AG10 - OCC Conquest (Emperor)

6thgentexan doesn't appear to be here :( Greebley would have been up then, but he is going on a holiday. So homeyg, it appears that you are up now.

We should be fine now. As long as we remember to create and airfield for bombers (which we don't have at the moment). I would also part-rush the untis to get one every turn (part-rush with worker/explorer/settler, depending on the extra shields needed). Don't allow the Maya and French to keep the peace if they make up.

EDIT: Greebley pointed out that we are nearing 2050AD. But we are alos close to a cultural victory (within 80 turns). So we indeed should not hesitate anymore. Which doesn't mean risks and troops spreaded out too much. Our production isn't good enough to compensate 2 lost units per turn (obviously). Main targets appear to be easy: the cities closest by, which can have ships and bombers. But we are also close to the Hoover city (forgot the name and I have no civ here).

I don't know how long it takes before France is weaker than the Maya, but when we reach that point we should flip the war and MA with France vs the Maya.

I won't be able to comment much tomorrow by the way.
 
I would continue the war vs France to the point we can bottle them up behind the choke Point at Pompeii at the very least. Or to put it another way, lets go for the cities on this side of the Pompeii choke before the ones past Pompeii. This will include the culturally strongest cities as it includes the whole French core. It will also make it easier to contain the French and minimize resettling by them at some point in the future.

Good luck while I am away :)
 
Aggie, Did you mean we are close to a 20k win or did you mean that France is close to the 100K win?

If we are close then we can sell our temple ( assuming we don't need to raise lux doing this), uni and lib (assuming we will be stealing rather than researching techs). I think the colosseum and Cathedral were bombed out of existance by the bombers.

We can mobilize too if we want - the biggest problem will be if our factory, bank, etc. is bombed, then we need peace to fix it. I would start with the selling off first though.

I was assuming you were talking about the French being close. For that we destroy their core :hammer:
 
Sorry about dropping off the face of the earth last week. Busy start to the week then my CD drive died which makes it hard to play. I can jump back in after homeyg.
 
Okay, here's half the turns. I have to eat lunch before I finish...

Turn 0: I think I'm going to build up about 5 more Panzers, then go on a blitzkreig, securing the 2 French chokepoints. Meanwhile, I'll bomb all intruders and hopefully destroy them without casualties. I'm going to try to fit in a battleship or two to finish off any redlined ships (I've had some pretty bad luck with destroyers in the past and I'd feel safer using battleships).

IBT: The French take the Mayan cities of Ake and Xcalumkin. A French tank destroys one of our mech infantry. The redlined ships leave (obviously to heal). Panzer -> Panzer.

Turn 1: 4 French workers are exposed. I take one of them with a MI uncovering 2 more French slave workers. Take them also. Part rush Panzer with explorer. Redline all units in Xcalumkin and raze the city with one elite Panzer. We get one worker. Destroy Ake also, severely damaging our army. I don't want our units to get too spread out so I quit there. Nothing else to redline or attack.

IBT: America and France sign miltary alliance against us!! OMG! Two bombers bomb Berlin but nothing happened. None of our other units get attacked. No ships showed there face in our waters. Panzer -> Panzer.

Turn 2: I part rush Panzer. I return army to Berlin for healing; it's pretty banged up, only 4 hp left. Destroy a damaged French tank with an elite Panzer. Also destroy a second one. Theirs a trail of newly captured French cities so I'm going to follow it. It will take us to the mainland. The first city (forgot its name) it take, redlining one of our Panzers. I used two in all. We take New Chichen Itza using two Panzers. I change Berlin to a mech infantry (rush a settler then change) because we are in short supply. I redlined a French tank with remaining artillery (ones left after taking te two cities). Once again, don't want to get too spread out, so I quit there. I see I need to sign a ROP with Maya to get to the next French city (next turn) without a river interfering with the attack, so I do so. They gladly accept.

IBT: We under went heavy bombing runs, one which was shot down. Nothing was destroyed, though. No other intruders though (not even ships). Pollution on a plains square delays production of MI by 2 shields!

Turn 3: We raze Kaminaljuyu (size 10), losing 1 Panzer, but we captured 2 artillery and we liberate 4 workers! I check on our army. It still isn't healed. All of our Panzers are damaged, so I stop there.

IBT: The French request audience? I tell them to go away, I'm not through yet. Some of our troops are bombed instead of our capital (I can't tell if any are destroyed yet). A destroyer comes back into our waters and bombs our city. Our capital either starves or a citizen is destroyed by the destroyer. Mech infantry -> Panzer. \

Turn 4: It looks like none of our Panzers were destroyed in the bombing and our army is fully healed!! I return all troops back to our capital and redline the destroyer. I part rush the Panzer. I'll have to wait until joining a worker to Berlin until next turn becuase the city is starving due to the destroyer. It's time to start heading towards Orleans and Pompeii now that our army is healed. I make my move: I move 30 artillery, 3 4/4 Panzers, 3 mech infantry, and our Panzer army towards Rheims. The rest of the Panzers are healing. I think that should be enough to take Rheims. Then we can use the city to move our troops farther inland.

IBT: None of our units are attacked or even bombed, that's good. The redlined destroyer leaves. Panzer -> cruiser.

Turn 5: I join a Roman worker to the city and it is back to size 20. The cruiser is going to be way too expensive to part rush, so it'll just have to take 2 turns. Most of our Panzers are healed now. I redline all units inside of Rheims and procede with the attack. I destroy all mech infantry in Rheims with the army alone only losing 2 hp!! The last unit was a tank which I destroyed, but I lost a Panzer. We take the city, it has Hoover in it. That ought to hurt the French. I'm going to keep it this turn only to position my troops for next turn. I move around what troops I still can (In position to attack Rouen) and then abandon the city. The cultural influence of the other cities didn't protrude as far as I thought they would, so that will make life easier. The only problem was that I was only able to move some artillery towards Rouen (the rest were use in attacking Rheims). The attack may have to be delayed a turn or so. I fortify all remaining units, nothing else to attack or do.

IBT: French cruiser enters our waters. "Our people want to build the Heroic Epic! Maybe we should..." "Our people want to build the Military Academy! Maybe we should..."

Turn 6: I hold back two artillery to redline the cruiser. Unfotuneltely, our cruiser won't be dont until next turn. Our forces press onward. The attack will take place in 2 turns.
 
IBT: Two of the dang destroyers return. In other news, some mech infantries guarding our main stack of artillery shred through 5 or 6 French tanks and a few desparate mech infantry. Cruiser -> Panzer.

Turn 7: I destroy one of the destroyers after bombarding them with the two artillery. The other will have to wait until next turn. I check military advisor and it turns out the French only have 5, count 'em, 5 tanks! I guess we won't be expecting much more attacks from them! Our troops are inching in closer to Rouen and the attack will procede next turn.

IBT: America and France sign a military alliance against Maya!! The lone French destroyer takes off without bombarding, but my cruiser will be ready incase it comes back. I experienced no attacks of any kind by the French. They must be falling apart.

Turn 8: We take Rouen and we get an artillery!! We also suffered no casualties because we took it with the Army alone. Next is Orleans. I reposition all I can (artillery is a powerful tool, but it really slows you down) and abandon the city. The attack of Orleans will have to wait until turn 10.

IBT: Absolutely nothing happens!! Panzer -> Panzer.

Turn 9: Just troop repositioning; Orleans will fall next turn.

IBT: A destroyer and a cruiser come into our waters.

Turn 10: I bombard both the cruiser and the destroyer. I destroy the destroyer but our cruiser is redlined. The shelling of Orleans begins. All troops are redlined and.... Orleans falls!! However, we suffer one casualty and our army is severly damaged, once again. Reposition as much as I can to take Paris and abandon the city.

Debrief: Well, I counted the rubble squares and I'd say I destroyed about 8 cities during this set of turns. If we keep up this rate and our numbers, we should be victorious in no time. Next person, take it from here, and good luck!!
 
Aggie said:
The French army:

-38 tanks
-77 Mech Infs
-15 bombers
-28 destroyers
-34 TOWs

We have:
-1 Panzer army
-7 other panzers
-7 Mech Infs
-20 artillery
-5flaks

An intelligent AI would crush us...

And now:

-1 tanks :lol:
-66 Mech Infs
-3 bombers :lol:
-19 destroyers
-22 TOWs

The Maya:
-4 tanks
-46 Mech Infs
-3 bombers

We have:
-1 Panzer army
-8 other panzers
-7 Mech Infs
-20 artillery
-5flaks

So we are crippling the French. But they are still the strongest force. We however should flip the war when the French troops are about 2/3 of the Maya.

The rubble and the world map:
 

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Aggie said:
And now:

-1 tanks :lol:
-66 Mech Infs
-3 bombers :lol:
-19 destroyers
-22 TOWs

Yeah, I was quite surprised when I saw that also!! For Civ4, they definately need to make the AI manage their units better...
 
(rush a settler then change)
Do you mean rush worker, change to setter, then change?

I not you are way overpaying for the rush.
Rush worker = $80, rush settler with shields in box = $80 for a total of $160.
A rushed settler direction is 30 shields times $8 for a total of $240 wasting $80 for every rush.
 
I rushed an explorer, then a settler, and then I changed. The explorer first because I was originally going to build a Panzer, and when I decided I needed a mech infantry I changed to settler, rushed it, and then changed to mech infantry.

Edit: I only did what I described above once. The rest of the time, I just rushed an explorer to get the Panzer done in one turn.
 
We are not there YET microbe. We still have to raze 60 cities. But it is looking good. That's true.
Well getting rid of Hoover is a BIG help. That really slows the French production rate down.

I also caught you are "liberating" former Mayan cities and razing them. That is the best of both worlds. You can cripple both leading AIs at the same time.
 
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