[Addons] Additional Wonders

It's certainly a calculation error. In the testgame I took the sp first, which correctly calculated the 15% food. When I build the floating gardens it inmeddially went wrong and some wacky number (ending with .98) came out.

Just before building floating gardens. Haven't build pont du gard yet but I would assume it's the same story.

ps: mods enabled is infoaddict and a few of your wonders.
Finally I've had time to test Pont du Gard/Land Elite SP issue.
From a math point of view, I can affirm that both work fine.

Look at the shots below.
Pont du Gard is the "City modifier" (like Atzec Floating Garden also does), while LE-SP is the "Empire modifier".
"City modifier" is calculated first; "Empire modifier" second.

"City modifier" is calculated as % of TOTAL food production (terrain + buildings)
"Empire modifier" is calculated as % of BASE(stored) food production (i.e. TOTAL food production minus EATEN food by citizens)

In the first example the math is:
"City modifier"
20% of 10 TOTAL food = 2
It results in a cumulative TOTAL food of 12
"Empire modifier"
# of citizen = 3 ---> EATEN food = 6
BASE(stored) food = 6 (12 cumulative TOTAL food - 6 EATEN food)
15% of 6 BASE food = 0.9
It results in a FINAL TOTAL of 6.9

In the second example the math is:
"City modifier"
20% of 12 TOTAL food = 2.4
It results in a cumulative TOTAL food of 14.4
"Empire modifier"
# of citizen = 4 ---> EATEN food = 8
BASE(stored) food = 6.4 (14.4 cumulative TOTAL food - 8 EATEN food)
15% of 6.4 BASE food = 0.96
It results in a FINAL TOTAL of 7.36

As result, there is no need to modify Pont du Gard :)
 

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Finally I've had time to test Pont du Gard/Land Elite SP issue.
From a math point of view, I can affirm that both work fine.

Look at the shots below.
Pont du Gard is the "City modifier" (like Atzec Floating Garden also does), while LE-SP is the "Empire modifier".
"City modifier" is calculated first; "Empire modifier" second.

"City modifier" is calculated as % of TOTAL food production (terrain + buildings)
"Empire modifier" is calculated as % of BASE(stored) food production (i.e. TOTAL food production minus EATEN food by citizens)

In the first example the math is:
"City modifier"
20% of 10 TOTAL food = 2
It results in a cumulative TOTAL food of 12
"Empire modifier"
# of citizen = 3 ---> EATEN food = 6
BASE(stored) food = 6 (12 cumulative TOTAL food - 6 EATEN food)
15% of 6 BASE food = 0.9
It results in a FINAL TOTAL of 6.9

In the second example the math is:
"City modifier"
20% of 12 TOTAL food = 2.4
It results in a cumulative TOTAL food of 14.4
"Empire modifier"
# of citizen = 4 ---> EATEN food = 8
BASE(stored) food = 6.4 (14.4 cumulative TOTAL food - 8 EATEN food)
15% of 6.4 BASE food = 0.96
It results in a FINAL TOTAL of 7.36

As result, there is no need to modify Pont du Gard :)

Aaah. Now I see. Wow, that's complicated. Thanks for figuring it out!
 
Additional Wonders Update - All wonder addons are now fully compatible with 1.348 patch

Available online or HERE

Changelog - Jul 12, 2011

The Totem

V.2-Wonder cost aligned to latest patch

Screenshots
Spoiler :

totem_tree_n_w3L.jpg

totem_pedia_n_6ID.jpg



The Sphinx

V.3-Wonder cost aligned to latest patch
V.3-French translation by Hulfgar

Screenshots
Spoiler :

sphinx_tree_n_2s2.jpg

sphinx_pedia_n_vBp.jpg



Tower of Babel

V.3-Wonder cost aligned to latest patch
V.3-Wonder effect slightly modified

Screenshots
Spoiler :

babel_tree_n_e6X.jpg

babel_pedia_n_1c5.jpg

babel_splash_n_d6x.jpg



Solomon's Temple

V.4-Wonder cost aligned to latest patch
V.4-French translation by Hulfgar

Screenshots
Spoiler :

solo_tree_n_oCV.jpg

solo_pedia_n_P09.jpg



Isthar Gate

V.3-Wonder effect slightly modified
V.3-French translation by Hulfgar

Screenshots
Spoiler :

ishtar_tree_n_hqY.jpg

ishtar_pedia_n_1GW.jpg

ishtar_splash_n_35u.jpg



Petra

V.2-Wonder effect slightly modified
V.2-Now available with Iron Working tech

Screenshots
Spoiler :

petra_tree_n_lDR.jpg

petra_pedia_n_jmA.jpg

petra_splash_328.jpg



Flavian Amphitheatre

V.2-Wonder cost aligned to latest patch
V.2-Free Colosseum upon completion
V.2-French translation by Hulfgar

Screenshots
Spoiler :

flavian_tree_n_7S5.jpg

flavian_pedia_n_gIl.jpg

flavian_splash_n_Nll.jpg



Pont du Gard

V.2-Free Aqueduct upon completion
V.2-French translation by Hulfgar

Screenshots
Spoiler :

gard_tree_n_07Y.jpg

gard_pedia_n_PGP.jpg

gard_splash_n_Wfs.jpg



Moai Statues

V.3-Wonder cost aligned to latest patch

Screenshots
Spoiler :

moai_tree_n_OR9.jpg

moai_pedia_n_Opl.jpg

moai_splash_8Wk.jpg



Sankore Madrasah

V.2-Wonder cost aligned to latest patch
V.2-Free University upon completion

Screenshots
Spoiler :

sankore_tree_n_0A5.jpg

sankore_pedia_n_U91.jpg

sankore_splash_n_9Mk.jpg



Magellan's Expedition

V.2-Wonder cost aligned to latest patch
V.2-French translation by Hulfgar

Screenshots
Spoiler :

magellan_tree_n_1x2.jpg

magellan_pedia_n_k44.jpg

magellan_splash_I8w.jpg

 
Hi Ambrox, I deleted/reloaded a number of wonder mods you updated 7/12. Got what appears to be an informational error message in the DB Log file upon launch regarding the french text file for 3 wonders;
[20239.585] Database::XMLSerializer (XML/Text/ishtar_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
[20241.628] Database::XMLSerializer (XML/Text/solomon_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
[20241.940] Database::XMLSerializer (XML/Text/sphinx_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.

It seems to be a non critical error about the French text file, but I thought you would want to know.
 
Good catch :goodjob:
I wasn't aware about it.
I'll check them
Thanks ;)

@everyone
In the past months I have had requests to merge my wonders into a single pack, but I think that 20 wonders all at once are too many.
After some time since then, now I wonder if and how many people would be still interested in a pack containing the following ancient/classical wonders all at once:

[ordered by historical timeline]
The Sphinx
Tower of Babel
Solomon's Temple
Isthar Gate
The Parthenon
Platonic Academy
Pergamon Altar
Petra
Flavian Amphitheatre
Pont du Gard
 
What I would suggest is a modular scenario, have them all in the pack, but can easily be disabled one by one by adding an underscore to the name of the folder of the wonder you don't want

I was going to suggest the same thing.

Having them all as individual mods tends to cause my games to crash if I have too many enabled. I haven't pin pointed exactly how this happens, but the trend seems to be the more mods enabled => the higher the instability.

I really like having the extra wonders though. Great work on these. My thanks to both of you guys for the wonder mods.
 
Hello Ambrox,

here are the french translations for Petra, Tower of babel and Plato Academy :)
 
Hi Ambrox, I deleted/reloaded a number of wonder mods you updated 7/12. Got what appears to be an informational error message in the DB Log file upon launch regarding the french text file for 3 wonders;
[20239.585] Database::XMLSerializer (XML/Text/ishtar_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
[20241.628] Database::XMLSerializer (XML/Text/solomon_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.
[20241.940] Database::XMLSerializer (XML/Text/sphinx_text_FR_FR.xml): 'Row' or 'Delete' expected, got 'Language_fr_FR'.

It seems to be a non critical error about the French text file, but I thought you would want to know.

There are typo errors in the XML code (slash "/" missed)
I'll fix them asap
:goodjob:
 
Translations for Pergamon Altar and Large Hadron Collider.

One thing you could do to make your updates easier : put all languages in one file for each wonder.

- You will have less files to load so less risk of typo errors.
- When you have an update of a language file just release this file, the user can overwrite the old one.
- No new file to load so no need to change your mod and to release a new version.
 
Translations for Pergamon Altar and Large Hadron Collider.

One thing you could do to make your updates easier : put all languages in one file for each wonder.

- You will have less files to load so less risk of typo errors.
- When you have an update of a language file just release this file, the user can overwrite the old one.
- No new file to load so no need to change your mod and to release a new version.
Thanks for translation and hints. Definitely something to think on :goodjob:
 
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