amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
Hi everyone! This is amateurgamer88! Since I've started on adding more ideologies, I slowly realized that there was a need for more victories to make the ideologies more unique. Currently, I'm still working on the alpha version of the Religious Victory and have plans to make Economic Victory.
A lot of the code was made possible when I dissected the Extra Victory Condition mod. Why didn't I use that code? This was mentioned in the mod description:
Currently, my Religious Victory takes into account how many cities you spread to. I have set the number to 90% currently but that number can change depending on feedback. If anyone has time and want to give this a run, I would appreciate any feedback regarding the numbers. The idea is that you will convert most of the world and win that way. Now, we all know that it's not much fun if there are no screenshots. Below is what I have thus far.
The screen will be empty if there are no religions. Once a religion is found, it will have its own icon. As you spread to more cities, the icon will fill up much like how you see your influence with other civs for Cultural Victory will fill up. Fill that up fully and you will win the game. I have tested and you will get a victory screen. Sadly, you won't get more information if you hover over the icon.
1. If anyone is more familiar with UI, I'd appreciate the help. I need to add an icon next the Religious and don't quite know how at the moment.
2. New atlas for both Religious Victory and Economic Victory. This not only includes the images you see right of each Victory condition box (the V with something representative of the victory over it) but also the final victory screen). Any artists who have some free time and willing to help is highly appreciated. I sadly got no artistic skills whatsoever.
Finish and polish Religious Victory.
Created, finish and polish Economic Victory.
Rework the Ideologies.
A lot of the code was made possible when I dissected the Extra Victory Condition mod. Why didn't I use that code? This was mentioned in the mod description:
Therefore, I'm making one that should be compatible with VP and it has been quite the learning experience.It has been reported that the religious victory does not work when using the Vox Populi mod.
Currently, my Religious Victory takes into account how many cities you spread to. I have set the number to 90% currently but that number can change depending on feedback. If anyone has time and want to give this a run, I would appreciate any feedback regarding the numbers. The idea is that you will convert most of the world and win that way. Now, we all know that it's not much fun if there are no screenshots. Below is what I have thus far.
Spoiler New Victory Condition Screen :
The screen will be empty if there are no religions. Once a religion is found, it will have its own icon. As you spread to more cities, the icon will fill up much like how you see your influence with other civs for Cultural Victory will fill up. Fill that up fully and you will win the game. I have tested and you will get a victory screen. Sadly, you won't get more information if you hover over the icon.
Spoiler Things I need help with :
1. If anyone is more familiar with UI, I'd appreciate the help. I need to add an icon next the Religious and don't quite know how at the moment.
2. New atlas for both Religious Victory and Economic Victory. This not only includes the images you see right of each Victory condition box (the V with something representative of the victory over it) but also the final victory screen). Any artists who have some free time and willing to help is highly appreciated. I sadly got no artistic skills whatsoever.
Spoiler To-do-list :
Finish and polish Religious Victory.
Created, finish and polish Economic Victory.
Rework the Ideologies.
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