Turn 1 (875 BC) I move troops out of Sumeria. I don't want to ROP rape when declaring war. The horses from Germany go to Sumeria as well.
Turn 2 (850 BC) I honorably declare war and take a worker. Swords move to Kish. 3 vet horses and two elite ones
raze Lagash. We had 3 retreats and two kills while taking out two Enkidu Warriors. One of the vets preomotes.
IT: Sumeria finishes the Oracle in Ur. That Oracle will probably tell them that they're doomed
Turn 3 (825 BC) Three swords kill two Enkidu Warriors and
we raze Kish. One sword was sacrificed. 6 other swords move to Umma, but that trip will take another 75 years. The horses need rest.
IT: We discover Writing and are the first. I now start the Philo run. In 9 turns at 90% science (-20 gpt).
Turn 4 (800 BC) More troop movement and rest.
Turn 5 (775 AD) The swords are 25 years earlier than expected. Three swords manage take kill two Enkidu warriors and an archer.
Umma is razed. The horses are healthy again and travel to Bad-tibira.
Luxury has to go to 20%, since the city grew to size 10. But we are busy hooking up the gems.
Turn 6 (750 AD) The swords rest, the horses continue the trip.
Turn 7 (730 AD) The horses knock on the door of Bad-tibira.
Turn 8 (710 AD) Two horses are needed to kill an Enkidu, but we
raze Bad-tibira.
Gems colony is created with Enkidu slaves. Lux back to 10%. I've trained a number of swords, but now switch to horses. Looking at our UU to wich it upgrades.
Turn 9 (690 AD) Swords move to the capital and Erech. The horses go to Sumer.
Turn 10 (670 AD) Two sword kill two Enkidus and we
raze Erech. Two horses are needed to kill an archer in the open. Luckily the first horse retreated.
I decide to make
peace with Sumeria. They give me their two remaining cities, Construction, monarchy and 104 gold. Now we only have to wait 20 turns for...
I abandon the two cities. This is not something our people like, but lux tax stays at 10%.
Turn 11 (650 AD) Troops move south or are healing... Science to 80%, Philo in 1.
IT: We get Philo at first, CoL is the free tech. Next up is Republic on 10% science.
Turn 12-15 (630-570 BC) More troop movement, healing.
I suggest that we now try to take out the Inca tribe. But giving the Germans a beating is also a good idea. Sumeria soon has three cities again, but they are crippled and should be easy to take out next time. I couldn't let the two techs and gold go to waste. Come to think of it...we have monarchy and could switch governement!

I do it now... there, done. Unlucky, we draw two turns as religious civ.
570 BC save