Okay, here's half the turns. I have to eat lunch before I finish...
Turn 0: I think I'm going to build up about 5 more Panzers, then go on a blitzkreig, securing the 2 French chokepoints. Meanwhile, I'll bomb all intruders and hopefully destroy them without casualties. I'm going to try to fit in a battleship or two to finish off any redlined ships (I've had some pretty bad luck with destroyers in the past and I'd feel safer using battleships).
IBT: The French take the Mayan cities of Ake and Xcalumkin. A French tank destroys one of our mech infantry. The redlined ships leave (obviously to heal). Panzer -> Panzer.
Turn 1: 4 French workers are exposed. I take one of them with a MI uncovering 2 more French slave workers. Take them also. Part rush Panzer with explorer. Redline all units in Xcalumkin and raze the city with one elite Panzer. We get one worker. Destroy Ake also, severely damaging our army. I don't want our units to get too spread out so I quit there. Nothing else to redline or attack.
IBT: America and France sign miltary alliance against us!! OMG! Two bombers bomb Berlin but nothing happened. None of our other units get attacked. No ships showed there face in our waters. Panzer -> Panzer.
Turn 2: I part rush Panzer. I return army to Berlin for healing; it's pretty banged up, only 4 hp left. Destroy a damaged French tank with an elite Panzer. Also destroy a second one. Theirs a trail of newly captured French cities so I'm going to follow it. It will take us to the mainland. The first city (forgot its name) it take, redlining one of our Panzers. I used two in all. We take New Chichen Itza using two Panzers. I change Berlin to a mech infantry (rush a settler then change) because we are in short supply. I redlined a French tank with remaining artillery (ones left after taking te two cities). Once again, don't want to get too spread out, so I quit there. I see I need to sign a ROP with Maya to get to the next French city (next turn) without a river interfering with the attack, so I do so. They gladly accept.
IBT: We under went heavy bombing runs, one which was shot down. Nothing was destroyed, though. No other intruders though (not even ships). Pollution on a plains square delays production of MI by 2 shields!
Turn 3: We raze Kaminaljuyu (size 10), losing 1 Panzer, but we captured 2 artillery and we liberate 4 workers! I check on our army. It still isn't healed. All of our Panzers are damaged, so I stop there.
IBT: The French request audience? I tell them to go away, I'm not through yet. Some of our troops are bombed instead of our capital (I can't tell if any are destroyed yet). A destroyer comes back into our waters and bombs our city. Our capital either starves or a citizen is destroyed by the destroyer. Mech infantry -> Panzer. \
Turn 4: It looks like none of our Panzers were destroyed in the bombing and our army is fully healed!! I return all troops back to our capital and redline the destroyer. I part rush the Panzer. I'll have to wait until joining a worker to Berlin until next turn becuase the city is starving due to the destroyer. It's time to start heading towards Orleans and Pompeii now that our army is healed. I make my move: I move 30 artillery, 3 4/4 Panzers, 3 mech infantry, and our Panzer army towards Rheims. The rest of the Panzers are healing. I think that should be enough to take Rheims. Then we can use the city to move our troops farther inland.
IBT: None of our units are attacked or even bombed, that's good. The redlined destroyer leaves. Panzer -> cruiser.
Turn 5: I join a Roman worker to the city and it is back to size 20. The cruiser is going to be way too expensive to part rush, so it'll just have to take 2 turns. Most of our Panzers are healed now. I redline all units inside of Rheims and procede with the attack. I destroy all mech infantry in Rheims with the army alone only losing 2 hp!! The last unit was a tank which I destroyed, but I lost a Panzer. We take the city, it has Hoover in it. That ought to hurt the French. I'm going to keep it this turn only to position my troops for next turn. I move around what troops I still can (In position to attack Rouen) and then abandon the city. The cultural influence of the other cities didn't protrude as far as I thought they would, so that will make life easier. The only problem was that I was only able to move some artillery towards Rouen (the rest were use in attacking Rheims). The attack may have to be delayed a turn or so. I fortify all remaining units, nothing else to attack or do.
IBT: French cruiser enters our waters. "Our people want to build the Heroic Epic! Maybe we should..." "Our people want to build the Military Academy! Maybe we should..."
Turn 6: I hold back two artillery to redline the cruiser. Unfotuneltely, our cruiser won't be dont until next turn. Our forces press onward. The attack will take place in 2 turns.