I see no real reason to change anything, although I know in these games, whenever a harbor is built, it adds another 1-2 minutes to the interturn. (Thanks, Aggie!)

BTW...just to mention it here rather than each turn - try to settle a city in case an open slot frees up.
530 BC (1) Lisbon (Harbor->Worker) sdfsdf (Settler->Worker) Rio (Temple->Courthouse) Lourenco (Worker->Worker). Exploring. Start out the suicide galley that Aggie mentioned. Check the trading circuit. 3/4's of our neighbors have horses (none to trade). No luxes to trade except for Scaninavians who have 5! Ivory. (Too steep a price!)
510 BC (2) Lagos (Harbor (Zzzz), Aqueduct) Lisbon (Worker-> Vet Warrior- for Sword upgrade later?) Suicide galley survives this turn. Hurry temple in Emerita. Nothing new diplomatically.
490 BC (3) Lisbon (Warrior->Warrior) Emerita (Temple->Worker) Guardia (Temple->Courthouse) Galley is still afloat. It sights land and is safe at the end of this turn! Nothing new on the diplo front, except a couple of people have Feudalism now, but the price is still astronomical.
470 BC (4) Lisbon (Warrior-Worker) Americans start Sun Tzu's. Our galley looks like it only found a frozen rock. Wait! I see a border on the last move.

Pop a hut and get 50 gold.
450 BC (5) Lisbon (Worker-Library) Faro (Marketplace->Temple) Castelo (Worker->Worker). Our brave Galley meets the Celtics. They have nothing to offer us and are equal in techs to us.
430 BC (6) Oporto (Library->Worker) Evora (Worker-Temple) Lourenco (Worker->Temple) Just exploring and building this turn. Trying to get a road going to our Dyes. Still can't trade anything.
410 BC (7) Oporto (Worker->Warrior) Guarda (Worker->Worker) Uhmmmm...nothing much else going on.
390 BC (8) Oporto (Warrior-Warrior) Pop another hut and get 50 gold. Galley is still traveling along Celtic coastline.
370 BC (9) Oporto (Warrior-Warrior) Pop a hut and get maps.
350 BC (10) Oporto (Warrior-Warrior) Emerita (Worker->Worker) Coimbra (Temple->Courthouse) Castelo (Worker->Worker) This Celtic coastline is loooooong! Feudalism in 30 turns (min research). Forbidden Palace due in 13 turns. We're earning 79 gpt, and we now have 24 Workers. Persia and America have just learned Engineering from somewhere. Trade Monarchy to Scandinavia for Ivory and small change. (They already had Republic.)
The game at 350 BC