaying a new little box in the Pedia which gives information about a civ's unique power...
Does anybody know how to create a box in a civ's pedia entry where the power info could be stored?
I am guessing the CvPediaCivilization.py file would be used
Spoiler :
Code:
## Sid Meier's Civilization 4
## Copyright Firaxis Games 2005
from CvPythonExtensions import *
import CvUtil
import ScreenInput
import CvScreenEnums
# globals
gc = CyGlobalContext()
ArtFileMgr = CyArtFileMgr()
localText = CyTranslator()
class CvPediaCivilization:
"Civilopedia Screen for Civilizations"
def __init__(self, main):
self.iCivilization = -1
self.top = main
self.X_MAIN_PANE = 50
self.Y_MAIN_PANE = 90
self.W_MAIN_PANE = 250
self.H_MAIN_PANE = 210
self.X_ICON = 98
self.Y_ICON = 125
self.W_ICON = 150
self.H_ICON = 150
self.ICON_SIZE = 64
self.X_TECH = 330
self.Y_TECH = 70
self.W_TECH = 200
self.H_TECH = 110
self.X_BUILDING = 555
self.Y_BUILDING = 190
self.W_BUILDING = 200
self.H_BUILDING = 110
self.X_UNIT = 330
self.Y_UNIT = 190
self.W_UNIT = 200
self.H_UNIT = 110
self.X_LEADER = 555
self.Y_LEADER = 70
self.W_LEADER = 200
self.H_LEADER = 110
self.X_TEXT = self.X_MAIN_PANE
self.Y_TEXT = self.Y_MAIN_PANE + self.H_MAIN_PANE + 20
self.W_TEXT = 705
self.H_TEXT = 350
# Screen construction function
def interfaceScreen(self, iCivilization):
self.iCivilization = iCivilization
self.top.deleteAllWidgets()
screen = self.top.getScreen()
bNotActive = (not screen.isActive())
if bNotActive:
self.top.setPediaCommonWidgets()
# Header...
szHeader = u"<font=4b>" + gc.getCivilizationInfo(self.iCivilization).getDescription().upper() + u"</font>"
szHeaderId = self.top.getNextWidgetName()
screen.setLabel(szHeaderId, "Background", szHeader, CvUtil.FONT_CENTER_JUSTIFY, self.top.X_SCREEN, self.top.Y_TITLE, 0, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
# Top
screen.setText(self.top.getNextWidgetName(), "Background", self.top.MENU_TEXT, CvUtil.FONT_LEFT_JUSTIFY, self.top.X_MENU, self.top.Y_MENU, 0, FontTypes.TITLE_FONT, WidgetTypes.WIDGET_PEDIA_MAIN, CivilopediaPageTypes.CIVILOPEDIA_PAGE_CIV, -1)
if self.top.iLastScreen != CvScreenEnums.PEDIA_CIVILIZATION or bNotActive:
self.placeLinks(true)
self.top.iLastScreen = CvScreenEnums.PEDIA_CIVILIZATION
else:
self.placeLinks(false)
# Icon
screen.addPanel( self.top.getNextWidgetName(), "", "", False, False,
self.X_MAIN_PANE, self.Y_MAIN_PANE, self.W_MAIN_PANE, self.H_MAIN_PANE, PanelStyles.PANEL_STYLE_BLUE50)
screen.addPanel(self.top.getNextWidgetName(), "", "", false, false,
self.X_ICON, self.Y_ICON, self.W_ICON, self.H_ICON, PanelStyles.PANEL_STYLE_MAIN)
screen.addDDSGFC(self.top.getNextWidgetName(), ArtFileMgr.getCivilizationArtInfo(gc.getCivilizationInfo(self.iCivilization).getArtDefineTag()).getButton(),
self.X_ICON + self.W_ICON/2 - self.ICON_SIZE/2, self.Y_ICON + self.H_ICON/2 - self.ICON_SIZE/2, self.ICON_SIZE, self.ICON_SIZE, WidgetTypes.WIDGET_GENERAL, -1, -1 )
self.placeTech()
self.placeBuilding()
self.placeUnit()
self.placeLeader()
self.placeText()
return
def placeTech(self):
screen = self.top.getScreen()
panelName = self.top.getNextWidgetName()
screen.addPanel( panelName, localText.getText("TXT_KEY_FREE_TECHS", ()), "", false, true,
self.X_TECH, self.Y_TECH, self.W_TECH, self.H_TECH, PanelStyles.PANEL_STYLE_BLUE50 )
screen.attachLabel(panelName, "", " ")
for iTech in range(gc.getNumTechInfos()):
if (gc.getCivilizationInfo(self.iCivilization).isCivilizationFreeTechs(iTech)):
screen.attachImageButton( panelName, "", gc.getTechInfo(iTech).getButton(), GenericButtonSizes.BUTTON_SIZE_CUSTOM, WidgetTypes.WIDGET_PEDIA_JUMP_TO_TECH, iTech, 1, False )
def placeBuilding(self):
screen = self.top.getScreen()
panelName = self.top.getNextWidgetName()
screen.addPanel( panelName, localText.getText("TXT_KEY_UNIQUE_BUILDINGS", ()), "", false, true,
self.X_BUILDING, self.Y_BUILDING, self.W_BUILDING, self.H_BUILDING, PanelStyles.PANEL_STYLE_BLUE50 )
screen.attachLabel(panelName, "", " ")
for iBuilding in range(gc.getNumBuildingClassInfos()):
iUniqueBuilding = gc.getCivilizationInfo(self.iCivilization).getCivilizationBuildings(iBuilding);
iDefaultBuilding = gc.getBuildingClassInfo(iBuilding).getDefaultBuildingIndex();
if (iDefaultBuilding > -1 and iUniqueBuilding > -1 and iDefaultBuilding != iUniqueBuilding):
screen.attachImageButton( panelName, "", gc.getBuildingInfo(iUniqueBuilding).getButton(), GenericButtonSizes.BUTTON_SIZE_CUSTOM, WidgetTypes.WIDGET_PEDIA_JUMP_TO_BUILDING, iUniqueBuilding, 1, False )
def placeUnit(self):
screen = self.top.getScreen()
panelName = self.top.getNextWidgetName()
screen.addPanel( panelName, localText.getText("TXT_KEY_FREE_UNITS", ()), "", false, true,
self.X_UNIT, self.Y_UNIT, self.W_UNIT, self.H_UNIT, PanelStyles.PANEL_STYLE_BLUE50 )
screen.attachLabel(panelName, "", " ")
for iUnit in range(gc.getNumUnitClassInfos()):
iUniqueUnit = gc.getCivilizationInfo(self.iCivilization).getCivilizationUnits(iUnit);
iDefaultUnit = gc.getUnitClassInfo(iUnit).getDefaultUnitIndex();
if (iDefaultUnit > -1 and iUniqueUnit > -1 and iDefaultUnit != iUniqueUnit):
szButton = gc.getUnitInfo(iUniqueUnit).getButton()
if self.top.iActivePlayer != -1:
szButton = gc.getPlayer(self.top.iActivePlayer).getUnitButton(iUniqueUnit)
screen.attachImageButton( panelName, "", szButton, GenericButtonSizes.BUTTON_SIZE_CUSTOM, WidgetTypes.WIDGET_PEDIA_JUMP_TO_UNIT, iUniqueUnit, 1, False )
def placeLeader(self):
screen = self.top.getScreen()
panelName = self.top.getNextWidgetName()
screen.addPanel( panelName, localText.getText("TXT_KEY_CONCEPT_LEADERS", ()), "", false, true,
self.X_LEADER, self.Y_LEADER, self.W_LEADER, self.H_LEADER, PanelStyles.PANEL_STYLE_BLUE50 )
screen.attachLabel(panelName, "", " ")
for iLeader in range(gc.getNumLeaderHeadInfos()):
civ = gc.getCivilizationInfo(self.iCivilization)
if civ.isLeaders(iLeader):
screen.attachImageButton( panelName, "", gc.getLeaderHeadInfo(iLeader).getButton(), GenericButtonSizes.BUTTON_SIZE_CUSTOM, WidgetTypes.WIDGET_PEDIA_JUMP_TO_LEADER, iLeader, self.iCivilization, False )
def placeText(self):
screen = self.top.getScreen()
panelName = self.top.getNextWidgetName()
screen.addPanel( panelName, "", "", true, true,
self.X_TEXT, self.Y_TEXT, self.W_TEXT, self.H_TEXT, PanelStyles.PANEL_STYLE_BLUE50 )
szText = gc.getCivilizationInfo(self.iCivilization).getCivilopedia()
screen.attachMultilineText( panelName, "Text", szText, WidgetTypes.WIDGET_GENERAL, -1, -1, CvUtil.FONT_LEFT_JUSTIFY)
def placeLinks(self, bRedraw):
screen = self.top.getScreen()
if bRedraw:
screen.clearListBoxGFC(self.top.LIST_ID)
# sort Improvements alphabetically
listSorted=[(0,0)]*gc.getNumCivilizationInfos()
for j in range(gc.getNumCivilizationInfos()):
listSorted[j] = (gc.getCivilizationInfo(j).getDescription(), j)
listSorted.sort()
iSelected = 0
i = 0
for iI in range(gc.getNumCivilizationInfos()):
if (gc.getCivilizationInfo(listSorted[iI][1]).isPlayable() and not gc.getCivilizationInfo(listSorted[iI][1]).isGraphicalOnly()):
if (not gc.getDefineINT("CIVILOPEDIA_SHOW_ACTIVE_CIVS_ONLY") or not gc.getGame().isFinalInitialized() or gc.getGame().isCivEverActive(listSorted[iI][1])):
if bRedraw:
screen.appendListBoxStringNoUpdate(self.top.LIST_ID, listSorted[iI][0], WidgetTypes.WIDGET_PEDIA_JUMP_TO_CIV, listSorted[iI][1], 0, CvUtil.FONT_LEFT_JUSTIFY )
if listSorted[iI][1] == self.iCivilization:
iSelected = i
i += 1
if bRedraw:
screen.updateListBox(self.top.LIST_ID)
screen.setSelectedListBoxStringGFC(self.top.LIST_ID, iSelected)
# Will handle the input for this screen...
def handleInput (self, inputClass):
return 0
Thanks in advance,
Jamie