hi, i downloaded the mod 2 days ago and just wanted to give my opinion on it if it would help.
i know this is kinda alot and also i know that lot of these things might not be fixable as of yet but still just saying as a reminder for later to think about.
so i've been playing a game using this mod and i'm in modern era right now with 2 win conditions being religious and domination in king difficulty. i think its much better than the vanilla AI but still needs work but i can't really tell what needs to be fixed. idk it just does not feel right... i've seen AI seems to be focusing on districts much more buildings too they do use the adjacent bonus. i'm using a builder mod though so i can't comment on that part cuz im not sure, im using BetterBuilders mod and i did see some improved tiles but wasn't sure how it works exactly.
as i saw in the twitch streams that devs did on civ6 AI civs constantly declare war on eachother and when they see that there's no point they declare peace this is what the AI does and in all of my games i've seen that... but vs. a player once u go black u never go back so the AI would be dominated by the player and the player is left with all this war weariness in modern era rushing for victory type other than domination. so i would suggest on this that make it so that AI would rarely declare war on players or anyone else for that matter if they have a lot of cities or cities with good defensive buildings.
i know that if u have enough troops they would not declare war as they would be scared but the AI can't realize the potential and sees that player has only 700 unit strength vs. his 1500 so he declares war little did he know that before he brings his units to attack they would die. so ion this i would suggest that make them see the treasury gold (if the target can buy units or not) see the districts and productions and walls and to see the technology... just let them realize that they should no attack a target they cannot defeat. well they do know that but
just bring the that knowing threshold lower so would not think think of others as weak.
i mean in my case a AI civ with 250 score and 1300 unit strength tried to attack me with around 500 score with 850 unit strength and now they are defeated and i didnt even want war to begin with i was just trying a religious victory for the first time.
also in this game that i've been playing, i got
denounced 2 times by scythia who's stuck above me in tundra with like 8 cities with 2 populations, just because we had
different governments so this is really making it hard for us to be friends.
i do couple of request though and first it would be that add the broken promise by AI penalty as an advantage for the player... i mean there are numerous times that the AI would promise something but do the opposite. the religious converting, spying settling and so on...in this game with ur mod summeria just asked for a resident embassy and i accepted and just several turns later he declared war on me (this could be AI's deception on me just saying for info).
about he religious converting: so the AI accepts ur request to stop converting but they still spread the religion to ur cities (in my case they used several apostle charges on my captured cities) cuz they are technically not converting the city religion but just spreading to have followers. so this is kinda a smart move and i don't really know how i feel about this. i mean its not unbalanced at all as we can just hire inquisitors... but i said this to get to another point... before i got this mod i played a game with England and in that game Rome captured Amsterdam and i captured it from rome but when i built the archaeologist museum i had 3 slots instead of 6 which is England's trait and i did build it after i got the city.... could this be that
AI does not recognize the captured cities as players own city ? and i'm sure the first 4 cities that players has settled by a settler have special values for AI civ even if they are not as good as some other captured cities. i mean i got this Amsterdam when i had 2 cities and i settled my 3rd and 4th after that but still when i was testing stuff out in trading and negotiations the AI always preferred my 3rd and 4th city over Amsterdam which was in better condition than even my capital. so yes again i think this is not usual. hope u can check somehow to how the captured cities are and whats their status.
i dont rly remember anything else now

holly sh!t i wrote alot. sry but rly hope u read this or at least show it to someone who could maybe try out stuff so we get a better idea of what is going on.