Thanks for all the feedback folks!
Happy to hear that some of the war-behavior felt better.
The 'settler in capital' issue is one I've also noticed myself rarely, but not to the extent reported, may do a hotfix soon.
So far I've not found a way to completely eliminate it, but it shouldn't be this extreme!
It's unfortunately due to a variety of reasons (hitting the operation limit if the AI has multiple settlers, no combat units 'available', it thinks it's too weak to reach its desired settle spot) , so not an easy fix, but definitely planning on doing something better with that soon.
@Kruos
Rarely, very rarely. I've tried, but this is one of those issues where I just don't appear to have the proper tools available to make it work. Archery is the worst because it's both a dead end, and doesn't have a lot of 'stuff' on it. The AI will see stronger stuff on future techs, then picks them as goals and just skips archery. One attempt I've made it to add 'dummy units/buildings' to archery, but so far everything I tried that does actually increase their desire is also something that ends up impacting the game (visible in ui, allows constructing dummy units).
@
V. Soma
So far, the plan is to just use some of each others stuff if we feel its useful in our respective mods. Ideally this would mean two mods that are both significant improvements, each with their own little unique personalities. Since I've now incorporated most of the essentials of Delnars, you shouldn't need both at least.