Eduardo Dacal
Chieftain
Unfortunately nothing has changed since january![]()
So, it´s there but is it useless?!?!
What a shame.
Unfortunately nothing has changed since january![]()
Finally I've had time to test Pont du Gard/Land Elite SP issue.It's certainly a calculation error. In the testgame I took the sp first, which correctly calculated the 15% food. When I build the floating gardens it inmeddially went wrong and some wacky number (ending with .98) came out.
Just before building floating gardens. Haven't build pont du gard yet but I would assume it's the same story.
ps: mods enabled is infoaddict and a few of your wonders.
Finally I've had time to test Pont du Gard/Land Elite SP issue.
From a math point of view, I can affirm that both work fine.
Look at the shots below.
Pont du Gard is the "City modifier" (like Atzec Floating Garden also does), while LE-SP is the "Empire modifier".
"City modifier" is calculated first; "Empire modifier" second.
"City modifier" is calculated as % of TOTAL food production (terrain + buildings)
"Empire modifier" is calculated as % of BASE(stored) food production (i.e. TOTAL food production minus EATEN food by citizens)
In the first example the math is:
"City modifier"
20% of 10 TOTAL food = 2
It results in a cumulative TOTAL food of 12
"Empire modifier"
# of citizen = 3 ---> EATEN food = 6
BASE(stored) food = 6 (12 cumulative TOTAL food - 6 EATEN food)
15% of 6 BASE food = 0.9
It results in a FINAL TOTAL of 6.9
In the second example the math is:
"City modifier"
20% of 12 TOTAL food = 2.4
It results in a cumulative TOTAL food of 14.4
"Empire modifier"
# of citizen = 4 ---> EATEN food = 8
BASE(stored) food = 6.4 (14.4 cumulative TOTAL food - 8 EATEN food)
15% of 6.4 BASE food = 0.96
It results in a FINAL TOTAL of 7.36
As result, there is no need to modify Pont du Gard![]()
What I would suggest is a modular scenario
What I would suggest is a modular scenario, have them all in the pack, but can easily be disabled one by one by adding an underscore to the name of the folder of the wonder you don't want
Hi Ambrox, I deleted/reloaded a number of wonder mods you updated 7/12. Got what appears to be an informational error message in the DB Log file upon launch regarding the french text file for 3 wonders;
[20239.585] Database::XMLSerializer (XML/Text/ishtar_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
[20241.628] Database::XMLSerializer (XML/Text/solomon_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
[20241.940] Database::XMLSerializer (XML/Text/sphinx_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
It seems to be a non critical error about the French text file, but I thought you would want to know.
Thanks for translation and hints. Definitely something to think onTranslations for Pergamon Altar and Large Hadron Collider.
One thing you could do to make your updates easier : put all languages in one file for each wonder.
- You will have less files to load so less risk of typo errors.
- When you have an update of a language file just release this file, the user can overwrite the old one.
- No new file to load so no need to change your mod and to release a new version.
Afaik there is no way to add custom 3D arts to CiV:Do want to experiment on putting one in like the Pantheon or Trajan's column?